A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
High level playing can be interesting
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Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.
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How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol. And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard.
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Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
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How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.How critical success ability checks should work: DM: "Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage."
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Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
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DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters. BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules. What a mess.
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I don’t see any indication that it is any specific system being referenced, so I chose the better one.
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I don’t see any indication that it is any specific system being referenced, so I chose the better one.
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Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters. BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules. What a mess.
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Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters. BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules. What a mess.
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One of the reasons I don't really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.
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I don’t see any indication that it is any specific system being referenced, so I chose the better one.insight doesn't exist in pf2e
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One of the reasons I don't really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.ok so with 2d20 you're less likely to get the same number twice than with 1d20+5 and 1d20+15?
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ok so with 2d20 you're less likely to get the same number twice than with 1d20+5 and 1d20+15?Imagine you roll 3d6. There's exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} ...etc]. You're more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18. If you roll 1d20 many times and chart the results, it's a flat line. You're just as likely to get one number as any other. Go play around with https://anydice.com/program/e6 if you like. I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often. Like imagine you're throwing darts at a dart board. You probably don't have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They're probably mostly clustered, with some outliers.
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I don’t see any indication that it is any specific system being referenced, so I chose the better one.
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Umm, the comment you're replying to specifically says "my 5e DM". And again, that's homebrew for pathfinder, not pathfinder. There's only rules for critical hits in pathfinder.Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check's result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with [Recall Knowledge ](https://2e.aonprd.com/Skills.aspx?ID=24&General=true) which grants you additional information or a follow up question. Photographic proof from the rulebook attached.  
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Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check's result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with [Recall Knowledge ](https://2e.aonprd.com/Skills.aspx?ID=24&General=true) which grants you additional information or a follow up question. Photographic proof from the rulebook attached.  
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Imagine you roll 3d6. There's exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} ...etc]. You're more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18. If you roll 1d20 many times and chart the results, it's a flat line. You're just as likely to get one number as any other. Go play around with https://anydice.com/program/e6 if you like. I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often. Like imagine you're throwing darts at a dart board. You probably don't have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They're probably mostly clustered, with some outliers.oh ok i thought you were talking about what happened in the post
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Baldur's gate didn't really introduce them. It was a house rule so common it may as well been an optional rule.So common that Critical Success or Failure is literally mentioned in the 5e Dungeon Master's Guide (2014), though more as an enhancer rather than automatic success/failure. The example's wording does imply that the roll result needs to be successful for the enhancer to apply. However, it literally states beforehand that it's up to the DM how it manifests, and increase of impact is just a suggestion. Personally, I prefer what the example in the DMG implies than automatic success. It depends on the campaign, but giving a wizard with 8 strength a 1/20 chance to lift a Sequoia log by themself is a bit much.
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How some crazies want ability checks to work: Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet. DM: Roll a persuasion check Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16 DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.Hey, if that's what's fun for your group, fuckit, why not?