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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Debunking the grey market beyond Steam

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  • ? Guest
    It is true. Valve does not enforce price parity for non Steam keys. Here is an example where the dev says that they are offering a better price on EGS because of the better cut: https://twitter.com/HeardOfTheStory/status/1700066610302603405 https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758 https://store.steampowered.com/app/1881940/Heard_of_the_Story/ Pretty clear example of the same game having a lower base price on Epic than on Steam. Wolfire *claiming* Valve does this is something different from Valve actually doing it, and that's where the dispute lies. According to Valve, Wolfire's explanation of the price parity policy is incorrect. Here's the policy itself: https://partner.steamgames.com/doc/features/keys#3 > You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. **It is important that you don’t give Steam customers a worse deal than Steam Key purchasers. ** The policy is pretty leanient regarding the "worse deal" aspect. You're allowed to have a sale on one platform but not on Steam, as long as you offer "something similar" at a different moment to Steam users too. > It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time. Even if you violate this policy, Valve will still sell your game, they may just stop providing you with Steam keys to sell. I don't see Wolfire winning this tbh.
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    Guest
    wrote last edited by
    #92
    Yes, Valve enforcing price parity only when it's convenient for them is also addressed in the lawsuit. The rest of your comment refers to Steam Keys. That's literally not what we're talking about.
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    • misk@sopuli.xyzM misk@sopuli.xyz
      It is where it is because it was the first. If tomorrow someone made a better Steam you’d still buy everything there because that’s where all your games are. Be honest with yourself.
      pory@lemmy.worldP This user is from outside of this forum
      pory@lemmy.worldP This user is from outside of this forum
      pory@lemmy.world
      wrote last edited by
      #93
      If tomorrow someone made a better Steam, how many years would you have to wait to be reasonably secure that it's not fueled by venture capital and serving as a loss leader foot-in-the-door scheme? It's not impossible that Steam itself would enshittify and open an IPO, but the fact that the option's been on the table for decades and Valve hasn't taken it is better evidence than *any* other platform could muster. Valve has proven that it's profitable and that it doesn't need to care about YoY growth. Let's overestimate their operations costs (CDN, R&D, employee salaries) at 5 billion a year. If they made ten billion in revenue last year and only make seven billion this year, *Valve is fine*. Think about that. Think about what a *sixty percent drop* in profits would do to literally any shareholder-backed company. It'd be apocalyptic. That's the main reason I'll use Steam happily but never install another storefront on my PC. I'll buy games on GOG or Itch as DRM-free installers, and store the installers locally, and I'll buy and play games that distribute without a storefront launcher, but the only "storefront platform" anyone's gonna get me to install in the next decade is Steam. If "better Steam" happens, it needs to demonstrate immunity to being bought out by Microsoft/Elon Musk for eighty morbillion dollars. And that can't be demonstrated in a day. That's without any mention of actual "features" like reviews or remote play or proton or steam input or anything that actually makes Steam as a program good/bad. It's all about the company's refusal to go shareholder-driven. If Gabe sells Valve or his successors do, I'm off the ship and scraping the DRM off of my library. What I won't do if that happens is go to someone else's shareholder-value-generating storefront.
      misk@sopuli.xyzM 1 Reply Last reply
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      • K krauerking@lemy.lol
        https://partner.steamgames.com/doc/features/keys That's the policy on steam keys. If you are not using their steam keys it's not covered by their contract agreement at least. The lawsuit is not yet finished and while we can take their complaints into account we can't take them for fact. The case was already dismissed once because they argued the 30% was controlling the market but it's been there since day 1 of their storefront and has not changed to force game price changes. Beyond that they argue that Valve bought servers to take them offline to push players to them but... That's not really on this point of price controlling or the ability sell non steam keys. Literally RuneScape does this by offering memberships not available on steam. If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.
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        Guest
        wrote last edited by
        #94
        Again, this is not about Steam Keys, it's about Steam using shady contracts to bully developers into price parity on completely unrelated stores. Yes, runescape is cheaper on Epic, the incredibly broad nature of these rules that allows for selective wishy-washy enforcing is also part of the lawsuit. > If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage. The whole thing because you didn't read it and, given that you keep bringing up Steam Keys, which is not what we're talking about, I'm skeptical that you can read at all.
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        • ? Guest
          Nobody said anything about Steam keys. They don't let you sell games at lower prices, period. > Also, there is no mention of said policy in either the OP article, nor the separate article about the lawsuit it links to. Are you being serious, right now? The source isn't 2 clicks away so therefore it doesn't exist? Lawsuits are literally public knowledge. You should inform yourself about a topic before you get into a conversation about it. [Here.](https://www.classaction.org/media/wolfire-games-llc-et-al-v-valve-corporation.pdf) Perhaps you can stop defending the billion dollar company now.
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          Guest
          wrote last edited by
          #95
          The allegations of the plaintiff are not the written or enforced policies of the defendant. Please consider linking something of substance when accusing others of being un-serious/insincere. You made a claim without linking to it in the first place. Its not my job to substantiate your claims.
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          • pory@lemmy.worldP pory@lemmy.world
            If tomorrow someone made a better Steam, how many years would you have to wait to be reasonably secure that it's not fueled by venture capital and serving as a loss leader foot-in-the-door scheme? It's not impossible that Steam itself would enshittify and open an IPO, but the fact that the option's been on the table for decades and Valve hasn't taken it is better evidence than *any* other platform could muster. Valve has proven that it's profitable and that it doesn't need to care about YoY growth. Let's overestimate their operations costs (CDN, R&D, employee salaries) at 5 billion a year. If they made ten billion in revenue last year and only make seven billion this year, *Valve is fine*. Think about that. Think about what a *sixty percent drop* in profits would do to literally any shareholder-backed company. It'd be apocalyptic. That's the main reason I'll use Steam happily but never install another storefront on my PC. I'll buy games on GOG or Itch as DRM-free installers, and store the installers locally, and I'll buy and play games that distribute without a storefront launcher, but the only "storefront platform" anyone's gonna get me to install in the next decade is Steam. If "better Steam" happens, it needs to demonstrate immunity to being bought out by Microsoft/Elon Musk for eighty morbillion dollars. And that can't be demonstrated in a day. That's without any mention of actual "features" like reviews or remote play or proton or steam input or anything that actually makes Steam as a program good/bad. It's all about the company's refusal to go shareholder-driven. If Gabe sells Valve or his successors do, I'm off the ship and scraping the DRM off of my library. What I won't do if that happens is go to someone else's shareholder-value-generating storefront.
            misk@sopuli.xyzM This user is from outside of this forum
            misk@sopuli.xyzM This user is from outside of this forum
            misk@sopuli.xyz
            wrote last edited by
            #96
            Valve will never IPO, why would they? They own a money printing machine that doesn’t need any more capital. They will print money until the heat death of the universe if we let it. I’ve never seen a conceivable scenario where anything else can happen unless Valve does something mental on purpose. Some people here raised they concern that they don’t value Valve input to merit 30% cut and would take lower price if it meant it didn’t have features they don’t use. What’s happening now means there’s no real free market or competition.
            pory@lemmy.worldP 1 Reply Last reply
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            • pory@lemmy.worldP pory@lemmy.world
              The PC is an open platform. Even more so with Linux. Steam doesn't force exclusivity, you're free to host your game on Steam for discoverability while also self-distributing or using other storefronts. Valve's 30% is a price that a studio *chooses* to pay, because they know that a ton of PC gamers *like buying games on Steam*. If all you want out of a storefront is a payment processor, CDN, and possibly DRM, you can release on Steam, Epic, Itch, GOG, or all at once. You pick Steam (or Steam+others) instead of others because you know that enough PC gamers are *willing to pay for your game* on Steam, because *they like Steam*. Epic can tout its small cuts or exclusivity bonuses or "zero percent cuts on the first $x" deals, but game devs know that 100% of revenue on an Epic launch week is going to be a lower absolute number than 70% of revenue on a Steam one.
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              wrote last edited by
              #97
              > Valve's 30% is a price that a studio *chooses* to pay No its not. Its a fee they **have to pay** because they have no other option, because Steam is a monopoly. Even CDPR, who literally _owns their own game store_, lists their games on Steam, because there's no way they could ever be successful without it.
              pory@lemmy.worldP 1 Reply Last reply
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              • ? Guest
                The allegations of the plaintiff are not the written or enforced policies of the defendant. Please consider linking something of substance when accusing others of being un-serious/insincere. You made a claim without linking to it in the first place. Its not my job to substantiate your claims.
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                Guest
                wrote last edited by
                #98
                Ah, the classic spoon-feed me the answer or it doesn't count as a source. Learn to use the internet, you're not a child.
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                • S sugar_in_your_tea@sh.itjust.works
                  [It was proposed](https://www.pcgamer.com/gaming-industry/oof-years-before-steam-a-blizzard-engineer-wanted-to-turn-battle-net-into-a-third-party-game-store-but-was-reportedly-turned-down/), but Blizzard rejected it: > Schreier reports in the book that a few years before Steam launched, a group of employees pitched the company on a plan "to turn Battle.net into a digital store for a variety of PC games." Battle.net basically approached the same problem as Steam but from the multiplayer side, whereas Steam approached from the distribution side. > Valve supports Linux just to safeguard their monopoly. I wouldn't put it like that. They support Linux to safeguard against Microsoft pushing _their_ monopoly, and they _did_ seem to be gearing up to do just that. Epic had similar concerns, hence the lawsuits against Google and Apple. > All of this is pointless for most of the How is Linux support pointless? Having _more_ options to play your games is a good thing! I don't think Heroic would've had as much of an impact w/o Valve's investment into Proton/WINE, and that gives customers a choice on which platform to buy and play their games on. It also allowed for the Steam OS market, and competitors are absolutely welcome to create their own spin with their own store, they just don't for whatever reason. Downloading and updating games, for me, is actually the least important part of what Steam offers. I care _far_ more about Linux support (I was a Linux user before I was a Steam user), Steam Input (Steam Deck, and I prefer controller on PC), and consolidating sales to one store. Whether I need to launch it separately or whatever isn't a big deal.
                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyz
                  wrote last edited by
                  #99
                  So because Battle.net failed to predict market correctly 100% of PC gamers are stuck with Steam until the end of the world. That doesn’t change the fact that Valve lucked into the position they are in.
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                  • ? Guest
                    Again, this is not about Steam Keys, it's about Steam using shady contracts to bully developers into price parity on completely unrelated stores. Yes, runescape is cheaper on Epic, the incredibly broad nature of these rules that allows for selective wishy-washy enforcing is also part of the lawsuit. > If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage. The whole thing because you didn't read it and, given that you keep bringing up Steam Keys, which is not what we're talking about, I'm skeptical that you can read at all.
                    K This user is from outside of this forum
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                    krauerking@lemy.lol
                    wrote last edited by
                    #100
                    So, you think a good way to correct someone is to directly insult them because you find their points unrelated but yours perfect? Rude. And the only thing steam controls via contract is the ability to sell your games via steam keys for price parity. And you misunderstood my point. RuneScape isn't even on the epic game store so you aren't reading my words carefully. You are projecting your own hypocrisy.
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                    • ? Guest
                      Ah, the classic spoon-feed me the answer or it doesn't count as a source. Learn to use the internet, you're not a child.
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                      Guest
                      wrote last edited by
                      #101
                      You honestly think I didn't do a google search before reading the two relavent articles reachable from the OP? Nothing I found, nor the fact that I regularly buy games/steam!keys cheaper than via steam, meshes with the plaintiff's claims. Calling someone a child while accepting un-founded claims that happen to reflect your argument at face-value. Very Mature.
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                      • misk@sopuli.xyzM misk@sopuli.xyz
                        So because Battle.net failed to predict market correctly 100% of PC gamers are stuck with Steam until the end of the world. That doesn’t change the fact that Valve lucked into the position they are in.
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                        S This user is from outside of this forum
                        sugar_in_your_tea@sh.itjust.works
                        wrote last edited by
                        #102
                        PC gamers aren't "stuck with Steam," they very much have options. And Steam is likely _way_ better than whatever Battle.net would've become, so I'm quite happy with how things turned out. And yeah, Valve was quite lucky in nailing the timing, however, that was also a very conscious choice since they filled a need they saw. Valve is perhaps the best company you could ask for to have such a dominant position, pretty much any other company would've resulted in a _way_ worse situation for gamers.
                        misk@sopuli.xyzM 1 Reply Last reply
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                        • S sugar_in_your_tea@sh.itjust.works
                          PC gamers aren't "stuck with Steam," they very much have options. And Steam is likely _way_ better than whatever Battle.net would've become, so I'm quite happy with how things turned out. And yeah, Valve was quite lucky in nailing the timing, however, that was also a very conscious choice since they filled a need they saw. Valve is perhaps the best company you could ask for to have such a dominant position, pretty much any other company would've resulted in a _way_ worse situation for gamers.
                          misk@sopuli.xyzM This user is from outside of this forum
                          misk@sopuli.xyzM This user is from outside of this forum
                          misk@sopuli.xyz
                          wrote last edited by
                          #103
                          PC gamers are stuck because Steam is a self-perpetuating monopoly. If your entire library is on Steam, and Steam has almost all of the games you’ll just keep on buying there for convenience. Alan Wake 2 wasn’t profitable until EGS exclusivity expired because they’d rather wait than buy this gem of a game on a different platform that gives away games like candy btw. Even if you think that Valve are just the best, aren’t you worried that having one good option is being one good option away from having no good options?
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                          • ? Guest
                            Yes, Valve enforcing price parity only when it's convenient for them is also addressed in the lawsuit. The rest of your comment refers to Steam Keys. That's literally not what we're talking about.
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                            wrote last edited by
                            #104
                            But that is what the *policy* is about. Steam doesn't have a price parity policy regarding general game sales.
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                            • K krauerking@lemy.lol
                              So, you think a good way to correct someone is to directly insult them because you find their points unrelated but yours perfect? Rude. And the only thing steam controls via contract is the ability to sell your games via steam keys for price parity. And you misunderstood my point. RuneScape isn't even on the epic game store so you aren't reading my words carefully. You are projecting your own hypocrisy.
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                              Guest
                              wrote last edited by
                              #105
                              No, I think you deserve to be insulted because you are talking out of your ass about something you didn't read. Again, *this is about the price veto policy. This is not about Steam Keys* (here's me hoping italics help with your dyslexia). And yeah, I thought you meant runescape on the EGS not on their site. It doesn't matter because it has zero bearing on the discussion, I only addressed it because *you didn't read the thing you're talking about.*
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                              • ? Guest
                                > Valve's 30% is a price that a studio *chooses* to pay No its not. Its a fee they **have to pay** because they have no other option, because Steam is a monopoly. Even CDPR, who literally _owns their own game store_, lists their games on Steam, because there's no way they could ever be successful without it.
                                pory@lemmy.worldP This user is from outside of this forum
                                pory@lemmy.worldP This user is from outside of this forum
                                pory@lemmy.world
                                wrote last edited by
                                #106
                                CDPR judges that selling on Steam is enough of a boost that it's worth the cost. Riot (for example) doesn't. If you think every game company or indie studio feels *mandated* to use Steam, that's a hugely consolebrained take. Nintendo has a monopoly. Want your game on Switch? Follow Nintendo's terms and list on Nintendo's store. Apple has a monopoly, challenged recently. Want your app on iPhone? Follow Apple's terms and list on Apple's store. Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever. The only reason you get more sales on Steam is because the PC gaming userbase overwhelmingly prefers Steam. Hell, I play Guild Wars 2, a 12 year old MMO that "launched" on Steam a couple years ago. You can still buy and play that game without any third parties getting involved at all, and always could. It doesn't have any Steam achievements, doesn't benefit from any Steam features, and has a decade old community in spaces other than Steam ones. ArenaNet decided that exposure via Steam recommendations was worth losing $x/player to list on Steam.
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                                • pory@lemmy.worldP pory@lemmy.world
                                  CDPR judges that selling on Steam is enough of a boost that it's worth the cost. Riot (for example) doesn't. If you think every game company or indie studio feels *mandated* to use Steam, that's a hugely consolebrained take. Nintendo has a monopoly. Want your game on Switch? Follow Nintendo's terms and list on Nintendo's store. Apple has a monopoly, challenged recently. Want your app on iPhone? Follow Apple's terms and list on Apple's store. Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever. The only reason you get more sales on Steam is because the PC gaming userbase overwhelmingly prefers Steam. Hell, I play Guild Wars 2, a 12 year old MMO that "launched" on Steam a couple years ago. You can still buy and play that game without any third parties getting involved at all, and always could. It doesn't have any Steam achievements, doesn't benefit from any Steam features, and has a decade old community in spaces other than Steam ones. ArenaNet decided that exposure via Steam recommendations was worth losing $x/player to list on Steam.
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                                  Guest
                                  wrote last edited by
                                  #107
                                  > CDPR judges that selling on Steam is enough of a boost that it's worth the cost. I literally just explained this in the comment you just replied to. > Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever. You can upload it wherever you want and create whatever launcher you want, you will be unsuccessful. Fucking EA did this for 8 years, failed, and went back to Steam. As did Ubisoft. You simply won't be successful without Steam. *That's what a monopoly is.*
                                  pory@lemmy.worldP 1 Reply Last reply
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                                  • ? Guest
                                    You honestly think I didn't do a google search before reading the two relavent articles reachable from the OP? Nothing I found, nor the fact that I regularly buy games/steam!keys cheaper than via steam, meshes with the plaintiff's claims. Calling someone a child while accepting un-founded claims that happen to reflect your argument at face-value. Very Mature.
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                                    Guest
                                    wrote last edited by
                                    #108
                                    I know you didn't google anything or you would have said "nothing I found substantiates your point" instead of "these specific two articles don't say what you said". But let's assume you're not lying and you did look up the situation. What's your claim then? That Steam has no price veto policy or that they don't abuse it? Because one is wrong and the other is *incredibly* naive. Talk about taking unfounded claims at face value. Also, what do you keep bringing up Steam Keys? That has nothing to do with anything. Focus.
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                                    • ? Guest
                                      But that is what the *policy* is about. Steam doesn't have a price parity policy regarding general game sales.
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                                      Guest
                                      wrote last edited by
                                      #109
                                      No, it's not. That's an entirely different policy that you keep bringing up for no reason. That policy is also anti-consumer bullshit but I digress. What I'm referring to is the following shady wording: > Initial pricing as well as proposed pricing adjustments will be reviewed by Valve
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                                      • ? Guest
                                        No, I think you deserve to be insulted because you are talking out of your ass about something you didn't read. Again, *this is about the price veto policy. This is not about Steam Keys* (here's me hoping italics help with your dyslexia). And yeah, I thought you meant runescape on the EGS not on their site. It doesn't matter because it has zero bearing on the discussion, I only addressed it because *you didn't read the thing you're talking about.*
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                                        krauerking@lemy.lol
                                        wrote last edited by
                                        #110
                                        You started in with being extremely rude so I'm just gonna move to ignoring your other commentary now. Shocking I know.
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                                        • ? Guest
                                          I know you didn't google anything or you would have said "nothing I found substantiates your point" instead of "these specific two articles don't say what you said". But let's assume you're not lying and you did look up the situation. What's your claim then? That Steam has no price veto policy or that they don't abuse it? Because one is wrong and the other is *incredibly* naive. Talk about taking unfounded claims at face value. Also, what do you keep bringing up Steam Keys? That has nothing to do with anything. Focus.
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                                          Guest
                                          wrote last edited by
                                          #111
                                          You don't know shit. My search turned up nothing more concrete than your own apeing of the plaintiff's claims as though those were evidence, so I didn't bother. Meanwhile, the subject at hand quite literally revolves around Steam and Steam-Keys. We don't even have to get into third-party distribution *without* Steam-Keys to disprove your argument, although that market also remains alive and well as ever. The rest was just me matching your energy, but I'm not exaggerating when I say I should have just blocked your belligerent ass a while ago. You can't be bothered to prove your own points, yet keep pretending to be the most "mature" and "focused" person here. It's painful to watch the trolling this far off the rails.
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