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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Debunking the grey market beyond Steam

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  • pory@lemmy.worldP pory@lemmy.world
    For me, it failed because I wasn't willing to install some shareholder-driven company's storefront app on my computer just to play Mass Effect 3, so I pirated Mass Effect 3. Then I got to watch it fail because it turns out I wasn't the only one willing to skip/pirate games because they came with Origin attached to them. Epic's exclusives are the exact same. I get my PC games from four sources. Steam, GOG's *website*, Itch's website, standalone launchers (I'd probably be okay with a "store" of games as small as the Riot launcher, but I don't use that because I don't install rootkit anticheat), and piracy. Launcherless Itch and GOG have convenience parity with piracy with the added benefit of the devs getting paid (and the ease of acquiring updates), and I'll usually use them over Steam if available. Itch could easily get bought by a corp like Humble did and CDPR is already a shareholder value company, but they sell DRM-free products that I can use even after the stores die / sell out. A recent launch I paid for and didn't use Steam for is "The Bazaar" - it has a standalone launcher. The game went pay to win so I uninstalled it, but its lack of presence on Steam didn't keep me from playing it. I'll use stuff other than Steam no problem. But I'll always cheer when a platform owned and operated by a shareholder backed company dies in favor of one that isn't. My experience in the hobby space of PC gaming is better when there aren't exclusives locked on EA Origin or UPlay or Microsoft UWP store or Epic, because I might want to play those games without installing a stock-ticker company's adware on my computer. Having the space "capitalism free" is unrealistic, unless we're talking "pirate everything". I'll settle for "profit driven" over "YOY growth driven" leaders in the space any day of the week. Now, if Steam's position as the best distributor/launcher platform is a de facto "monopoly", what's the solution to that? Anecdotally I know plenty of people that play non-Steam games while not playing any Epic games. Epic tries to fight Steam by directly paying developers to *not* publish on Steam, and also effectively guaranteeing studios a financial success by cutting a deal to put their game up for "free" on the Epic storefront. Plenty of games have been "Free" on Epic while full price on Steam. Valve tries to fight Epic by... Acting like Epic doesn't exist. They don't chase exclusives or get into a price war with Epic. Steam is the most popular platform for PC game releases. A subset of users will not consider ever using other platforms. If we accept this as the definition of "monopoly" the way we'd say Windows has a monopoly on x64 PCs, how would changing the revenue split for devs (which appears to be the issue this company's suing Valve over) alleviate this "monopoly"? Sounds to me like forcing Steam to explicitly allow "the game is more expensive on Steam" tactics would just make Steam *even more* of a no-brainer for devs over stuff like Epic or their own platform. You could say that paying the devs/studios a better cut is the point, and I'd see the validity in the argument. But it's completely unrelated to whether or not Valve operates as a monopoly.
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    wrote last edited by
    #128
    Everyone is not you
    pory@lemmy.worldP 1 Reply Last reply
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    • ? Guest
      Everyone is not you
      pory@lemmy.worldP This user is from outside of this forum
      pory@lemmy.worldP This user is from outside of this forum
      pory@lemmy.world
      wrote last edited by
      #129
      If there weren't enough people put off by Origin and uPlay to not install them or use them to buy games, Origin and uPlay would still exist. Steam didn't kill them, all it did was exist and be a better platform that people actually wanted to use. If there weren't enough people put off by the Epic Games Store, the EGS wouldn't still be paying developers to put their shit on the store. Steam hasn't killed it, and isn't even *attempting* to kill it. It's just existing and being a better platform that people actually want to use. If EGS can't compete with Steam while *giving shit away for free*, that's not a "Steam monopoly" it's an indicator of how dogshit the opinion of Epic as a corporation and storefront is. Origin failed because nobody wanted it. uPlay failed because nobody wanted it. The perks (being able to buy exclusives) weren't worth the downsides (literally just making another account and installing another program on your computer). I think that's beautiful. I hope it happens to Epic next. Steam's existence as an IPO/enshittification-proof platform has prevented the PC gaming storefront market from going the way of Netflix. Remember that? We had cable channels, pay-per-views, piracy, and DVDs/blu-rays as the only way to watch movies. Then a Blockbuster-over-mail company started getting licenses to let you pay to watch movies at home with one subscription, which was a massive success. Then every other IP holder went "hey wait, why are we paying Netflix when we could just eat the whole pie ourselves" and now we have Netflix Disney+ Max Peacock AppleTV+ Amazon Prime Video Fandango Paramount+ AMC+ Philo Hulu Tubi Fubo Dippy Weeno Poob all trying to be the new Netflix. And because Netflix itself is a shareholder-value-driven company, it's putting ads in its paid product and jacking up prices and paying for exclusivity.
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      • misk@sopuli.xyzM misk@sopuli.xyz
        You’re still hung up that there’s consensus on anarchism and libertarianism being so generic terms that they’re near synonymous? I mean, if you made some arguments to the contrary then this comment would carry some weight. Other than that, please see comment you responded to again, it’s applicable to you too.
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        wrote last edited by
        #130
        What the fuck are you talking about? It's well known history that the right wing in the United States saw how successful the word was in leftist movements and aped it as their own word. If that's the kind of research you do you make people dumber. https://en.m.wikipedia.org/wiki/Libertarianism Libertarianism in the United States (1943 - 1980s) H. L. Mencken and Albert Jay Nock were the first prominent figures in the United States to describe themselves as libertarian as synonym for liberal. They believed that Franklin D. Roosevelt had co-opted the word liberal for his New Deal policies which they opposed and used libertarian to signify their allegiance to classical liberalism, individualism and limited government.[166] LITERALLY YOU WERE INSULTING PEOPLE FOR NOT READING WIKIPEDIA
        misk@sopuli.xyzM 1 Reply Last reply
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        • misk@sopuli.xyzM misk@sopuli.xyz
          > Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space. > Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers. > This might change, depending on how an ongoing [class-action lawsuit initiated by Wolfire Games](https://www.gamesindustry.biz/wolfire-and-dark-catts-antitrust-lawsuit-against-valve-granted-class-action-status) goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.
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          wrote last edited by
          #131
          ITT: People saying Steam is bad and a monopoly, no I won't name reasons why. Do your research.
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          • ? Guest
            Glad to see lawsuits against Valve. I love them as a company and I buy my games on Steam first, (GOG is my second choice)... but we need their monopoly reigned in. If not by a viable competitor than by making Valve beholden to their clients and not vice versa.
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            wrote last edited by
            #132
            In what way are they not, or what actions should be taken?
            misk@sopuli.xyzM 1 Reply Last reply
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            • misk@sopuli.xyzM misk@sopuli.xyz
              You know that Proton is just streamlined and better funded Wine, a project with decades of history by now? If you’re looking for someone to thank for funding it, it’s CodeWeavers. How’s your freedom to resell your games? Console gamers still have boxes and second hand market. Valve killed that on PC. Gamers are Microsoft for attempting that, Valve somehow got away with it.
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              Guest
              wrote last edited by
              #133
              Ok be honest you're trolling right?
              misk@sopuli.xyzM 1 Reply Last reply
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              • ? Guest
                Yes. That is exactly the issue. It's not only Steam Keys either as some of the cultists would have you believe. Valve does require you to offer Steam Keys on other stores at the same price that you offer the game on Steam but, while they don't specifically forbid you to offer different prices on stores that have nothing to do with Steam, they do *reserve the right* (do whatever the hell you want with this one simple trick!) to veto pricing on Steam for any reason. This has been historically used by Valve to block games that offer better pricing on competing stores. It goes something like this: 1. I make a game and decide I want to make $7 per sale so I publish it on my site at $7. 2. I want the game to be accessible to a wider audience so I publish it on other stores. 3. Epic takes 12% so I price it at $8 there in order to keep making $7 per sale 4. Steam takes 30% so I price it at $10 there for the same reason. 5. Valve says $10 isn't a fair price and refuses to elaborate why, reminding me that they *reserve the right* to veto *any* price on Steam for *any* reason. 6. I make my game $10 on all other stores 7. Valve magically decides $10 was actually a fair price all along and finally publishes the game on Steam.
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                doomcanoe@sh.itjust.works
                wrote last edited by
                #134
                Wait, not trying to be a "cultist" here, but if Valve requires devs/publishers to "offer Steam Keys on other stores at the same price that you offer the game on Steam", then why do I keep finding Steam Keys much much cheaper elsewhere? Like, all the time...
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                • ? Guest
                  I mean there's still no user review system lol. That is storefront 101 and they still don't have it. Congratulations for not using the other systems they have I guess? Many of steams users engage at least a little with a lot of what steam offers. Hell steam has integrated VR support, steam link for remote play, and fantastic 2FA account protection. Epic is way behind
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                  wrote last edited by
                  #135
                  Storefront 101 supposedly yet it took steam almost a decade to implement and is largely useless due to being filled with jokes and sourced from people who don't actually understand how to review something.
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                  • ? Guest
                    So can developers just 'create' steam keys out of thin air that can be used to activate their game on steam? Does Valve get paid when the keys are created or activated? Or not at all? Seems fair maybe if it's using all of Steams infrastructure, considering developers can distribute the game themselves without steam keys.
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                    wrote last edited by
                    #136
                    Yes, that is the big thing many people are missing. Valve takes a 0% cut from Steam keys sold outside of their platform. The 30% does not apply. The only rule Valve sets out here is that you don't sell those Steam keys for less on other storefronts. Which imo seems fair enough if Valve is doing the distribution and asking for nothing in return. The big sticking point is whether the 30% cut isn't too high in the first place.
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                    • ? Guest
                      Ok be honest you're trolling right?
                      misk@sopuli.xyzM This user is from outside of this forum
                      misk@sopuli.xyzM This user is from outside of this forum
                      misk@sopuli.xyz
                      wrote last edited by
                      #137
                      No, you can go through my post/comment history and see that those are my long-held beliefs that I support with arguments/facts unlike people I discuss with.
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                      • ? Guest
                        What the fuck are you talking about? It's well known history that the right wing in the United States saw how successful the word was in leftist movements and aped it as their own word. If that's the kind of research you do you make people dumber. https://en.m.wikipedia.org/wiki/Libertarianism Libertarianism in the United States (1943 - 1980s) H. L. Mencken and Albert Jay Nock were the first prominent figures in the United States to describe themselves as libertarian as synonym for liberal. They believed that Franklin D. Roosevelt had co-opted the word liberal for his New Deal policies which they opposed and used libertarian to signify their allegiance to classical liberalism, individualism and limited government.[166] LITERALLY YOU WERE INSULTING PEOPLE FOR NOT READING WIKIPEDIA
                        misk@sopuli.xyzM This user is from outside of this forum
                        misk@sopuli.xyzM This user is from outside of this forum
                        misk@sopuli.xyz
                        wrote last edited by
                        #138
                        https://en.wikipedia.org/wiki/Definition_of_anarchism_and_libertarianism Dang. What now.
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                        • ? Guest
                          In what way are they not, or what actions should be taken?
                          misk@sopuli.xyzM This user is from outside of this forum
                          misk@sopuli.xyzM This user is from outside of this forum
                          misk@sopuli.xyz
                          wrote last edited by
                          #139
                          Plenty of explanation for this in this thread already, why waste this guys time too.
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                          • S sugar_in_your_tea@sh.itjust.works
                            > Alan Wake 2 wasn’t profitable until EGS exclusivity expired Well yeah, because EGS sucks. If you look at Steam's competitors, none of them are really developing their feature set. So even if customers were dissatisfied w/ Steam, who is actively trying to earn their business? > aren’t you worried that having one good option is being one good option away from having no good options? Sure, I'd _love_ it if another platform stepped up to actually compete w/ Steam. My expectations are fairly low: it needs to work well on Linux. Heroic largely resolves that for EGS and GOG, but I'm not particularly interested in supporting a platform that only works because some community project has done the work for them. So if GOG supported Galaxy on Linux as a first class citizen, I'd probably still use Heroic, but I'd buy a _lot_ more games from them. But as it stands, GOG is one update away from blocking access to my games through a launcher, and dealing w/ WINE/Proton directly is a pain. EGS is so far away from what I care about that I don't think they could ever earn my business, but who knows, maybe they'll surprise me. But the fact that we're even _having_ this discussion is a testament to Steam's success. Heroic probably wouldn't be a thing w/o Valve's investment into Proton/WINE, so GOG/EGS wouldn't even be a consideration for me at all. But since that work _was_ done, I now have more options. I've played some GOG and EGS games through Heroic, so it's not even theoretical, they are realistic alternatives. It's important to note that at every turn, Valve has earned my trust. When games are pulled from their store, owners of those games still have access (e.g. I bought Rocket League on Steam, and when they went EGS exclusive, I _still_ had the old version of the game). They have a solid refund policy, and they have gone out of their way to make things more pleasant for their customers. Even if they didn't have a dominant market position, I'd probably _still_ choose them just based on the user experience. So yeah, not having a realistic alternative isn't great, but I don't think it's because of anything nefarious Valve has done, but instead lack of interest by their competitors.
                            misk@sopuli.xyzM This user is from outside of this forum
                            misk@sopuli.xyzM This user is from outside of this forum
                            misk@sopuli.xyz
                            wrote last edited by
                            #140
                            Your requirements are extremely niche, most gamers don’t care about Linux. Maybe they should have an option of a store that doesn’t charge 30% but is Windows only. Again, it doesn’t matter if Valve got into a monopoly position fair and square. The moment their monopoly is self perpetuating is the moment we no longer are in a free market where quality and price are main considerations for consumers.
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                            • pory@lemmy.worldP pory@lemmy.world
                              Valve will never IPO, yes! I don't care *why*. Platforms that IPO universally get worse and worse as they wring every drop of shareholder value from their users to feed the infinite growth machine. Platforms that have shareholders (which includes Epic and CDPR's GOG) have a primary motive of "being more profitable than last year". If, let's say, Epic made ten billion dollars in profit last year but *also* made ten billion dollars in profit in 2020, 2021, 2022, and 2023, it'd be a *failed company*. I'll happily take the only company in the PC gaming space that's content with *one* money printer over every other option that's always thinking about how to make a second one, or reduce the ink costs, or blah blah blah. It's just a happy coincidence that in the PC gaming space (unlike pretty much every other space), the shareholder-free thing is *also* the most popular, and best thing. I'd use the worse less-popular thing if that thing were the only thing free from growth capitalism. If a game dev doesn't value their presence on the Steam store higher than the cost of Steam's service, they don't list on Steam. Simple as. It's just that a lot of dev studios consider "visible on the Steam store" to be very valuable indeed. That's what they're paying for, not the stuff about Steam that benefits the user (client features like Input, Workshop, Cloud, Community, etc).
                              misk@sopuli.xyzM This user is from outside of this forum
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                              misk@sopuli.xyz
                              wrote last edited by
                              #141
                              > Valve will never IPO, yes! I don't care \*why\*. Wow.
                              pory@lemmy.worldP 1 Reply Last reply
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                              • K krauerking@lemy.lol
                                You are insistent on not changing your perspective on it being a monopoly because you want it to be one. It's not like your scenario. Other people have figured it out. Epic game store is right there and so is GOG and others. People do buy from them and some prefer them. The problem is that you want it to be a monopoly as an excuse for why people are using the service more than others. That is simply not the case. You ignore that people do shop around sometimes and others don't cause it's easy and not everyone is how you think of them. You are Don Quixote yelling at the windmills thinking it's gonna save the country. Have an actual alternative you want instead of just being upset how things are.
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                                wrote last edited by
                                #142
                                alright, I’m convinced
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                                • ? Guest
                                  So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?
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                                  wrote last edited by
                                  #143
                                  Apple is insanely restrictive to what you can do outside app store. You can't sell an app key. No signed apps will not work and you can only sideload in EU. Sony also disallows selling codes outside PSN
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                                  • ? Guest
                                    Yes, that is the big thing many people are missing. Valve takes a 0% cut from Steam keys sold outside of their platform. The 30% does not apply. The only rule Valve sets out here is that you don't sell those Steam keys for less on other storefronts. Which imo seems fair enough if Valve is doing the distribution and asking for nothing in return. The big sticking point is whether the 30% cut isn't too high in the first place.
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                                    wrote last edited by
                                    #144
                                    Yeah that's a pretty important distinction. I can buy Rimworld from the Steam store, or I can buy a Rimworld Steam key straight from the Ludeon website for the same price or I can buy a DRM copy for less I just won't get Steam features like automatic updates, cloud saves, or the mod workshop. Seems reasonable they don't want you using the platform for distribution while undercutting the storefront price.
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                                    • ? Guest
                                      Sorry that my mean words hurt you more than Valve abusing you.
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                                      krauerking@lemy.lol
                                      wrote last edited by
                                      #145
                                      You are not the hero here. Just another jerk.
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                                      • misk@sopuli.xyzM misk@sopuli.xyz
                                        > Valve will never IPO, yes! I don't care \*why\*. Wow.
                                        pory@lemmy.worldP This user is from outside of this forum
                                        pory@lemmy.worldP This user is from outside of this forum
                                        pory@lemmy.world
                                        wrote last edited by
                                        #146
                                        In 2025, a company that is just looking to make a shitload of money is enough to automatically "win". Valve: "What are you selling?" Video games, video game hardware without vendor lock-in, and in-app purchases. "Who are you selling it to?" PC gamers. Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: "What are you selling?" The promise that we'll make more profit next year than this year. "Who are you selling it to?" Shareholders or a corp that'll buy the whole company. It's an absolute no-brainer. Until *anyone else* can answer these questions in the same way Valve does, Valve is automatically the best player in the space.
                                        misk@sopuli.xyzM 1 Reply Last reply
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                                        • misk@sopuli.xyzM misk@sopuli.xyz
                                          Your requirements are extremely niche, most gamers don’t care about Linux. Maybe they should have an option of a store that doesn’t charge 30% but is Windows only. Again, it doesn’t matter if Valve got into a monopoly position fair and square. The moment their monopoly is self perpetuating is the moment we no longer are in a free market where quality and price are main considerations for consumers.
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                                          sugar_in_your_tea@sh.itjust.works
                                          wrote last edited by
                                          #147
                                          A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
                                          misk@sopuli.xyzM 1 Reply Last reply
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