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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • U unexposedhazard@discuss.tchncs.de
    Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
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    Guest
    wrote last edited by
    #116
    20% is still way too fucking high for little more than just hosting the games.
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    • I Cast FistI I Cast Fist
      Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games...
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      Guest
      wrote last edited by
      #117
      The no user reviews is a terrible choice. I don't understand why they wouldn't have them. Maybe they're afraid of spam on Fortnite. But I can't imagine reviews on Fortnite would matter all that much.
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      • E easily3667@lemmus.org
        In this thread a bunch of monopolists tell epic to fuck off so they can keep feeding a monopoly that licenses drm keys to them.
        Something Burger 🍔S This user is from outside of this forum
        Something Burger 🍔S This user is from outside of this forum
        Something Burger 🍔
        wrote last edited by
        #118
        Steam is a monopoly because it is the only one of these platforms to actually be good.
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        • C colesloth@discuss.tchncs.de
          No it doesn't. Do you think GOG and Epic Games want Steam to undercut their rates because they can annihilate them in volume? Steam may not answer back at epics first million $ rate cut because Steam kind of needs them as competition.
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          Guest
          wrote last edited by
          #119
          > Do you think GOG and Epic Games want Steam Nobody gives a shit what they want. Monopoly enforcement is about consumers.
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          • ? Guest
            20% is still way too fucking high for little more than just hosting the games.
            B This user is from outside of this forum
            B This user is from outside of this forum
            biofaust@lemmy.world
            wrote last edited by
            #120
            You are joking, right? The customer support alone (at the level at which it stands, which is very high for Steam) is well worth the price, especially for big players.
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            • ? Guest
              20% is still way too fucking high for little more than just hosting the games.
              U This user is from outside of this forum
              U This user is from outside of this forum
              unexposedhazard@discuss.tchncs.de
              wrote last edited by
              #121
              I dont think the curve would look like this without valves efforts to push linux, so i am a bit forgiving when it comes to them wanting money to do random research and development. So far they have always been making cool stuff with that money. ![](https://uploads.golmedia.net/uploads/articles/article_media/18948689121746196932gol1.png)
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              • not_rick@lemmy.worldN not_rick@lemmy.world
                EGS has reviews as far as I can tell. I still think Steam is better, but this is a welcome move out of them. Competition is a good thing
                rmdebarc_5@sh.itjust.worksR This user is from outside of this forum
                rmdebarc_5@sh.itjust.worksR This user is from outside of this forum
                rmdebarc_5@sh.itjust.works
                wrote last edited by
                #122
                I was talking about written reviews, not just a like/dislike (star) system
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                • ? Guest
                  How many layoffs does that take? /s
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                  F This user is from outside of this forum
                  finitebanjo@lemmy.world
                  wrote last edited by
                  #123
                  TBH I haven't seen evidence that layoffs generate capital. It just fudges cost to revenue ratios to emulate quarterly gains in hopes of appeasing shareholders.
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                  • E easily3667@lemmus.org
                    In this thread a bunch of monopolists tell epic to fuck off so they can keep feeding a monopoly that licenses drm keys to them.
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                    Guest
                    wrote last edited by
                    #124
                    I am against monopolistic competition practices and that includes exclusivity deals and predatory pricing. And as far as I know, Epic does this more than Valve or GOG. Granted, Valve doesn't need to, because they are already the main player, but they also mostly avoided enshittyfication for now. Granted it is hard to enter a market that is already dominated by another company, but instead of doing those business practices they could offer a better service.
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                    • Something Burger 🍔S Something Burger 🍔
                      Steam is a monopoly because it is the only one of these platforms to actually be good.
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                      Guest
                      wrote last edited by
                      #125
                      Epic can even beat them if they just improved their store, but they would rather fight other stores so that it would be worse for everyone.
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                      • ? Guest
                        Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
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                        Guest
                        wrote last edited by
                        #126
                        But it's the year of... Oh no. Rly? 😞
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                        • ? Guest
                          Epic can even beat them if they just improved their store, but they would rather fight other stores so that it would be worse for everyone.
                          V This user is from outside of this forum
                          V This user is from outside of this forum
                          vitorobles@lemmy.today
                          wrote last edited by
                          #127
                          It's more than the store they need to improve. They're not just playing catch-up either.
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                          • ? Guest
                            Couldn't you just like... sell those stolen gift cards on G2A, Kinguin and such instead? You wouldn't have the 100 euro posting game fee + needing to have it checked and such.
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                            Guest
                            wrote last edited by
                            #128
                            I’m not talking about stolen gift cards. The goal of money laundering is to move dirty cash from the criminal underworld into lawful society. Selling stolen gift cards on G2A doesn’t help with that. You want to create proof for the tax man that the money you earn comes from a legitimate source. If you sell stolen gift card you don’t have a paper trail for where you have sourced those cards. It’s suspicious. If you buy gift cards with your dirty cash at a store and then pretend to be a customer by buying your own game you have created a money paper trail for the tax man since your earnings will come from Valve with receipts and all and you don’t have to proof where your “customers” have bought those gift cards. And then once that money is taxed that money is earned legitimately. You could buy stolen gift cards from another criminal but good chance stores report to their supplier if a batch of cards is stolen and then it gets reported to Valve. And Valve knows which numbers those are. If they see a game getting bought with cards from the same stolen batches and have almost no other sales there is a chance the game gets flagged automatically by their systems and they probably report it to the authorities.
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                            • ? Guest
                              It's not about how easy it is to compile, my first point was literally that they actively maintain an engine for Linux. The install base is too low right now. Hopefully as our numbers grow we'll have enough market impact to warrant pushing other store fronts. Fortnite is great for Epic, but their debacle with Apple kind of proved that one popular game isn't enough to push the public off one store front onto another.
                              woelkchen@lemmy.worldW This user is from outside of this forum
                              woelkchen@lemmy.worldW This user is from outside of this forum
                              woelkchen@lemmy.world
                              wrote last edited by
                              #129
                              > It’s not about how easy it is to compile But it is. It is what defines the cost of supporting a platform. > The install base is too low right now. The installed base of Switch2 is 0% right now.
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                              • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                                This post did not contain any content.
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                                Guest
                                wrote last edited by
                                #130
                                It s a good start ngl. What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil? There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.
                                ? ? 2 Replies Last reply
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                                • ? Guest
                                  20% is still way too fucking high for little more than just hosting the games.
                                  C This user is from outside of this forum
                                  C This user is from outside of this forum
                                  colesloth@discuss.tchncs.de
                                  wrote last edited by
                                  #131
                                  The hosting part is like the smallest portion of what valve does.
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                                  • ? Guest
                                    > Do you think GOG and Epic Games want Steam Nobody gives a shit what they want. Monopoly enforcement is about consumers.
                                    C This user is from outside of this forum
                                    C This user is from outside of this forum
                                    colesloth@discuss.tchncs.de
                                    wrote last edited by
                                    #132
                                    It's about consumers by making sure there's competition.
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                                    • ? Guest
                                      Sounds like it's time to play through the free games I got before epic folds like a card table and revoked my access to them. In a sane world, the library could host the people's digital store fronts with no cuts taken from the revenue. It is pur culture, we should preserve it.
                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.uk
                                      wrote last edited by
                                      #133
                                      As long as Fortnite prints money, Tim gets to cosplay as a consumer crusader. I think both Steam and Epic will let you generate codes to sell your game yourself, but this will attract a shit load of fraudulent credit card sales, and it's pretty much not worth doing.
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                                      • ? Guest
                                        It s a good start ngl. What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil? There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.
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                                        Guest
                                        wrote last edited by
                                        #134
                                        That would require having a platform worth something. Currently, they sank millions into the community - but in the wrong way. The client still lacks basic features and yet they spend money to buy exclusivity. Fuck them, they don't deserve shit - praise or money.
                                        ? 1 Reply Last reply
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                                        • ? Guest
                                          Can I like and dislike a comment at the same time?
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                                          Guest
                                          wrote last edited by
                                          #135
                                          Am just gonna like yours to show my split opinion.
                                          1 Reply Last reply
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