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Epic Game Store’s free giveaways just cause a huge spike in Steam sales, reveals New Blood CEO
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Yeah, you need to install the [Heroic launcher](https://heroicgameslauncher.com/). Then you can add any game as a non-steam game, which lets you access it from the nice UI.
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GOG has recently been sold to one of its original founders so it no longer has any ties with CDProjekt. Purchasing games on it now means you're supporting GOG itself, which is nice.
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Literally it's just a storefront. If Epic offered you $100 and you didn't take it because "they suck" you're just an idiot.I think the store and the library search sucks on EGS. You can't even tell what games you have purchased and for what platform (pc/ios/android). Best you have is the purchase history on their website and app. I use Heroic Launcher (on Arch btw and Bazzite for kids) and that luckily works really well for displaying games that you have bought on PC. But there's no such alternative for iOS or Android, and even Heroic doesn't show you what games there are in your library for mobile.
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Can you please outline for me what the policy was before and after the EU intervention? It's my understanding that it changed nothing about the actual refund process, which has always been flexible, but was purely about the wording during checkout. Correct me if I'm wrong. I can't remember a time when I couldn't refund a game that I played less than 2 hours, and I've been on steam for 17 years.Before? Their policy was: we don't issue refunds. _Maybe_ if you had an egregious example of a game not functioning at all, they might issue a one off. But I was denied one trying to refund one of the cod black ops games that crashed within 10 mins of starting a match for weeks until they finally patched it. And even that was an upgrade from: never.
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I’ve done some in this community it repeatedly over the course of ~2 years. If you don’t want to make an effort why would I.
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If you already have an answer then copy paste it. If you already have an answer then why do this weasel dance? You clearly don't have an answer.Enforce interoperability, lower Valve cut as abusive and punish abusive clauses in developer agreement (you can’t price your game lower than Steam on other storefronts). Ideally you’d treat Valve like a telecom monopoly, meaning break down Valve into two companies - Valve infra (handling license ledger, storage, bandwidth) and Valve store/developer. Allow other stores to notify that user owns a game and allow access to Valve infra with third party stores.
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Indeed, I suspect the sales funnel is like this: one person picks it up for free on EGS and then annoys their friends to get it as well for multiplayer, but those friends rather buy it on Steam than to bother with installing another (bad) store app. At least I had that happen to me a few times.
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Enforce interoperability, lower Valve cut as abusive and punish abusive clauses in developer agreement (you can’t price your game lower than Steam on other storefronts). Ideally you’d treat Valve like a telecom monopoly, meaning break down Valve into two companies - Valve infra (handling license ledger, storage, bandwidth) and Valve store/developer. Allow other stores to notify that user owns a game and allow access to Valve infra with third party stores.Thank you. I'm not against any of that, exist maybe some definition needs to be applied to what is infra and what is store. For instance, a big part of what people like about steam is that they have reliable reviews. That would need to remain true with this split. I think there is a fine line to walk between enforcing interoperability and compromising or letting other companies leech on steam for no reason. You also seem to be implying that regardless of what store you purchase something on, you can access it from any other store because steam manages the licenses? Seems strange to me.
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Thank you. I'm not against any of that, exist maybe some definition needs to be applied to what is infra and what is store. For instance, a big part of what people like about steam is that they have reliable reviews. That would need to remain true with this split. I think there is a fine line to walk between enforcing interoperability and compromising or letting other companies leech on steam for no reason. You also seem to be implying that regardless of what store you purchase something on, you can access it from any other store because steam manages the licenses? Seems strange to me.It’s not leeching, Valve mostly lucked into this monopoly at first because of how grossly incompetent competition was at the time. Valve owners were rewarded handsomely for this already, there’s no reason for this to continue until heat death of the universe because there’s not that much value added that they provide now. It’s cool that they pay salaries of like 3 Linux devs and piggyback on Wine work that Codeweavers funded for the past 30 years. You’d think there’s so much more they could do with 30% cut of nearly all PC game sales however which is why they need competition.
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This is just the PS3 vs Xbox 360 game wars but worse. Stop being loyal to corporations you imbeciles, of course a dev will say whatever makes him more money. Including appeasing the fellating steam fanboys. The game could have gone completely unnoticed if it wasn't on epic, barely any sales, and even a minor bump in visibility would have created more steam sales regardless if users knew if it was available on epic for free. Unless I see numbers I don't care what this dev says and you shouldn't either. But you're all rabid to hate on epic when both stores are just bum ass corporations and will circle jerk each other off on why your team is better.Been saying this for years. Valve has brainwashed gamers and gained a monopoly using the same tactics people decry Epic for using.
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Totally left us hanging. What a tease.
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It’s not leeching, Valve mostly lucked into this monopoly at first because of how grossly incompetent competition was at the time. Valve owners were rewarded handsomely for this already, there’s no reason for this to continue until heat death of the universe because there’s not that much value added that they provide now. It’s cool that they pay salaries of like 3 Linux devs and piggyback on Wine work that Codeweavers funded for the past 30 years. You’d think there’s so much more they could do with 30% cut of nearly all PC game sales however which is why they need competition.> not leeching, Valve mostly lucked into this monopoly because of how grossly incompetent competition was at the time. Just to be clear, the majority of the *current* competition is not only incompetent but actively malicious. The ones that don't suck already have a toehold and I would like to see flourish because competition is good for everyone, but this picture you paint of steam is honestly ridiculous.
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> not leeching, Valve mostly lucked into this monopoly because of how grossly incompetent competition was at the time. Just to be clear, the majority of the *current* competition is not only incompetent but actively malicious. The ones that don't suck already have a toehold and I would like to see flourish because competition is good for everyone, but this picture you paint of steam is honestly ridiculous.Consumers aren’t the only consideration. Even if Epic sucks in many ways they’re much more better for smaller devs because they don’t take anything until you make $1M. One would think that this would be enough for indies to publish there but they don’t want to split sales between platforms (they need all sales to happen on Steam so that they rank better there, it’s the only store that matters). It’s a viscous cycle where smaller competition like GOG or Itch.io have no chance in hell to compete. I’m pretty sure anyone considering competing with Steam has done this math, hence you get only competition backed by big $$$, which usually is the worst people imaginable.
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I edited my comment. Yes. It totally helps.
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This post did not contain any content.I've said this in the past but I think it's worth restating. I'm amazed that EGS is willing to even front the cost of these free games. Like I would expect some form of arbitrary restriction like requiring periodic actual money purchase to be eligible. They have posted income reports that state the free program just isn't working. Sure it's increasing numbers, but that isn't very helpful when your revenue is still decreasing ontop of the cost of the program. for perspective: my last purchase was void train in super early stages of the game (2021 I think?) and prior to that was satisfactory somewhere around 2018 or 19. Meanwhile I have collected a lot of decent games from the program. And I'm one of the better cases. I have /tons/ of friends who have zero intention of ever actually buying anything on the shop, they only use it as a log in, claim the weekly freebie, log out or play the freebie system. Heck, there are programs that are dedicated exclusivley to log in as you, and claim the weekly freebies so you never even have to log onto the storefront. It isn't a sustainable model. I feel like they would be better off forcing an annual payment history check on the platform, something stupid small like "if total paid is > 5$" or something cheap, or even like how steam does it where once you purchase something once everything unlocks. From a financial/business mindset, I don't get their intent on the current program. It only encourages people to grab games and never actually spend money on the sinkhole.
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While I do like the first 2 Styx games (the 3rd one is out soon-ish? if not now?), they are quite the "quicksave/quickload trial and error patience games" and quite deep in the eurojank spectrum. The climbing in the first one is pretty jank, and in both games the character breaks 4th wall deadpool-style pretty often, enemies are dumb as bricks but will absolutely murder you once alerted enough. But on the upside, it's one of those rare stealth games where murder is not penalized at all. That said, the games are great!>(the 3rd one is out soon-ish? if not now?) End of Feb (the 26th?), these sales seem to be to promote the launch of Part 3. I played the 2nd one with a friend for a few hours last night. I appreciate the humor, the music selection is above average, the movement feels good and every time we died it was due to us being dumb. No bugs (playing on Linux, with GE-Proton10-27), runs great on maximum settings. We were having an easy time by going on a murder spree, then we noticed that the game gives you rank medals for speed, avoiding kills and avoiding detection so we started playing to maximize the end-score. Those constraints make the puzzles a bit harder and I can see wanting to run a level multiple times in order to get it right. Overall, it's a fun experience, does the stealth thing competently and the graphics/music/animations/dialog is good.
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Under Linux, running a game on Epic is a pain next to Steam, so if the game is good enough...
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I've said this in the past but I think it's worth restating. I'm amazed that EGS is willing to even front the cost of these free games. Like I would expect some form of arbitrary restriction like requiring periodic actual money purchase to be eligible. They have posted income reports that state the free program just isn't working. Sure it's increasing numbers, but that isn't very helpful when your revenue is still decreasing ontop of the cost of the program. for perspective: my last purchase was void train in super early stages of the game (2021 I think?) and prior to that was satisfactory somewhere around 2018 or 19. Meanwhile I have collected a lot of decent games from the program. And I'm one of the better cases. I have /tons/ of friends who have zero intention of ever actually buying anything on the shop, they only use it as a log in, claim the weekly freebie, log out or play the freebie system. Heck, there are programs that are dedicated exclusivley to log in as you, and claim the weekly freebies so you never even have to log onto the storefront. It isn't a sustainable model. I feel like they would be better off forcing an annual payment history check on the platform, something stupid small like "if total paid is > 5$" or something cheap, or even like how steam does it where once you purchase something once everything unlocks. From a financial/business mindset, I don't get their intent on the current program. It only encourages people to grab games and never actually spend money on the sinkhole.I said this when they first started the free game thing: Instead of giving games away they should subsidize their prices in certain regions to get loads of customers in poorer countries. If they built a massive community around the world the rest of us would be incentivize to participate to play with our friends around the world and we would happily spend money on the platform that made our friends happy.