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Chebucto Regional Softball Club

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  3. Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

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  • ? Guest
    I'll repeat a comment I posted on another article. It has been 14 years since Dark Souls and yet, the holy words still stand. Git gud.
    starman2112@sh.itjust.worksS This user is from outside of this forum
    starman2112@sh.itjust.worksS This user is from outside of this forum
    starman2112@sh.itjust.works
    wrote last edited by
    #67
    It's been 14 years since Dark Souls and yet the holy rebuke still stands: I have a fucking job
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    • ? Guest
      I avoided all Silksong articles and posts until I finished Act 1 and probably shouldn't have been surprised by the response, but I was. To me, this threads the needle of that difficulty curve I'm looking for. It's hard but none of my deaths have felt cheap - I made a mistake in my read or hit the wrong button or I'm old and my reflexes are slowing down. The high you get when finally learning the boss patterns and beating them is fantastic although... ::: spoiler act 1 spoiler when I landed the final blow on the Last Judge I dropped my controller and threw my hands in the air only for the corpse to explode and drop me down to one mask. It was 🤌 :::
      E This user is from outside of this forum
      E This user is from outside of this forum
      evotech@lemmy.world
      wrote last edited by
      #68
      The bosses are fun The fucking mob wave rooms is way harder than any boss and can suck it.
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      • skulblakaS skulblaka
        >there are instances that are impossible to escape like entirely impossible I expect to see the 100% no hit speedrun hit the internet by the end of the month
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        Guest
        wrote last edited by
        #69
        https://youtu.be/REROOvrzy1o
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        • J jax@sh.itjust.works
          And the idea that every game should be for everyone is the reason why Elden Ring is... kind of a bad game. Great open world, beautiful scenery... bad boss design, which yes — that is the game. Like, think about this in the real world setting. Think about how this hyopthetical would play out, person becomes disabled and has to sit in a wheelchair. Everyone agrees 'it's not fair that they can't walk, no one should walk because this person can't'. Does that make sense to you? Because it doesn't to me, I'm sorry if there are people who can't beat these games — but damn, at some point you have to recognize life isn't fair and just enjoy the shit you do enjoy. If being good at a video game isn't important to you, *ok* that's your prerogative. Do not play the hard video game. But this constant whining about difficulty settings and nerfs is just obnoxious.
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          Guest
          wrote last edited by
          #70
          The way we actually react to that situation is having wheelchair ramps and elevators. (i.e. difficulty settings in games) We don't say "Fuck handicapped people, life isn't fair, it SHOULD suck to be them."
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          • ? Guest
            A game developer can have massive blind spots about their game, feedback can elevate the artist's vision if responded to critically.
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            Guest
            wrote last edited by
            #71
            “So, gamer, what did you think about the campfire scene?” “I didn’t get it at all. When they said Earl and his kid were dead and everyone started crying I had no idea who they were.” “Huh? You don’t remember him? He was in the scene where you visit the city gate.” “I haven’t been to the city gate yet.” “…Really? I…oh shit.” With all the interactivity games have, it’s very possible for someone’s session to just not hit the same emotional beats the devs planned out. True for an improperly gated story, as well as for a difficulty curve. Shout out to all the homies that missed the Estus Flask in Dark Souls 2, and who learned nothing revelatory about exploration when they finally came back to it.
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            • ? Guest
              These people have obviously never played cuphead either then.
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              Guest
              wrote last edited by
              #72
              Cuphead shows you how much health you took off before dying, and lets you restart boss fights immediately and infinitely without needing to replenish any forms of ammo. I’d say Cuphead is FAR more relaxed.
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              • ? Guest
                It really wouldn't take much. Just some accessibility options to address some of the most punishing mechanics would do it. Would be great if mods solved this.
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                Guest
                wrote last edited by
                #73
                Several Soulslikes I’ve played have hidden in accessibility options things like not hitting you for falling into a pit, or not taking resources when you die. I had a fantastic moment with this in Another Crab’s Treasure; I was doing some platforming when Krill glitched off the geometry and fell, killing me in the process. When I respawned, I knew I had tons of microplastics (souls) out there I wanted to save, but also felt frustrated because it wasn’t my fault I died - just bad game coding, as many games have. Plus, the odd positioning meant I might not be able to reach the death spot. Instead, I just went to Accessibility and recovered them that one time; the game was nice enough not to even invalidate any achievements from the brief use.
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                • ? Guest
                  That's me with Hollow Knight. I want to finish, but it's frustrating to the point that I give up after 30 minutes with no progress.
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                  Guest
                  wrote last edited by
                  #74
                  I think the point at which I decided I hated Symphony of the Night was when I could go a whole session without finding anything new, or learning anything. The map is just so wide, with no clues as to where you can next explore.
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                  • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                    Sucks to be anyone who didn't realize how prohibitively difficult it would be until after the refund period
                    W This user is from outside of this forum
                    W This user is from outside of this forum
                    warm
                    wrote last edited by
                    #75
                    This is true. There are lots of reviews out there to read though before making a purchasing decision.
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                    • ? Guest
                      The way we actually react to that situation is having wheelchair ramps and elevators. (i.e. difficulty settings in games) We don't say "Fuck handicapped people, life isn't fair, it SHOULD suck to be them."
                      J This user is from outside of this forum
                      J This user is from outside of this forum
                      jax@sh.itjust.works
                      wrote last edited by
                      #76
                      You're right, difference being that what you're saying is more akin (following the analogy) to putting wheelchair ramps on a mountain. Silksong is the mountain, git gud and climb it or shut the fuck up.
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                      • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                        Sucks to be anyone who didn't realize how prohibitively difficult it would be until after the refund period
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                        Guest
                        wrote last edited by
                        #77
                        I mean, it's a direct sequel to a difficult souls-like. It's hard to have too much sympathy for anyone who didn't play the first Hollow Knight but wanted to jump in on the sequel, since I think anyone who played the first HK should have a good idea on what Skong's difficulty looks like.
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                        • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                          It's been 14 years since Dark Souls and yet the holy rebuke still stands: I have a fucking job
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                          Guest
                          wrote last edited by
                          #78
                          then play other games. it's okay for difficult games that require a lot of time investment to not be for you.
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