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Chebucto Regional Softball Club

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  3. Epic Game Store’s free giveaways just cause a huge spike in Steam sales, reveals New Blood CEO
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic Game Store’s free giveaways just cause a huge spike in Steam sales, reveals New Blood CEO

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  • ? Guest
    Enforce interoperability, lower Valve cut as abusive and punish abusive clauses in developer agreement (you can’t price your game lower than Steam on other storefronts). Ideally you’d treat Valve like a telecom monopoly, meaning break down Valve into two companies - Valve infra (handling license ledger, storage, bandwidth) and Valve store/developer. Allow other stores to notify that user owns a game and allow access to Valve infra with third party stores.
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    Guest
    wrote last edited by
    #87
    Thank you. I'm not against any of that, exist maybe some definition needs to be applied to what is infra and what is store. For instance, a big part of what people like about steam is that they have reliable reviews. That would need to remain true with this split. I think there is a fine line to walk between enforcing interoperability and compromising or letting other companies leech on steam for no reason. You also seem to be implying that regardless of what store you purchase something on, you can access it from any other store because steam manages the licenses? Seems strange to me.
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    • ? Guest
      Thank you. I'm not against any of that, exist maybe some definition needs to be applied to what is infra and what is store. For instance, a big part of what people like about steam is that they have reliable reviews. That would need to remain true with this split. I think there is a fine line to walk between enforcing interoperability and compromising or letting other companies leech on steam for no reason. You also seem to be implying that regardless of what store you purchase something on, you can access it from any other store because steam manages the licenses? Seems strange to me.
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      Guest
      wrote last edited by
      #88
      It’s not leeching, Valve mostly lucked into this monopoly at first because of how grossly incompetent competition was at the time. Valve owners were rewarded handsomely for this already, there’s no reason for this to continue until heat death of the universe because there’s not that much value added that they provide now. It’s cool that they pay salaries of like 3 Linux devs and piggyback on Wine work that Codeweavers funded for the past 30 years. You’d think there’s so much more they could do with 30% cut of nearly all PC game sales however which is why they need competition.
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      • ? Guest
        This is just the PS3 vs Xbox 360 game wars but worse. Stop being loyal to corporations you imbeciles, of course a dev will say whatever makes him more money. Including appeasing the fellating steam fanboys. The game could have gone completely unnoticed if it wasn't on epic, barely any sales, and even a minor bump in visibility would have created more steam sales regardless if users knew if it was available on epic for free. Unless I see numbers I don't care what this dev says and you shouldn't either. But you're all rabid to hate on epic when both stores are just bum ass corporations and will circle jerk each other off on why your team is better.
        G This user is from outside of this forum
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        generalemergency@lemmy.world
        wrote last edited by
        #89
        Been saying this for years. Valve has brainwashed gamers and gained a monopoly using the same tactics people decry Epic for using.
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        • Z zahille7@lemmy.world
          Totally left us hanging. What a tease.
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          Guest
          wrote last edited by
          #90
          [Relevant xkcd](https://xkcd.com/979/)
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          • ? Guest
            It’s not leeching, Valve mostly lucked into this monopoly at first because of how grossly incompetent competition was at the time. Valve owners were rewarded handsomely for this already, there’s no reason for this to continue until heat death of the universe because there’s not that much value added that they provide now. It’s cool that they pay salaries of like 3 Linux devs and piggyback on Wine work that Codeweavers funded for the past 30 years. You’d think there’s so much more they could do with 30% cut of nearly all PC game sales however which is why they need competition.
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            Guest
            wrote last edited by
            #91
            > not leeching, Valve mostly lucked into this monopoly because of how grossly incompetent competition was at the time. Just to be clear, the majority of the *current* competition is not only incompetent but actively malicious. The ones that don't suck already have a toehold and I would like to see flourish because competition is good for everyone, but this picture you paint of steam is honestly ridiculous.
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            • ? Guest
              > not leeching, Valve mostly lucked into this monopoly because of how grossly incompetent competition was at the time. Just to be clear, the majority of the *current* competition is not only incompetent but actively malicious. The ones that don't suck already have a toehold and I would like to see flourish because competition is good for everyone, but this picture you paint of steam is honestly ridiculous.
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              Guest
              wrote last edited by
              #92
              Consumers aren’t the only consideration. Even if Epic sucks in many ways they’re much more better for smaller devs because they don’t take anything until you make $1M. One would think that this would be enough for indies to publish there but they don’t want to split sales between platforms (they need all sales to happen on Steam so that they rank better there, it’s the only store that matters). It’s a viscous cycle where smaller competition like GOG or Itch.io have no chance in hell to compete. I’m pretty sure anyone considering competing with Steam has done this math, hence you get only competition backed by big $$$, which usually is the worst people imaginable.
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              • ? Guest
                Did it run better?
                C This user is from outside of this forum
                C This user is from outside of this forum
                colesloth@discuss.tchncs.de
                wrote last edited by
                #93
                I edited my comment. Yes. It totally helps.
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                • R retrogoblet79@eviltoast.org
                  This post did not contain any content.
                  PikaP This user is from outside of this forum
                  PikaP This user is from outside of this forum
                  Pika
                  wrote last edited by
                  #94
                  I've said this in the past but I think it's worth restating. I'm amazed that EGS is willing to even front the cost of these free games. Like I would expect some form of arbitrary restriction like requiring periodic actual money purchase to be eligible. They have posted income reports that state the free program just isn't working. Sure it's increasing numbers, but that isn't very helpful when your revenue is still decreasing ontop of the cost of the program. for perspective: my last purchase was void train in super early stages of the game (2021 I think?) and prior to that was satisfactory somewhere around 2018 or 19. Meanwhile I have collected a lot of decent games from the program. And I'm one of the better cases. I have /tons/ of friends who have zero intention of ever actually buying anything on the shop, they only use it as a log in, claim the weekly freebie, log out or play the freebie system. Heck, there are programs that are dedicated exclusivley to log in as you, and claim the weekly freebies so you never even have to log onto the storefront. It isn't a sustainable model. I feel like they would be better off forcing an annual payment history check on the platform, something stupid small like "if total paid is > 5$" or something cheap, or even like how steam does it where once you purchase something once everything unlocks. From a financial/business mindset, I don't get their intent on the current program. It only encourages people to grab games and never actually spend money on the sinkhole.
                  ? 1 Reply Last reply
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                  • R retrogoblet79@eviltoast.org
                    This post did not contain any content.
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                    Guest
                    wrote last edited by
                    #95
                    Sure, try the buggy Epic version then buy the usable Steam version.
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                    • ? Guest
                      While I do like the first 2 Styx games (the 3rd one is out soon-ish? if not now?), they are quite the "quicksave/quickload trial and error patience games" and quite deep in the eurojank spectrum. The climbing in the first one is pretty jank, and in both games the character breaks 4th wall deadpool-style pretty often, enemies are dumb as bricks but will absolutely murder you once alerted enough. But on the upside, it's one of those rare stealth games where murder is not penalized at all. That said, the games are great!
                      F This user is from outside of this forum
                      F This user is from outside of this forum
                      fauxliving@lemmy.world
                      wrote last edited by
                      #96
                      >(the 3rd one is out soon-ish? if not now?) End of Feb (the 26th?), these sales seem to be to promote the launch of Part 3. I played the 2nd one with a friend for a few hours last night. I appreciate the humor, the music selection is above average, the movement feels good and every time we died it was due to us being dumb. No bugs (playing on Linux, with GE-Proton10-27), runs great on maximum settings. We were having an easy time by going on a murder spree, then we noticed that the game gives you rank medals for speed, avoiding kills and avoiding detection so we started playing to maximize the end-score. Those constraints make the puzzles a bit harder and I can see wanting to run a level multiple times in order to get it right. Overall, it's a fun experience, does the stealth thing competently and the graphics/music/animations/dialog is good.
                      ? 1 Reply Last reply
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                      • ? Guest
                        Under Linux, running a game on Epic is a pain next to Steam, so if the game is good enough...
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                        Guest
                        wrote last edited by
                        #97
                        I swear by Heroic for the other launchers now I'm on Linux
                        ? 1 Reply Last reply
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                        • ? Guest
                          I swear by Heroic for the other launchers now I'm on Linux
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                          Guest
                          wrote last edited by
                          #98
                          I use legendary (the command line backend for epic bundled with heroic) on windows as well. It's just so much better and faster than the epic store.
                          1 Reply Last reply
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                          • PikaP Pika
                            I've said this in the past but I think it's worth restating. I'm amazed that EGS is willing to even front the cost of these free games. Like I would expect some form of arbitrary restriction like requiring periodic actual money purchase to be eligible. They have posted income reports that state the free program just isn't working. Sure it's increasing numbers, but that isn't very helpful when your revenue is still decreasing ontop of the cost of the program. for perspective: my last purchase was void train in super early stages of the game (2021 I think?) and prior to that was satisfactory somewhere around 2018 or 19. Meanwhile I have collected a lot of decent games from the program. And I'm one of the better cases. I have /tons/ of friends who have zero intention of ever actually buying anything on the shop, they only use it as a log in, claim the weekly freebie, log out or play the freebie system. Heck, there are programs that are dedicated exclusivley to log in as you, and claim the weekly freebies so you never even have to log onto the storefront. It isn't a sustainable model. I feel like they would be better off forcing an annual payment history check on the platform, something stupid small like "if total paid is > 5$" or something cheap, or even like how steam does it where once you purchase something once everything unlocks. From a financial/business mindset, I don't get their intent on the current program. It only encourages people to grab games and never actually spend money on the sinkhole.
                            ? Offline
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                            Guest
                            wrote last edited by
                            #99
                            I said this when they first started the free game thing: Instead of giving games away they should subsidize their prices in certain regions to get loads of customers in poorer countries. If they built a massive community around the world the rest of us would be incentivize to participate to play with our friends around the world and we would happily spend money on the platform that made our friends happy.
                            PikaP 1 Reply Last reply
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                            • R retrogoblet79@eviltoast.org
                              This post did not contain any content.
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                              Guest
                              wrote last edited by
                              #100
                              Eeeeehhh, I don't even have the Epic Launcher installed. I keep claiming the freebies out of the habit, but I can't remember what games I have there. Last time I checked you can't even see your library via the website. Fun thing: Kind of the same thing happening to me with Xbox Game Pass. Try out games, buy it on Steam later on sale
                              1 Reply Last reply
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                              • ? Guest
                                I said this when they first started the free game thing: Instead of giving games away they should subsidize their prices in certain regions to get loads of customers in poorer countries. If they built a massive community around the world the rest of us would be incentivize to participate to play with our friends around the world and we would happily spend money on the platform that made our friends happy.
                                PikaP This user is from outside of this forum
                                PikaP This user is from outside of this forum
                                Pika
                                wrote last edited by
                                #101
                                That would cause compliance issues on steam though publisher wise. They would need the title to be off steam since one of steams publisher terms is that the sale price of an item must be at least equal to the lowest price available on other platforms. Meaning that if you have a deal like described there, steam would be the higher price and it would violate their publisher terms.
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                                • PikaP Pika
                                  That would cause compliance issues on steam though publisher wise. They would need the title to be off steam since one of steams publisher terms is that the sale price of an item must be at least equal to the lowest price available on other platforms. Meaning that if you have a deal like described there, steam would be the higher price and it would violate their publisher terms.
                                  ? Offline
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                                  Guest
                                  wrote last edited by
                                  #102
                                  Okay that makes a bit of sense. I said what I said was from when they announced free games on epic the consensus was that it was anti-competitive business practice so I was trying to find a middle ground. But if steam is going to be anti competitive too I am not going to care what their competition do. I wonder why they can sell games for $0 tho because you go through the process of a checkout, you don't simply redeem a code or something.
                                  PikaP 1 Reply Last reply
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                                  • ? Guest
                                    Okay that makes a bit of sense. I said what I said was from when they announced free games on epic the consensus was that it was anti-competitive business practice so I was trying to find a middle ground. But if steam is going to be anti competitive too I am not going to care what their competition do. I wonder why they can sell games for $0 tho because you go through the process of a checkout, you don't simply redeem a code or something.
                                    PikaP This user is from outside of this forum
                                    PikaP This user is from outside of this forum
                                    Pika
                                    wrote last edited by
                                    #103
                                    yea looking into it, the steamworks policy doesn't mention price parity outside of product keys via steam being sold on other storefronts, being said it does look like steam has submitted to the courts evidence of them communicating via email threatening studios that if they actually went through with it, that steam would just choose not to sell their game at all, this was uncovered during deposition during the Wolfire & Dark Catt’s U.S. antitrust lawsuit against Valve. They went on record admitting to the email and explaining that the steam key page was meant to be for all products as a whole. It sounds like it's a situation where on paper they have it one way, but in practice it's meant to be the other.
                                    1 Reply Last reply
                                    0
                                    • F fauxliving@lemmy.world
                                      >(the 3rd one is out soon-ish? if not now?) End of Feb (the 26th?), these sales seem to be to promote the launch of Part 3. I played the 2nd one with a friend for a few hours last night. I appreciate the humor, the music selection is above average, the movement feels good and every time we died it was due to us being dumb. No bugs (playing on Linux, with GE-Proton10-27), runs great on maximum settings. We were having an easy time by going on a murder spree, then we noticed that the game gives you rank medals for speed, avoiding kills and avoiding detection so we started playing to maximize the end-score. Those constraints make the puzzles a bit harder and I can see wanting to run a level multiple times in order to get it right. Overall, it's a fun experience, does the stealth thing competently and the graphics/music/animations/dialog is good.
                                      ? Offline
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                                      Guest
                                      wrote last edited by
                                      #104
                                      heh, yea, my approach is also full on murderhobo in Styx, but I do it so nobody notices anything if at all possible. Levels can take several hours with this method so ... uh, it's not really optimal way to play but damnit that's how I roll. Admittedly the near constant presence of the void/cliffs/etc bottomless pits makes it fairly easy to get rid of bodies. Never really felt the need to chase the time bonuses, just collectables etc are enough for me. Admittedly I have not finished either of the games, but played pretty darn far in both.
                                      1 Reply Last reply
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                                      • ? Guest
                                        Under Linux, running a game on Epic is a pain next to Steam, so if the game is good enough...
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                                        Guest
                                        wrote last edited by
                                        #105
                                        I, for the life of me, cannot figure out how to set up just the UnrealStore, FAB, whatever its called now, on Bazzite. My latest attempt saw me setting up a Debian container and ending up with 100GB of trying to compile Unreal from scratch. As far as I can tell, if you are running an atomic linux distro, it is onerous to be able to figure out how to just download like, a free material set or model from FAB. I've barely managed to get it reliably working for Unity... and then Unity goes and basically merges with Unreal and FAB. Yeah like, Heroic works for playing a game, but **_fuck you_**, apparently, is Unreal's stance on trying to access content I legally own that isn't a game.
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                                        • R retrogoblet79@eviltoast.org
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                                          Guest
                                          wrote last edited by
                                          #106
                                          This is the same effect which makes piracy beneficiary for developers. The EU financed a big study on it, expected to confirm claims that i causes high losses for creators. After they got unwanted results they shelved it silently. [The Pirate Party then brought it to light](https://iptango.blogspot.com/2017/10/eu-piracy-study-finds-no-connection.html). Free advertising is always good and many people who have a no hassle option to own the game and to reward the creator will do so.
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