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Chebucto Regional Softball Club

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  3. Try one in your world today
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Try one in your world today

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rpgmemes
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    wrote last edited by
    #149
    Lembas bread but it's 1000 years past it's due date and you *will* get diarrhoea equivalent to its food value.
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    • ? Guest
      I was hoping it stays up in the air so you have to tie it like a ballon.
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      wrote last edited by
      #150
      I missed a trick with that
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      • ? Guest
        Lembas bread but it's 1000 years past it's due date and you *will* get diarrhoea equivalent to its food value.
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        wrote last edited by
        #151
        Id risk it
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        • ? Guest
          I'm pretty sure that's already standard for anyone happy to use a wand/rod of wonder after they know what it is.
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          wrote last edited by
          #152
          Yes, and think of the role-playing possibilities! Your character needs to pass a skill check to not choose the riskiest course of action in any situation. Fun for the entire family!
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            wrote last edited by
            #153
            **Band of Gorilla Repair:** Can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks. Those not expecting to see a bunch of repair-happy gorillas must make a fear check. These mysterious gorillas are friendly and fix whatever thing was broken, but their patience quickly runs out for anybody intentionally causing disrepair in their presence! [Yeah, it works just like this!](https://www.youtube.com/watch?v=hJgpbKL6ANk)
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            • ? Guest
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              wrote last edited by
              #154
              Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled. Magic rope is unable to be cut by any non-magical item.
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              • _ _stranger_@lemmy.world
                I'm thinking more like, set up a carnival with axe throwing for the elites. Dont tell them the axe is cursed
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                wrote last edited by
                #155
                I admire that you came up with a much more peaceful and creative approach. But mine might be more fun, if we can get a group together.
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                • ? Guest
                  I was thinking a secret -2 to crit so it only actually crits on a nat 20
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                  wrote last edited by
                  #156
                  Why secret? It's a dull sword.
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                  • ? Guest
                    They walk past a llama pen on the way back to the tavern. Barkeep: "Uh... I'll have Gretchen draw you a bath upstairs."
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                    wrote last edited by
                    #157
                    LOL. That one's really clever! I'm sure there'd also eventually be a raging debate at the table to whether pigeon poop, whilst technically being a "*projectile*", counts as a "missile." Then something like "Was the pigeon aiming for something?"
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                    • ? Guest
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                      wrote last edited by
                      #158
                      And I'm stealing that idea for my game, and that one, and this one is cool too ...
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                      • ? Guest
                        I missed a trick with that
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                        wrote last edited by
                        #159
                        Your version maybe funnier because one of the safest ways to land is to jump into water, but then the broom is in the water too.
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                        • ? Guest
                          Become a moderator
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                          wrote last edited by
                          #160
                          As always, the real cursed item is in the replies
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                          • ? Guest
                            I re-read *greater restoration*, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I'd amend my earlier and say yeah, that spell works. Since my reading is that it'd only reverse a single crit fail's penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn't call it cheating, per se. As the dagger's main thing is that it's a 1d6 instead of 1d4, that's only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell... there's better ways to do 19 damage with a 5th level spell, so probably not really cheating 🙂 Correct if I'm misremembering the general benefits of the sapient dagger.
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                            Ziglin (it/they)
                            wrote last edited by
                            #161
                            I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
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                            • S skyezopen@lemmy.world
                              Emphasis on anything. I doubt the inkeeper will take kindly to being paid with coins folded in half.
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                              Ziglin (it/they)
                              wrote last edited by
                              #162
                              Well that's what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.
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                              • ? Guest
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                                wrote last edited by
                                #163
                                Flaming sword. Only the handle sets on fire.
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                                • Z Ziglin (it/they)
                                  I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
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                                  wrote last edited by
                                  #164
                                  >\[The sapient dagger\] was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. \[... T\]here was no cap on how often you could attack again. You're right about the extra attack, of course; I was too tired to remember or to go back and read again before commenting. I think we'd need a few things clarified before properly balancing an alternate version: 1) Rolling a 5 or lower on the extra attack's attack roll, or its damage roll? Presumably either way it refers to a raw die value. 2) "No cap on how often you could attack again" - no cap on uses per day, or could you just make additional attacks within one round until you decided to stop (or died)? 3) Does using the dagger's additional attack take your bonus action, or is it a free action? This may be answered by #2, since if it's unlimited per round it must be a free action. 3a) If it's essentially a free action, does it get included with a class's Extra Attack? Which is to say, does it count within the activation of that ability for the purpose of anything that might positively (or negatively) impact all the attacks within a given activation of Extra Attack? (Of course, it wouldn't make sense for it to have to count AS one of the class's Extra Attacks, since it would be categorically worse as it would just invoke the risk with no compensating benefit.)
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                                  • ? Guest
                                    Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled. Magic rope is unable to be cut by any non-magical item.
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                                    wrote last edited by
                                    #165
                                    > it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.
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                                    • ? Guest
                                      I have two I will be using in my next campaign: **Ring of attunement**: Provides 1 extra attunement slot. (*Requires attunement*) **Event Staff**: This staff allows the wielder to gain unquestioned entry into any "employees only" areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.
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                                      wrote last edited by
                                      #166
                                      I played a campaign where we had a dagger of healing. It worked great against undead (as intended by the DM) and also to torture information out of people (not intended by DM).
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                                      • ? Guest
                                        Why secret? It's a dull sword.
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                                        wrote last edited by
                                        #167
                                        I like letting my players figure it out. If I don't pack the game with contrived stats they'll spend all night investigating an unlocked door.
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                                        • ? Guest
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                                          wrote last edited by
                                          #168
                                          Wand of magic missile. Occasionally shoots cum.
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