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Chebucto Regional Softball Club

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  3. Try one in your world today
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Try one in your world today

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rpgmemes
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    Guest
    wrote last edited by
    #154
    Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled. Magic rope is unable to be cut by any non-magical item.
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    • _ _stranger_@lemmy.world
      I'm thinking more like, set up a carnival with axe throwing for the elites. Dont tell them the axe is cursed
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      Guest
      wrote last edited by
      #155
      I admire that you came up with a much more peaceful and creative approach. But mine might be more fun, if we can get a group together.
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      • ? Guest
        I was thinking a secret -2 to crit so it only actually crits on a nat 20
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        wrote last edited by
        #156
        Why secret? It's a dull sword.
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        • ? Guest
          They walk past a llama pen on the way back to the tavern. Barkeep: "Uh... I'll have Gretchen draw you a bath upstairs."
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          wrote last edited by
          #157
          LOL. That one's really clever! I'm sure there'd also eventually be a raging debate at the table to whether pigeon poop, whilst technically being a "*projectile*", counts as a "missile." Then something like "Was the pigeon aiming for something?"
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          • ? Guest
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            wrote last edited by
            #158
            And I'm stealing that idea for my game, and that one, and this one is cool too ...
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            • ? Guest
              I missed a trick with that
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              wrote last edited by
              #159
              Your version maybe funnier because one of the safest ways to land is to jump into water, but then the broom is in the water too.
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              • ? Guest
                Become a moderator
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                wrote last edited by
                #160
                As always, the real cursed item is in the replies
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                • ? Guest
                  I re-read *greater restoration*, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I'd amend my earlier and say yeah, that spell works. Since my reading is that it'd only reverse a single crit fail's penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn't call it cheating, per se. As the dagger's main thing is that it's a 1d6 instead of 1d4, that's only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell... there's better ways to do 19 damage with a 5th level spell, so probably not really cheating 🙂 Correct if I'm misremembering the general benefits of the sapient dagger.
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                  Ziglin (it/they)
                  wrote last edited by
                  #161
                  I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
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                  • S skyezopen@lemmy.world
                    Emphasis on anything. I doubt the inkeeper will take kindly to being paid with coins folded in half.
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                    Ziglin (it/they)
                    wrote last edited by
                    #162
                    Well that's what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.
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                    • ? Guest
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                      wrote last edited by
                      #163
                      Flaming sword. Only the handle sets on fire.
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                      • Z Ziglin (it/they)
                        I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
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                        wrote last edited by
                        #164
                        >\[The sapient dagger\] was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. \[... T\]here was no cap on how often you could attack again. You're right about the extra attack, of course; I was too tired to remember or to go back and read again before commenting. I think we'd need a few things clarified before properly balancing an alternate version: 1) Rolling a 5 or lower on the extra attack's attack roll, or its damage roll? Presumably either way it refers to a raw die value. 2) "No cap on how often you could attack again" - no cap on uses per day, or could you just make additional attacks within one round until you decided to stop (or died)? 3) Does using the dagger's additional attack take your bonus action, or is it a free action? This may be answered by #2, since if it's unlimited per round it must be a free action. 3a) If it's essentially a free action, does it get included with a class's Extra Attack? Which is to say, does it count within the activation of that ability for the purpose of anything that might positively (or negatively) impact all the attacks within a given activation of Extra Attack? (Of course, it wouldn't make sense for it to have to count AS one of the class's Extra Attacks, since it would be categorically worse as it would just invoke the risk with no compensating benefit.)
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                        • ? Guest
                          Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled. Magic rope is unable to be cut by any non-magical item.
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                          wrote last edited by
                          #165
                          > it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.
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                          • ? Guest
                            I have two I will be using in my next campaign: **Ring of attunement**: Provides 1 extra attunement slot. (*Requires attunement*) **Event Staff**: This staff allows the wielder to gain unquestioned entry into any "employees only" areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.
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                            wrote last edited by
                            #166
                            I played a campaign where we had a dagger of healing. It worked great against undead (as intended by the DM) and also to torture information out of people (not intended by DM).
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                            • ? Guest
                              Why secret? It's a dull sword.
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                              wrote last edited by
                              #167
                              I like letting my players figure it out. If I don't pack the game with contrived stats they'll spend all night investigating an unlocked door.
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                              • ? Guest
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                                wrote last edited by
                                #168
                                Wand of magic missile. Occasionally shoots cum.
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                                • ? Guest
                                  I was hoping it stays up in the air so you have to tie it like a ballon.
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                                  wrote last edited by
                                  #169
                                  That makes it too easy: just attach a ropeladder to the broom. That doesn't work if the broom stops levitating when you get off.
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                                  • ? Guest
                                    Bag of holding, but everything that goes in comes out a crocheted plushie version.
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                                    Guest
                                    wrote last edited by
                                    #170
                                    Or, a bag of holding embedded in a doll’s butt. Try being taken seriously when you’re fisting a plushie for a magic potion.
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                                    • ? Guest
                                      Cube of instant castle: Say the keyword 'open' to transform this cube into a '200x'200 castle. The transformation happens instantly, and if you're caught in the area of effect, be prepared to get smashed. The cube is hard of hearing.
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                                      wrote last edited by
                                      #171
                                      “You slurred the word ‘golden.’ Roll a d4. You need 20 to live.”
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                                      • ? Guest
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                                        wrote last edited by
                                        #172
                                        Amulet of speak with the dead - cursed. Once attuned the user can speak with the dead, but can only interpret chat with the living as wailing, any attempts to speak with the living will sound like wailing to the other entity. Removing the item does not break the curse.
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                                        • ? Guest
                                          Wand of magic missile. Occasionally shoots cum.
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                                          wrote last edited by
                                          #173
                                          OK so what's the downside?
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