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Epic Game Store’s free giveaways just cause a huge spike in Steam sales, reveals New Blood CEO
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> “I used to think EGS was a Marketing Black Hole,” the New Blood CEO said, “but turns out having your game be free on Epic is great advertising for Steam sales!” Alongside the boost in Steam sales, Blood West also saw a jump in console sales as well while it was free on Epic. That's incredible. > Oshry is far from the only developer to point out issues with the Epic Games Store. Just recently, in an interview with FRVR, Painkiller and Witchfire creator Adrian Chmielarz explained that Epic doesn’t feel like “home” to players, and that causes many to simply clock out, saying “EGS is a shop, and Steam is a community.” I have a lot of free games on Epic. But when I want to play with my gaming group, we're using Steam. It's just where everybody is.Indeed, I suspect the sales funnel is like this: one person picks it up for free on EGS and then annoys their friends to get it as well for multiplayer, but those friends rather buy it on Steam than to bother with installing another (bad) store app. At least I had that happen to me a few times.
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> flexible refund policies That thing they had to be dragged kicking and screaming to enact under threat by the EU?
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> flexible refund policies That thing they had to be dragged kicking and screaming to enact under threat by the EU?Can you please outline for me what the policy was before and after the EU intervention? It's my understanding that it changed nothing about the actual refund process, which has always been flexible, but was purely about the wording during checkout. Correct me if I'm wrong. I can't remember a time when I couldn't refund a game that I played less than 2 hours, and I've been on steam for 17 years.
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I wonder what the regulator will make steam do. "no, you can't have community page! You have to stop doing sales and deny more game from being sold in your platform and be generally shitty to your customer just so Epic Gamestore can catch up!"
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Yeah it totally has nothing to do with proton, steam input, steamvr, mods, remote play / together, family library sharing, flexible refund policies, or the multitude of other things that other stores don't do.
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I epic hasn't done anything but the bare minimum plus trying to buy their way into the market. Additionally, I don't trust them a single bit. If they actually managed to get market share they should enshittify before you could blink. I have even less nice things to say about all the other publisher run marketplaces. GoG is cool because of their DRM policy and preservation. Steam provides labels for anticonsumer practices so consumers can be informed and does the cool stuff for Linux compatibility. What exactly are you wanting regulators to do that you think will make people want to use EGS?EGS is used as an example. They don’t charge devs until they earn $1M so you’d think games would release there at least but we now have many many Steam exclusives. It’s gotten to the point where indie games release demos on Itch.io but don’t release full games elsewhere because they need algorithmic momentum on Steam. Check out EU DMA and how it impacts gatekeepers like Valve (even if Valve somehow dived that label, probably because their finances are private).
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> Valve enforces same pricing on all stores a game is available on so EGS can’t compete on price Obvious falsehood. Did you just choose to omit relevant nuance? The post is literally about games which are free on EGS and non-free on Steam.
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About the linux support, not only its bad, they seem to actively hate it. Some games after getting bought by epic(like rocket league) lose their Linux support
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Steam is a self perpetuating monopoly because people love having all of their toys in a single place. Just one more confirmation that it’s pointless to try to compete until regulators take a look at this situation.Why do you think epic gives games away for free? They thought this was the main factor so they decided to build a library for you to not want to leave, but it turns out that it isn't the only reason people like steam. I have a huge library on epic now (99% free giveaways), but I still would prefer to buy a game on steam especially if they utilize the steam workshop.
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This post did not contain any content.This is just the PS3 vs Xbox 360 game wars but worse. Stop being loyal to corporations you imbeciles, of course a dev will say whatever makes him more money. Including appeasing the fellating steam fanboys. The game could have gone completely unnoticed if it wasn't on epic, barely any sales, and even a minor bump in visibility would have created more steam sales regardless if users knew if it was available on epic for free. Unless I see numbers I don't care what this dev says and you shouldn't either. But you're all rabid to hate on epic when both stores are just bum ass corporations and will circle jerk each other off on why your team is better.
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Steam is a self perpetuating monopoly because people love having all of their toys in a single place. Just one more confirmation that it’s pointless to try to compete until regulators take a look at this situation.
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Saw this today from the guy that did the WINE development to get the Adobe creative suite installers working https://www.reddit.com/r/linux_gaming/comments/1qidql1/it_appears_that_i_have_rage_baited_tim_with_my/
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There's also the question of what happens when Gabe dies or retires. Unless he's a secret communist and has plans in place to make it into an employee coop it'll be sold by his estate to private equity.He's definitely not a communist, but there are other ways to choose a successor for a company.
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They take 30% cut of nearly all PC game sales. Sony uses that kind of money to sell PS5 at half the cost, employing 3 Linux devs is the least Valve can do.They've been doing *way more* than employing 3 Linux devs.
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EGS is used as an example. They don’t charge devs until they earn $1M so you’d think games would release there at least but we now have many many Steam exclusives. It’s gotten to the point where indie games release demos on Itch.io but don’t release full games elsewhere because they need algorithmic momentum on Steam. Check out EU DMA and how it impacts gatekeepers like Valve (even if Valve somehow dived that label, probably because their finances are private).Would you buy a game on EGS instead of Steam? And why?
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EGS is used as an example. They don’t charge devs until they earn $1M so you’d think games would release there at least but we now have many many Steam exclusives. It’s gotten to the point where indie games release demos on Itch.io but don’t release full games elsewhere because they need algorithmic momentum on Steam. Check out EU DMA and how it impacts gatekeepers like Valve (even if Valve somehow dived that label, probably because their finances are private).
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It's true for me at least. If I like a freebie from Epic, I'm more likely to buy it on Steam also just so that I can use it easily with the Steam Deck without additional configuration.