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Chebucto Regional Softball Club

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  3. Try one in your world today
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Try one in your world today

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rpgmemes
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    wrote last edited by
    #145
    Invisibility potion that turns your digestive track and stomach contents invisible.
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    • ? Guest
      There's so much role play potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don't need anything else!
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      wrote last edited by
      #146
      Sell the bag to a lich to keep him from robbing graves, collect big $$$ for the unique magic item, and the bounty from the town
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      • NailbarN Nailbar
        I thought it was that you can't just shout from afar because it can't hear you, so there's not really any options other than to sacrifice someone every time you want to use it.
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        Guest
        wrote last edited by
        #147
        So many options!
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        • ? Guest
          Broom of Flying
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          wrote last edited by
          #148
          That would actually be pretty amazing for a beach holiday.
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            wrote last edited by
            #149
            Lembas bread but it's 1000 years past it's due date and you *will* get diarrhoea equivalent to its food value.
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            • ? Guest
              I was hoping it stays up in the air so you have to tie it like a ballon.
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              wrote last edited by
              #150
              I missed a trick with that
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              • ? Guest
                Lembas bread but it's 1000 years past it's due date and you *will* get diarrhoea equivalent to its food value.
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                wrote last edited by
                #151
                Id risk it
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                • ? Guest
                  I'm pretty sure that's already standard for anyone happy to use a wand/rod of wonder after they know what it is.
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                  wrote last edited by
                  #152
                  Yes, and think of the role-playing possibilities! Your character needs to pass a skill check to not choose the riskiest course of action in any situation. Fun for the entire family!
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                  • ? Guest
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                    wrote last edited by
                    #153
                    **Band of Gorilla Repair:** Can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks. Those not expecting to see a bunch of repair-happy gorillas must make a fear check. These mysterious gorillas are friendly and fix whatever thing was broken, but their patience quickly runs out for anybody intentionally causing disrepair in their presence! [Yeah, it works just like this!](https://www.youtube.com/watch?v=hJgpbKL6ANk)
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                    • ? Guest
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                      wrote last edited by
                      #154
                      Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled. Magic rope is unable to be cut by any non-magical item.
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                      • _ _stranger_@lemmy.world
                        I'm thinking more like, set up a carnival with axe throwing for the elites. Dont tell them the axe is cursed
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                        wrote last edited by
                        #155
                        I admire that you came up with a much more peaceful and creative approach. But mine might be more fun, if we can get a group together.
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                        • ? Guest
                          I was thinking a secret -2 to crit so it only actually crits on a nat 20
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                          wrote last edited by
                          #156
                          Why secret? It's a dull sword.
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                          • ? Guest
                            They walk past a llama pen on the way back to the tavern. Barkeep: "Uh... I'll have Gretchen draw you a bath upstairs."
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                            wrote last edited by
                            #157
                            LOL. That one's really clever! I'm sure there'd also eventually be a raging debate at the table to whether pigeon poop, whilst technically being a "*projectile*", counts as a "missile." Then something like "Was the pigeon aiming for something?"
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                            • ? Guest
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                              wrote last edited by
                              #158
                              And I'm stealing that idea for my game, and that one, and this one is cool too ...
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                              • ? Guest
                                I missed a trick with that
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                                wrote last edited by
                                #159
                                Your version maybe funnier because one of the safest ways to land is to jump into water, but then the broom is in the water too.
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                                • ? Guest
                                  Become a moderator
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                                  wrote last edited by
                                  #160
                                  As always, the real cursed item is in the replies
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                                  • ? Guest
                                    I re-read *greater restoration*, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I'd amend my earlier and say yeah, that spell works. Since my reading is that it'd only reverse a single crit fail's penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn't call it cheating, per se. As the dagger's main thing is that it's a 1d6 instead of 1d4, that's only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell... there's better ways to do 19 damage with a 5th level spell, so probably not really cheating 🙂 Correct if I'm misremembering the general benefits of the sapient dagger.
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                                    Ziglin (it/they)
                                    wrote last edited by
                                    #161
                                    I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
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                                    • S skyezopen@lemmy.world
                                      Emphasis on anything. I doubt the inkeeper will take kindly to being paid with coins folded in half.
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                                      Ziglin (it/they)
                                      wrote last edited by
                                      #162
                                      Well that's what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.
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                                      • ? Guest
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                                        wrote last edited by
                                        #163
                                        Flaming sword. Only the handle sets on fire.
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                                        • Z Ziglin (it/they)
                                          I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
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                                          wrote last edited by
                                          #164
                                          >\[The sapient dagger\] was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. \[... T\]here was no cap on how often you could attack again. You're right about the extra attack, of course; I was too tired to remember or to go back and read again before commenting. I think we'd need a few things clarified before properly balancing an alternate version: 1) Rolling a 5 or lower on the extra attack's attack roll, or its damage roll? Presumably either way it refers to a raw die value. 2) "No cap on how often you could attack again" - no cap on uses per day, or could you just make additional attacks within one round until you decided to stop (or died)? 3) Does using the dagger's additional attack take your bonus action, or is it a free action? This may be answered by #2, since if it's unlimited per round it must be a free action. 3a) If it's essentially a free action, does it get included with a class's Extra Attack? Which is to say, does it count within the activation of that ability for the purpose of anything that might positively (or negatively) impact all the attacks within a given activation of Extra Attack? (Of course, it wouldn't make sense for it to have to count AS one of the class's Extra Attacks, since it would be categorically worse as it would just invoke the risk with no compensating benefit.)
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