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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • ? Guest
    Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
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    Guest
    wrote last edited by
    #126
    But it's the year of... Oh no. Rly? 😞
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    • ? Guest
      Epic can even beat them if they just improved their store, but they would rather fight other stores so that it would be worse for everyone.
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      vitorobles@lemmy.today
      wrote last edited by
      #127
      It's more than the store they need to improve. They're not just playing catch-up either.
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      • ? Guest
        Couldn't you just like... sell those stolen gift cards on G2A, Kinguin and such instead? You wouldn't have the 100 euro posting game fee + needing to have it checked and such.
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        Guest
        wrote last edited by
        #128
        I’m not talking about stolen gift cards. The goal of money laundering is to move dirty cash from the criminal underworld into lawful society. Selling stolen gift cards on G2A doesn’t help with that. You want to create proof for the tax man that the money you earn comes from a legitimate source. If you sell stolen gift card you don’t have a paper trail for where you have sourced those cards. It’s suspicious. If you buy gift cards with your dirty cash at a store and then pretend to be a customer by buying your own game you have created a money paper trail for the tax man since your earnings will come from Valve with receipts and all and you don’t have to proof where your “customers” have bought those gift cards. And then once that money is taxed that money is earned legitimately. You could buy stolen gift cards from another criminal but good chance stores report to their supplier if a batch of cards is stolen and then it gets reported to Valve. And Valve knows which numbers those are. If they see a game getting bought with cards from the same stolen batches and have almost no other sales there is a chance the game gets flagged automatically by their systems and they probably report it to the authorities.
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        • ? Guest
          It's not about how easy it is to compile, my first point was literally that they actively maintain an engine for Linux. The install base is too low right now. Hopefully as our numbers grow we'll have enough market impact to warrant pushing other store fronts. Fortnite is great for Epic, but their debacle with Apple kind of proved that one popular game isn't enough to push the public off one store front onto another.
          woelkchen@lemmy.worldW This user is from outside of this forum
          woelkchen@lemmy.worldW This user is from outside of this forum
          woelkchen@lemmy.world
          wrote last edited by
          #129
          > It’s not about how easy it is to compile But it is. It is what defines the cost of supporting a platform. > The install base is too low right now. The installed base of Switch2 is 0% right now.
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          • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
            This post did not contain any content.
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            Guest
            wrote last edited by
            #130
            It s a good start ngl. What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil? There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.
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            • ? Guest
              20% is still way too fucking high for little more than just hosting the games.
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              colesloth@discuss.tchncs.de
              wrote last edited by
              #131
              The hosting part is like the smallest portion of what valve does.
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              • ? Guest
                > Do you think GOG and Epic Games want Steam Nobody gives a shit what they want. Monopoly enforcement is about consumers.
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                colesloth@discuss.tchncs.de
                wrote last edited by
                #132
                It's about consumers by making sure there's competition.
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                • ? Guest
                  Sounds like it's time to play through the free games I got before epic folds like a card table and revoked my access to them. In a sane world, the library could host the people's digital store fronts with no cuts taken from the revenue. It is pur culture, we should preserve it.
                  blackmist@feddit.ukB This user is from outside of this forum
                  blackmist@feddit.ukB This user is from outside of this forum
                  blackmist@feddit.uk
                  wrote last edited by
                  #133
                  As long as Fortnite prints money, Tim gets to cosplay as a consumer crusader. I think both Steam and Epic will let you generate codes to sell your game yourself, but this will attract a shit load of fraudulent credit card sales, and it's pretty much not worth doing.
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                  • ? Guest
                    It s a good start ngl. What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil? There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.
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                    Guest
                    wrote last edited by
                    #134
                    That would require having a platform worth something. Currently, they sank millions into the community - but in the wrong way. The client still lacks basic features and yet they spend money to buy exclusivity. Fuck them, they don't deserve shit - praise or money.
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                    • ? Guest
                      Can I like and dislike a comment at the same time?
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                      Guest
                      wrote last edited by
                      #135
                      Am just gonna like yours to show my split opinion.
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                      • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                        Guest
                        wrote last edited by
                        #136
                        Good for them, but until EGS starts being more pro- *consumer*, I'm spending a cent there
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                        • ? Guest
                          That would require having a platform worth something. Currently, they sank millions into the community - but in the wrong way. The client still lacks basic features and yet they spend money to buy exclusivity. Fuck them, they don't deserve shit - praise or money.
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                          Guest
                          wrote last edited by
                          #137
                          I agree with this. What would make people jump from an evil corporation abusing its users and creators to another evil corporation abusing its users and creators.
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                          • Something Burger 🍔S Something Burger 🍔
                            Steam is a monopoly because it is the only one of these platforms to actually be good.
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                            P This user is from outside of this forum
                            pyre@lemmy.world
                            wrote last edited by
                            #138
                            no, it's because they had about a decade head start. you think steam started the way it is now? it started as a launcher for steam games and it was worse than ubisoft's launcher.
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                            • MudManM MudMan
                              But nobody is complaining about Steam OS having a monopoly on PC OSs, the issue is with Steam having control of the PC gaming market. I am exhausted by humanity's ongoing inability to hold more than one idea in their heads at once. The world isn't made of good guys that play for your team and bad guys that play for the other team. Can people be adults for one moment at some point this century? Holy crap. Steam can ABSOLUTELY have a dominant position in one market while attempting to erode a competitor's dominant position in another market. Microsoft has a dominant position in the OS market that *should* be eroded by both competitors and regulators. That dominant position includes having about 75% of the PC OS market. Steam has about 80% of the PC digital distribution market for new releases. One of those facts isn't tolerable just because you've decided to make supporting a specific alternative in the OS market your entire personality. That's not how that works. Microsoft should be held back from the areas where it has dominance (and that includes keeping them on a very tight leash when it comes to aggregating more studios under their gaming division) and Steam should be kept on a tight leash when it comes to their dominant position on the gaming digital distribution space. Ideally by having other competitors not only survive but thrive and grow to prevent regulators having to intervene in the first place. Those two ideas are, in fact, entirely consistent with each other with no contradiction. I am imploring social media dwellers to stop treating every issue as a football match or get off the Internet.
                              woelkchen@lemmy.worldW This user is from outside of this forum
                              woelkchen@lemmy.worldW This user is from outside of this forum
                              woelkchen@lemmy.world
                              wrote last edited by
                              #139
                              > Steam has about 80% of the PC digital distribution market for new releases. So it is a bad thing now that Steam makes new releases more discoverable than the other storefronts that have a larger installed base than Steam? Microsoft's store has a close to 100% penetration of home installation of Windows 10 and newer. Opening Microsoft Store: Boom, top spots for Microsofts properties (Activision Blizzard sale, Minecraft, Candy Crush). ![](https://lemmy.world/pictrs/image/39113785-8841-42fc-9372-6317d58a5b65.png) Switching to the Games tab: PC Game Pass, more Activision Blizzard sale, COD Black Ops 6 with a dedicated banner, more Minecraft, more Candy Crush. ![](https://lemmy.world/pictrs/image/c2886d26-7533-43bd-bd88-998c66a712f5.png) Visiting one of Microsoft's other game stores, Battle.net: 100% Microsoft exclusive. Not just Blizzard games but Doom, Avowed, Sea of Thieves, PC GamePass. That's unregulated Microsoft on full display. Not a single 3rd party game even available but the rest of the Microsoft catalogue integrated after the takeover of Activision Blizzard. ![](https://lemmy.world/pictrs/image/2262ea46-b28e-4b8b-93b2-cc79146ee502.png) Compare that to Steam: Huge banner advertising the sale promotion of EA. ![](https://lemmy.world/pictrs/image/ab02617d-f360-4e87-ac55-7e5250c0dc8f.png) Scrolling a bit further down, Microsoft games advertised, some convention for narrative games. ![](https://lemmy.world/pictrs/image/eeac28e0-4242-4fd1-bfa5-466298f5d3a7.png) Nobody but Microsoft and Epic are to blame for their huge installed bases not converting to sales of 3rd party games. Mostly advertising their own properties and paid exclusives. All your emotional outbursts do not change facts.
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                              • P pyre@lemmy.world
                                no, it's because they had about a decade head start. you think steam started the way it is now? it started as a launcher for steam games and it was worse than ubisoft's launcher.
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                                Guest
                                wrote last edited by
                                #140
                                Also, folks fucking hated it at the jump. Whats wild to me is that Epic *could* factor in all the lessons Steam learned over near two decades resulting in a relatively equal product, but instead... doesn't.
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                                • ? Guest
                                  Also, folks fucking hated it at the jump. Whats wild to me is that Epic *could* factor in all the lessons Steam learned over near two decades resulting in a relatively equal product, but instead... doesn't.
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                                  pyre@lemmy.world
                                  wrote last edited by
                                  #141
                                  eh it's currently second only to steam imo. and don't come at me with gog galaxy, it's absolutely awful, and feels like it's also abandoned.
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                                  • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                                    Guest
                                    wrote last edited by
                                    #142
                                    fuck apple and their customers btw
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                                    • R rusty@lemmy.ca
                                      I would rather buy a game on steam, or better yet on gog, than giving my money to a company that is trying to make store exclusive games a thing.
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                                      Guest
                                      wrote last edited by
                                      #143
                                      Eventhough I adore GOG, they really need to step up their linux support, which is non-existent
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                                      • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                                        Guest
                                        wrote last edited by
                                        #144
                                        Because they have to, because their store is based in bribing developers for artificial exclusivity in an attempt to hurt Valve for proving that Pig Swiney was a moron a decade ago when he said PC gaming was dead. This is all a vain attempt by a man child to get back at Gabe, and it’s abso fucking lutely a hilarious delight what an abject failure it all is. Garbage store with no customer services struggles and burns money, because that’s what’s lazy customer fucking cash grabs should do - burn. Fuck epic, fuck Swiney, and fuck you if you defend them.
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                                        • U unexposedhazard@discuss.tchncs.de
                                          I dont think the curve would look like this without valves efforts to push linux, so i am a bit forgiving when it comes to them wanting money to do random research and development. So far they have always been making cool stuff with that money. ![](https://uploads.golmedia.net/uploads/articles/article_media/18948689121746196932gol1.png)
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                                          Guest
                                          wrote last edited by
                                          #145
                                          They’re constantly making cool, free shit for gamers because valve at its core is a company of gamers - they happen to make a shit ton of money because their passion for gaming ended up delivering a superior product, but it’s that passion that keeps them at the top. Look at remote play together and family sharing - neither of those concepts help valve sell more games… if anything, they reduce the number of games sold (ie, their entire profit model), but they’re great ideas that make sense… so they spent a bunch of the companies time and money developing them. Epic will forever be garbage as long as it’s only goal is to dick with steam… and it will always fail because they’re treating steam like a greedy corporation when really, it’s just a bunch of passionate gamers building the toys they wish they had when they were kids.
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