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Chebucto Regional Softball Club

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  3. HELLDIVERS 2 Tech Blog #2 - Opt-in install size reduction beta (from 154Gb to 23Gb)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

HELLDIVERS 2 Tech Blog #2 - Opt-in install size reduction beta (from 154Gb to 23Gb)

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  • ? Guest
    Yes but then takes 17 straight hours to decompress a 30gb game during install.
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    Guest
    wrote last edited by
    #78
    I would rather have a 17h unzip than a 17h download, a 17h unzip means my computer is transferring data for the entire time rather than downloading the file for 30 minutes and unzipping it completely locally.
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    • ? Guest
      I would rather have a 17h unzip than a 17h download, a 17h unzip means my computer is transferring data for the entire time rather than downloading the file for 30 minutes and unzipping it completely locally.
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      Guest
      wrote last edited by
      #79
      It takes you 17 hours to download a 30gb game? Not going to lie, its a bit suspicious how long firgirl repacks take to unpack. In my opinion.
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      • ? Guest
        Ahh yes, the same approach I have to script development: multiple files, in different places, for different platforms, all with the same code!
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        Guest
        wrote last edited by
        #80
        To account for people using different systems with different executable paths, we will be placing a copy of this script in every single folder in your computer. -microsoft probably idk
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        • ? Guest
          I found that surprising too. In the article, they explain that this was on purpose to improve loading times for people on slow HDDs.
          N This user is from outside of this forum
          N This user is from outside of this forum
          naz@sh.itjust.works
          wrote last edited by
          #81
          A lot of consoles ship with a 500GB spinning hard drive. I think Sony published HD2 so we can almost exclusively blame consoles for the size requirements
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          • inlandempire@jlai.luI inlandempire@jlai.lu
            In the case of Mario it's a smart way of handling the limited data available, its not a duplicate texture like Helldivers, its the same cloud copy pasted just with a different color. From what I understand Helldivers had the same files duplicated multiple times so that HDD could find them easily (somehow)
            artvandelay@lemmy.worldA This user is from outside of this forum
            artvandelay@lemmy.worldA This user is from outside of this forum
            artvandelay@lemmy.world
            wrote last edited by
            #82
            It has to do with seek times where hdds literally have to travel to the spindle with the relevant data, so storing it multiple times means it finds what it needs faster
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            • ? Guest
              I've looked, what you say is mostly accurate but getting a bit dated - the NVME performance gap with SATA SSDs keeps widening especially with DirectStorage games (eg Spider Man 2 - triple the load speed vs SATA). This gap will continue to widen as devs focus performance improvements on the tech available to them, and as the price difference between SATA SSDs and NVME is diminishing rapidly (only a 5% difference in common mid tier models now) there is very little reason to recommend SATA over NVMe for cost reasons - which was kinda the focus of this thread. I'd not advise anyone today to buy a SATA SSD over NVMe for gaming unless the cost saving was large. First article I could find from a website I recognised (there are so many SEO-stuffing AI-generated trash sites today to wade through its truly frustrating) - https://www.techspot.com/article/3023-ssd-gaming-comparison-load-times/ The performance improvements outside of load times, eg *during gaming* are significant but harder to benchmark, because pop-in of assets during gameplay is not something we can currently easily measure, it's something you need to compare side by side videos of and there are many that show significant stuttering and pop-in for DirectStorage games like Ratchet and Clank. Another analysis with some videos double, triple or longer wait times in-games: https://www.youtube.com/watch?v=gl8wXT8F3W4
              blackmist@feddit.ukB This user is from outside of this forum
              blackmist@feddit.ukB This user is from outside of this forum
              blackmist@feddit.uk
              wrote last edited by
              #83
              Yeah, PS5 games are made with the assumption that they'll have access to a 5GB/s drive. It makes sense that they might actually benefit from that. I saw a test of [Ratchet and Clank running on a HDD](https://youtu.be/28G3VYps-rM?t=33) and the main difference was the portals that mask the load times were comically long. And it's true the difference in price isn't that great any more. Personally I've got an older SATA in my PC and a NVME. I try to install to the faster drive where I can, but since my PC actually has a worse CPU than my Legion Go S, I'm not likely to see a lot of benefit from it. I suppose you've got a better chance of picking up a used SATA drive on the cheap if you really need to save money.
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              • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                resource hell. which version of ChromeShaderFinalV7 was it, the one that says FINALFINALChromeShaderFinalv7 or the one that says "IGNORE FINAL FINAL USE THIS ONE INSTEAD V7"?
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                Guest
                wrote last edited by
                #84
                Stop spying on me! I do to IDEs what common people do with browser tabs.
                mojofrododojo@lemmy.worldM 1 Reply Last reply
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                • ? Guest
                  To account for people using different systems with different executable paths, we will be placing a copy of this script in every single folder in your computer. -microsoft probably idk
                  ? Offline
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                  Guest
                  wrote last edited by
                  #85
                  $ScriptDir = $ThisScriptPath if ($ScriptDir ≠ $GameFilePath) { Set-Path $GameFilePath } (⌐■_■)
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                  • blackmist@feddit.ukB blackmist@feddit.uk
                    Yeah, PS5 games are made with the assumption that they'll have access to a 5GB/s drive. It makes sense that they might actually benefit from that. I saw a test of [Ratchet and Clank running on a HDD](https://youtu.be/28G3VYps-rM?t=33) and the main difference was the portals that mask the load times were comically long. And it's true the difference in price isn't that great any more. Personally I've got an older SATA in my PC and a NVME. I try to install to the faster drive where I can, but since my PC actually has a worse CPU than my Legion Go S, I'm not likely to see a lot of benefit from it. I suppose you've got a better chance of picking up a used SATA drive on the cheap if you really need to save money.
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                    Guest
                    wrote last edited by
                    #86
                    Yeah, very reasonable. I updated my original comment to highlight that I was overstating the problem. Thanks for your comments.
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                    • ? Guest
                      Stop spying on me! I do to IDEs what common people do with browser tabs.
                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                      mojofrododojo@lemmy.world
                      wrote last edited by
                      #87
                      the struggle is real
                      1 Reply Last reply
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