A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Try one in your world today
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Oh. I thought it a was the other way I thought the point was that if the player whispers, the cube can't hear. But I think what you are imagining is that the cube might hear "open" when something else was saidI thought it was that you can't just shout from afar because it can't hear you, so there's not really any options other than to sacrifice someone every time you want to use it.
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There's so much role play potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don't need anything else!
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I thought it was that you can't just shout from afar because it can't hear you, so there's not really any options other than to sacrifice someone every time you want to use it.
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Lembas bread but it's 1000 years past it's due date and you *will* get diarrhoea equivalent to its food value.
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I'm pretty sure that's already standard for anyone happy to use a wand/rod of wonder after they know what it is.
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**Band of Gorilla Repair:** Can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks. Those not expecting to see a bunch of repair-happy gorillas must make a fear check. These mysterious gorillas are friendly and fix whatever thing was broken, but their patience quickly runs out for anybody intentionally causing disrepair in their presence! [Yeah, it works just like this!](https://www.youtube.com/watch?v=hJgpbKL6ANk)
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Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled. Magic rope is unable to be cut by any non-magical item.
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I'm thinking more like, set up a carnival with axe throwing for the elites. Dont tell them the axe is cursed
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They walk past a llama pen on the way back to the tavern. Barkeep: "Uh... I'll have Gretchen draw you a bath upstairs."
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I re-read *greater restoration*, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I'd amend my earlier and say yeah, that spell works. Since my reading is that it'd only reverse a single crit fail's penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn't call it cheating, per se. As the dagger's main thing is that it's a 1d6 instead of 1d4, that's only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell... there's better ways to do 19 damage with a 5th level spell, so probably not really cheating
Correct if I'm misremembering the general benefits of the sapient dagger.
I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.