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Chebucto Regional Softball Club

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  3. High level playing can be interesting
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

High level playing can be interesting

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rpgmemes
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    dumples@midwest.social
    wrote last edited by
    #4
    We played wtih a College of Eloquence bard for some high level play and he just couldn't fail some checks. He liked to roll and then get his 30 minimum.
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    • O otacon239@lemmy.world
      Is a nat 20 not treated as a critical success? At least that’s how my 5e DM handles those.
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      bartydecanter@lemmy.sdf.org
      wrote last edited by
      #5
      Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
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        wrote last edited by
        #6
        Funnily enough it was treated as such, and same with the "critical miss" With us it kind of depends on the situation. If a critical success or fail would make sense or be very funny we treat it as such.
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        • O otacon239@lemmy.world
          Is a nat 20 not treated as a critical success? At least that’s how my 5e DM handles those.
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          Guest
          wrote last edited by
          #7
          DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.
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          • ? Guest
            DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.
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            otacon239@lemmy.world
            wrote last edited by
            #8
            Well, I like the way my DM does it. I would say I’m surprised, but the logic behind the rules is way too far beyond my understanding and I regularly am thrown off by the exceptions.
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            • B bartydecanter@lemmy.sdf.org
              Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
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              Guest
              wrote last edited by
              #9
              How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.
              mesaM G S 3 Replies Last reply
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              • ? Guest
                How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.
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                mesa
                wrote last edited by
                #10
                Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol. And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard.
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                • B bartydecanter@lemmy.sdf.org
                  Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
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                  Guest
                  wrote last edited by
                  #11
                  That's also homebrew inspired by pathfinder. There's no rule in 5e about crits for anything outside combat.
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                  • ? Guest
                    How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.
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                    grue@lemmy.world
                    wrote last edited by
                    #12
                    How critical success ability checks should work: DM: "Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage."
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                    • B bartydecanter@lemmy.sdf.org
                      Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
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                      Guest
                      wrote last edited by
                      #13
                      That's Pathfinder rules, this is 5e formally there is no crit success in 5e
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                      • ? Guest
                        DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.
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                        wrote last edited by
                        #14
                        Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters. BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules. What a mess.
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                        • ? Guest
                          That's Pathfinder rules, this is 5e formally there is no crit success in 5e
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                          bartydecanter@lemmy.sdf.org
                          wrote last edited by
                          #15
                          I don’t see any indication that it is any specific system being referenced, so I chose the better one.
                          ? festnt@sh.itjust.worksF ? 3 Replies Last reply
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                          • B bartydecanter@lemmy.sdf.org
                            I don’t see any indication that it is any specific system being referenced, so I chose the better one.
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                            Guest
                            wrote last edited by
                            #16
                            Well you're wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.
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                            • ? Guest
                              Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters. BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules. What a mess.
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                              wrote last edited by
                              #17
                              Why is it a mess? It’s just the nature of TTRPGs. Like the books make it very explicit: the rules are only rules insofar as the GM and players agree; and the GM is always the final arbiter. “Homebrewing” is just playing the game as intended.
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                              • ? Guest
                                Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters. BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules. What a mess.
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                                wrote last edited by
                                #18
                                Baldur's gate didn't really introduce them. It was a house rule so common it may as well been an optional rule.
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                                  jjjalljs@ttrpg.network
                                  wrote last edited by
                                  #19
                                  One of the reasons I don't really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.
                                  festnt@sh.itjust.worksF 1 Reply Last reply
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                                  • B bartydecanter@lemmy.sdf.org
                                    I don’t see any indication that it is any specific system being referenced, so I chose the better one.
                                    festnt@sh.itjust.worksF This user is from outside of this forum
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                                    festnt@sh.itjust.works
                                    wrote last edited by
                                    #20
                                    insight doesn't exist in pf2e
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                                    • J jjjalljs@ttrpg.network
                                      One of the reasons I don't really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.
                                      festnt@sh.itjust.worksF This user is from outside of this forum
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                                      festnt@sh.itjust.works
                                      wrote last edited by
                                      #21
                                      ok so with 2d20 you're less likely to get the same number twice than with 1d20+5 and 1d20+15?
                                      J 1 Reply Last reply
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                                      • festnt@sh.itjust.worksF festnt@sh.itjust.works
                                        ok so with 2d20 you're less likely to get the same number twice than with 1d20+5 and 1d20+15?
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                                        jjjalljs@ttrpg.network
                                        wrote last edited by
                                        #22
                                        Imagine you roll 3d6. There's exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} ...etc]. You're more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18. If you roll 1d20 many times and chart the results, it's a flat line. You're just as likely to get one number as any other. Go play around with https://anydice.com/program/e6 if you like. I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often. Like imagine you're throwing darts at a dart board. You probably don't have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They're probably mostly clustered, with some outliers.
                                        festnt@sh.itjust.worksF 1 Reply Last reply
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                                        • B bartydecanter@lemmy.sdf.org
                                          I don’t see any indication that it is any specific system being referenced, so I chose the better one.
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                                          Guest
                                          wrote last edited by
                                          #23
                                          Umm, the comment you're replying to specifically says "my 5e DM". And again, that's homebrew for pathfinder, not pathfinder. There's only rules for critical hits in pathfinder.
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