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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
    This post did not contain any content.
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    unexposedhazard@discuss.tchncs.de
    wrote last edited by
    #2
    Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
    ? ? C ? 4 Replies Last reply
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    • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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      rtxn@lemmy.world
      wrote last edited by
      #3
      Fortnite kids will sustain them.
      1 Reply Last reply
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      • U unexposedhazard@discuss.tchncs.de
        Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
        ? Offline
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        Guest
        wrote last edited by
        #4
        I think ideally the first xk should have somethong like 10% since there's still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)
        MudManM 1 Reply Last reply
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        • ? Guest
          I think ideally the first xk should have somethong like 10% since there's still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)
          MudManM This user is from outside of this forum
          MudManM This user is from outside of this forum
          MudMan
          wrote last edited by
          #5
          Why do you want to keep "the big boys" happy? I mean, if you're Gabe then I get it. If you have a spare yacht call me, let's talk. But if you're not, then... what's the reasoning there?
          U 1 Reply Last reply
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          • MudManM MudMan
            Why do you want to keep "the big boys" happy? I mean, if you're Gabe then I get it. If you have a spare yacht call me, let's talk. But if you're not, then... what's the reasoning there?
            U This user is from outside of this forum
            U This user is from outside of this forum
            unexposedhazard@discuss.tchncs.de
            wrote last edited by
            #6
            Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.
            MudManM ampersandrew@lemmy.worldA 2 Replies Last reply
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            • U unexposedhazard@discuss.tchncs.de
              Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.
              MudManM This user is from outside of this forum
              MudManM This user is from outside of this forum
              MudMan
              wrote last edited by
              #7
              My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn't a full on monopoly. But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.
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              • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                Guest
                wrote last edited by
                #8
                They’re so desperate to make their store front a thing 😂
                ? ? 2 Replies Last reply
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                • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                  This post did not contain any content.
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                  Guest
                  wrote last edited by
                  #9
                  No one cares.
                  inlandempire@jlai.luI 1 Reply Last reply
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                  • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                    This post did not contain any content.
                    I Cast FistI This user is from outside of this forum
                    I Cast FistI This user is from outside of this forum
                    I Cast Fist
                    wrote last edited by
                    #10
                    Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games...
                    ? 1 Reply Last reply
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                    • MudManM MudMan
                      My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn't a full on monopoly. But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #11
                      Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability. Gogs great, but has limitations. With steam everything works better.
                      U 1 Reply Last reply
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                      • ? Guest
                        They’re so desperate to make their store front a thing 😂
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #12
                        So true. All they have to do is WAY FUCKING MORE THAN THEY ARE WILLING TO. Fuck Epic
                        1 Reply Last reply
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                        • U unexposedhazard@discuss.tchncs.de
                          Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.
                          ampersandrew@lemmy.worldA This user is from outside of this forum
                          ampersandrew@lemmy.worldA This user is from outside of this forum
                          ampersandrew@lemmy.world
                          wrote last edited by
                          #13
                          > the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.
                          U 1 Reply Last reply
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                          • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                            Guest
                            wrote last edited by
                            #14
                            I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.
                            K 1 Reply Last reply
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                            • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                              Guest
                              wrote last edited by
                              #15
                              Do they officially support Linux yet? No heroic doesn't count.
                              ? ? woelkchen@lemmy.worldW 3 Replies Last reply
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                              • ? Guest
                                Do they officially support Linux yet? No heroic doesn't count.
                                ? Offline
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                                Guest
                                wrote last edited by
                                #16
                                They do not, and never will.
                                ? 1 Reply Last reply
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                                • ? Guest
                                  No one cares.
                                  inlandempire@jlai.luI This user is from outside of this forum
                                  inlandempire@jlai.luI This user is from outside of this forum
                                  inlandempire@jlai.lu
                                  wrote last edited by
                                  #17
                                  I hate epic too but game devs do
                                  1 Reply Last reply
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                                  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world
                                    > the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.
                                    U This user is from outside of this forum
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                                    unexposedhazard@discuss.tchncs.de
                                    wrote last edited by
                                    #18
                                    Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. ![](https://discuss.tchncs.de/pictrs/image/f8054bdc-2443-437c-8964-2d3e4a819a52.png)
                                    ampersandrew@lemmy.worldA 1 Reply Last reply
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                                      Guest
                                      wrote last edited by
                                      #19
                                      If it free, there is an incentive to release quantity and not quality, it could become a spam problem. I am all for having a lower percentage though, but 0 could be a problem.
                                      1 Reply Last reply
                                      0
                                      • ? Guest
                                        Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability. Gogs great, but has limitations. With steam everything works better.
                                        U This user is from outside of this forum
                                        U This user is from outside of this forum
                                        unexposedhazard@discuss.tchncs.de
                                        wrote last edited by
                                        #20
                                        Until it doesnt and your entire game library is done...
                                        woelkchen@lemmy.worldW 1 Reply Last reply
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                                        • U unexposedhazard@discuss.tchncs.de
                                          Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. ![](https://discuss.tchncs.de/pictrs/image/f8054bdc-2443-437c-8964-2d3e4a819a52.png)
                                          ampersandrew@lemmy.worldA This user is from outside of this forum
                                          ampersandrew@lemmy.worldA This user is from outside of this forum
                                          ampersandrew@lemmy.world
                                          wrote last edited by
                                          #21
                                          > People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024. Be careful not to make the data fit your conclusion. Anecdotally, I've observed a similar sentiment, but for one thing, AAA releases have slowed down due to long development times, so there just aren't that many of them in a given year. For another, we know that, by a wide margin, most time spent gaming is only on a handful of mainstay games that first debuted years ago, like Counter-Strike 2, Grand Theft Auto V, Fortnite, Minecraft, etc. Plenty of those aren't on Steam, but the same concept applies to the games that top the Steam charts.
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