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Debunking the grey market beyond Steam
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Valve will never IPO, yes! I don't care *why*. Platforms that IPO universally get worse and worse as they wring every drop of shareholder value from their users to feed the infinite growth machine. Platforms that have shareholders (which includes Epic and CDPR's GOG) have a primary motive of "being more profitable than last year". If, let's say, Epic made ten billion dollars in profit last year but *also* made ten billion dollars in profit in 2020, 2021, 2022, and 2023, it'd be a *failed company*. I'll happily take the only company in the PC gaming space that's content with *one* money printer over every other option that's always thinking about how to make a second one, or reduce the ink costs, or blah blah blah. It's just a happy coincidence that in the PC gaming space (unlike pretty much every other space), the shareholder-free thing is *also* the most popular, and best thing. I'd use the worse less-popular thing if that thing were the only thing free from growth capitalism. If a game dev doesn't value their presence on the Steam store higher than the cost of Steam's service, they don't list on Steam. Simple as. It's just that a lot of dev studios consider "visible on the Steam store" to be very valuable indeed. That's what they're paying for, not the stuff about Steam that benefits the user (client features like Input, Workshop, Cloud, Community, etc).> Valve will never IPO, yes! I don't care \*why\*. Wow.
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You are insistent on not changing your perspective on it being a monopoly because you want it to be one. It's not like your scenario. Other people have figured it out. Epic game store is right there and so is GOG and others. People do buy from them and some prefer them. The problem is that you want it to be a monopoly as an excuse for why people are using the service more than others. That is simply not the case. You ignore that people do shop around sometimes and others don't cause it's easy and not everyone is how you think of them. You are Don Quixote yelling at the windmills thinking it's gonna save the country. Have an actual alternative you want instead of just being upset how things are.
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So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?
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Yes, that is the big thing many people are missing. Valve takes a 0% cut from Steam keys sold outside of their platform. The 30% does not apply. The only rule Valve sets out here is that you don't sell those Steam keys for less on other storefronts. Which imo seems fair enough if Valve is doing the distribution and asking for nothing in return. The big sticking point is whether the 30% cut isn't too high in the first place.Yeah that's a pretty important distinction. I can buy Rimworld from the Steam store, or I can buy a Rimworld Steam key straight from the Ludeon website for the same price or I can buy a DRM copy for less I just won't get Steam features like automatic updates, cloud saves, or the mod workshop. Seems reasonable they don't want you using the platform for distribution while undercutting the storefront price.
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You are not the hero here. Just another jerk.
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> Valve will never IPO, yes! I don't care \*why\*. Wow.In 2025, a company that is just looking to make a shitload of money is enough to automatically "win". Valve: "What are you selling?" Video games, video game hardware without vendor lock-in, and in-app purchases. "Who are you selling it to?" PC gamers. Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: "What are you selling?" The promise that we'll make more profit next year than this year. "Who are you selling it to?" Shareholders or a corp that'll buy the whole company. It's an absolute no-brainer. Until *anyone else* can answer these questions in the same way Valve does, Valve is automatically the best player in the space.
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Your requirements are extremely niche, most gamers don’t care about Linux. Maybe they should have an option of a store that doesn’t charge 30% but is Windows only. Again, it doesn’t matter if Valve got into a monopoly position fair and square. The moment their monopoly is self perpetuating is the moment we no longer are in a free market where quality and price are main considerations for consumers.A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
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https://en.wikipedia.org/wiki/Definition_of_anarchism_and_libertarianism Dang. What now.
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Plenty of explanation for this in this thread already, why waste this guys time too.
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No, you can go through my post/comment history and see that those are my long-held beliefs that I support with arguments/facts unlike people I discuss with.
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You haven't put 1 factbto support an argument. Telling people they are wrong isn't a fact, it's a statement. You know nothing hahaOk, I’m not entertaining sealions.
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Weird that none of you will answer a plain question.... Almost like you don't have actual reasons.Gaslighting.
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Ok, I’m not entertaining sealions.
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Your point being? You need to use words, not vague accusations.
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A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.
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In 2025, a company that is just looking to make a shitload of money is enough to automatically "win". Valve: "What are you selling?" Video games, video game hardware without vendor lock-in, and in-app purchases. "Who are you selling it to?" PC gamers. Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: "What are you selling?" The promise that we'll make more profit next year than this year. "Who are you selling it to?" Shareholders or a corp that'll buy the whole company. It's an absolute no-brainer. Until *anyone else* can answer these questions in the same way Valve does, Valve is automatically the best player in the space.I would take a shitty store with 10% cut if it had all the games Steam does and if I could take my games with me. I don’t care for what Steam provides but I have no choice.
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And there is it, you have no argument so you go insults. You can't accuse people of sealioning if you have 0 evidence to support your argument.I’ll just block you, ok? You’re littering my notifications.
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So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?Most favored customer clauses are not uncommon in the retail world.
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I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.But there *is* competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive. The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam. EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior. Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.