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Chebucto Regional Softball Club

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  3. tandy put their sound chip on the 1A interrupt?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

tandy put their sound chip on the 1A interrupt?

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  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

    idea for a test: it's easy to spot which chunk in a city is the image, because it's the biggest. Here's a way to determine if it's looking up by IDs or offsets/indices: swap the IDs of two images

    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️F This user is from outside of this forum
    Foone🏳️‍⚧️
    wrote on last edited by
    #72

    darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

    so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

    Foone🏳️‍⚧️F 1 Reply Last reply
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    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

      darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

      so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️F This user is from outside of this forum
      Foone🏳️‍⚧️
      wrote on last edited by
      #73

      Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

      So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

      Link Preview Image
      Foone🏳️‍⚧️F 1 Reply Last reply
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      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

        Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

        So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

        Link Preview Image
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️F This user is from outside of this forum
        Foone🏳️‍⚧️
        wrote on last edited by
        #74

        okay I figured out the cities.dat IDs:

        They're all 1XXYY (in decimal):
        XX is the city number (0-29), YY is the sub-chunk-id.

        So like:
        YY=0: City name
        YY=2: City image.

        They go between 00 and 22, and not all numbers need to be present.

        Foone🏳️‍⚧️F 1 Reply Last reply
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        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

          okay I figured out the cities.dat IDs:

          They're all 1XXYY (in decimal):
          XX is the city number (0-29), YY is the sub-chunk-id.

          So like:
          YY=0: City name
          YY=2: City image.

          They go between 00 and 22, and not all numbers need to be present.

          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️F This user is from outside of this forum
          Foone🏳️‍⚧️
          wrote on last edited by
          #75

          hmm, reading a buffer and then summing all the values of the bytes in it.

          suspicious behavior.

          Foone🏳️‍⚧️F 1 Reply Last reply
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          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

            hmm, reading a buffer and then summing all the values of the bytes in it.

            suspicious behavior.

            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️F This user is from outside of this forum
            Foone🏳️‍⚧️
            wrote on last edited by
            #76

            okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.
            I can't make the math work but I'm reasonably sure that's what it is

            Foone🏳️‍⚧️F 1 Reply Last reply
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            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

              okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.
              I can't make the math work but I'm reasonably sure that's what it is

              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️F This user is from outside of this forum
              Foone🏳️‍⚧️
              wrote on last edited by
              #77

              okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

              Foone🏳️‍⚧️F 1 Reply Last reply
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              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️F This user is from outside of this forum
                Foone🏳️‍⚧️
                wrote on last edited by
                #78

                looking into the blitting code I managed to steal the world map out of RAM

                Link Preview Image
                Foone🏳️‍⚧️F 1 Reply Last reply
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                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                  looking into the blitting code I managed to steal the world map out of RAM

                  Link Preview Image
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️F This user is from outside of this forum
                  Foone🏳️‍⚧️
                  wrote on last edited by
                  #79

                  ugh. TODO for my eventual Good DOS Debugger:
                  Instant Video display.
                  I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

                  Foone🏳️‍⚧️F 1 Reply Last reply
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                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                    ugh. TODO for my eventual Good DOS Debugger:
                    Instant Video display.
                    I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️F This user is from outside of this forum
                    Foone🏳️‍⚧️
                    wrote on last edited by
                    #80

                    found a suspicious array, which goes:
                    [
                    (-1,0),
                    (-1,1),
                    (0,1),
                    (1,1),
                    (1,0),
                    (1,-1),
                    (0, -1),
                    (-1,-1),
                    (0,0)
                    ]

                    POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

                    Foone🏳️‍⚧️F 1 Reply Last reply
                    0
                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                      found a suspicious array, which goes:
                      [
                      (-1,0),
                      (-1,1),
                      (0,1),
                      (1,1),
                      (1,0),
                      (1,-1),
                      (0, -1),
                      (-1,-1),
                      (0,0)
                      ]

                      POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️F This user is from outside of this forum
                      Foone🏳️‍⚧️
                      wrote on last edited by
                      #81

                      there's also this code in the for-loop that steps through this array:

                      if index==8:
                      color=white
                      else:
                      color=black

                      Foone🏳️‍⚧️F 1 Reply Last reply
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                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                        there's also this code in the for-loop that steps through this array:

                        if index==8:
                        color=white
                        else:
                        color=black

                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️F This user is from outside of this forum
                        Foone🏳️‍⚧️
                        wrote on last edited by
                        #82

                        @dividuum got it:

                        they're drawing the font 9 times, offset in each of the 8 directions, and in black. then they draw it in white, with no offset.

                        It's a pixel-outliner! By drawing their pixel font offset in each direction, they get a black outline on their font.

                        Foone🏳️‍⚧️F 1 Reply Last reply
                        0
                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                          @dividuum got it:

                          they're drawing the font 9 times, offset in each of the 8 directions, and in black. then they draw it in white, with no offset.

                          It's a pixel-outliner! By drawing their pixel font offset in each direction, they get a black outline on their font.

                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️F This user is from outside of this forum
                          Foone🏳️‍⚧️
                          wrote on last edited by
                          #83

                          The Answer to the DRM questions for Where in the world is Carmen Sandiego? Enhanced (DOS, 1990) are, in no particular order:

                          23
                          Kent
                          dragon
                          calcium
                          1796
                          Warren
                          revenue
                          1792
                          Willard
                          1937
                          Crater
                          Tanzania
                          Hartford
                          Duluth
                          London
                          Gem
                          Silent
                          squeaker

                          Foone🏳️‍⚧️F 1 Reply Last reply
                          0
                          • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                            The Answer to the DRM questions for Where in the world is Carmen Sandiego? Enhanced (DOS, 1990) are, in no particular order:

                            23
                            Kent
                            dragon
                            calcium
                            1796
                            Warren
                            revenue
                            1792
                            Willard
                            1937
                            Crater
                            Tanzania
                            Hartford
                            Duluth
                            London
                            Gem
                            Silent
                            squeaker

                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️F This user is from outside of this forum
                            Foone🏳️‍⚧️
                            wrote on last edited by
                            #84

                            if ((0x80 >> ((byte)local_4 & 7) &
                            (int)(char)*(byte *)((int)((int *)param_1 + 1) + (local_4 >> 3))) != 0) {

                            COULD YOU USE SOME MORE CASTS MAYBE?

                            Foone🏳️‍⚧️F 1 Reply Last reply
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                            • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                              if ((0x80 >> ((byte)local_4 & 7) &
                              (int)(char)*(byte *)((int)((int *)param_1 + 1) + (local_4 >> 3))) != 0) {

                              COULD YOU USE SOME MORE CASTS MAYBE?

                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️F This user is from outside of this forum
                              Foone🏳️‍⚧️
                              wrote on last edited by
                              #85

                              oh it's because ghidra's near/far pointer support is shit.

                              I had param2 defined as a byte*32 and it was casting it to a byte* before using it

                              Foone🏳️‍⚧️F 1 Reply Last reply
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                              • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                oh it's because ghidra's near/far pointer support is shit.

                                I had param2 defined as a byte*32 and it was casting it to a byte* before using it

                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️F This user is from outside of this forum
                                Foone🏳️‍⚧️
                                wrote on last edited by
                                #86

                                if I define it as byte* and let the calling convention implicitly define it as 32bit, it doesn't do the cast

                                Foone🏳️‍⚧️F 1 Reply Last reply
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                                • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                  if I define it as byte* and let the calling convention implicitly define it as 32bit, it doesn't do the cast

                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️F This user is from outside of this forum
                                  Foone🏳️‍⚧️
                                  wrote on last edited by
                                  #87

                                  well I found the decompression method.

                                  as always, I hate it. decompression routines are probably my least favorite thing to reverse engineer

                                  Foone🏳️‍⚧️F 1 Reply Last reply
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                                  • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                    well I found the decompression method.

                                    as always, I hate it. decompression routines are probably my least favorite thing to reverse engineer

                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️F This user is from outside of this forum
                                    Foone🏳️‍⚧️
                                    wrote on last edited by
                                    #88

                                    I think this compression is specifically designed for ASCII text, which is annoying because they've also got compressed images... which probably use a DIFFERENT COMPRESSION!

                                    Foone🏳️‍⚧️F 1 Reply Last reply
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                                    • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                      I think this compression is specifically designed for ASCII text, which is annoying because they've also got compressed images... which probably use a DIFFERENT COMPRESSION!

                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️F This user is from outside of this forum
                                      Foone🏳️‍⚧️
                                      wrote on last edited by
                                      #89

                                      it looks like this chunk has length 256, which means 253 usable bytes, and it expands to 374 bytes.

                                      Not the greatest compression. a little better than just doing 6-bit ASCII.

                                      Foone🏳️‍⚧️F 1 Reply Last reply
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                                      • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                        it looks like this chunk has length 256, which means 253 usable bytes, and it expands to 374 bytes.

                                        Not the greatest compression. a little better than just doing 6-bit ASCII.

                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️F This user is from outside of this forum
                                        Foone🏳️‍⚧️
                                        wrote on last edited by
                                        #90

                                        it's some kind of shifting bit mask but it starts at encoding values in 4 bits, then it can increase (or decrease, I guess) based on the input stream.

                                        then it has an output filter, where if the number specified wasn't 8 bits, it's actually an index into a predefined text table

                                        Foone🏳️‍⚧️F 1 Reply Last reply
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                                        • Foone🏳️‍⚧️F Foone🏳️‍⚧️

                                          it's some kind of shifting bit mask but it starts at encoding values in 4 bits, then it can increase (or decrease, I guess) based on the input stream.

                                          then it has an output filter, where if the number specified wasn't 8 bits, it's actually an index into a predefined text table

                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️F This user is from outside of this forum
                                          Foone🏳️‍⚧️
                                          wrote on last edited by
                                          #91

                                          the predefined table starts with NUL, space, then:
                                          aetonisrdlhugfcwypbmk,vSA.T'PMxBCIRGDWHqE-zNFKL0j:51YJ8\U?73Q;2!469
                                          \r\nOVXZ()*+"#$%&<=>/@[]^_`

                                          Foone🏳️‍⚧️F 1 Reply Last reply
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