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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
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Valve is private and already takes a 30% cut. It's not possible for valve OR epic to enshit according to the definition of the word.> Valve is private and already takes a 30% cut. Yes. That is rather high, but AFAIK the same on Xbox, PlayStation and GOG. Itch.io is on 10%. > It's not possible for valve OR epic to enshit according to the definition of the word. What do you mean by that? Enshittyfication is when companies try to offer a good platform first to reach many content producers and consumers and then, once the consumers and producers depend on the platform, it goes bad for them in order to favor profits of the company owners or stakeholders. Just because a company is private, it can still change to favor short term money extractions from all their customers.
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Because they have to, because their store is based in bribing developers for artificial exclusivity in an attempt to hurt Valve for proving that Pig Swiney was a moron a decade ago when he said PC gaming was dead. This is all a vain attempt by a man child to get back at Gabe, and it’s abso fucking lutely a hilarious delight what an abject failure it all is. Garbage store with no customer services struggles and burns money, because that’s what’s lazy customer fucking cash grabs should do - burn. Fuck epic, fuck Swiney, and fuck you if you defend them.
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I would rather buy a game on steam, or better yet on gog, than giving my money to a company that is trying to make store exclusive games a thing.Wait, I'm confused. The article is about how Epic *won't* take a cut to a point. Surely, you're not giving money to Epic if you buy the game on EGS?
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Care to elaborate further on specific events or even just link some articles for a lazy bones like me? (I only get free games from epic and then never play them)
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In this thread a bunch of monopolists tell epic to fuck off so they can keep feeding a monopoly that licenses drm keys to them.
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Correct, nobody can predict the future with accuracy.
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I mean, yeah. You sorta figured out competition in marketplaces. Hey, I'm a social democrat. I'm all for intervening in markets, but for commodity entertainment products competition works pretty well, as you just explained.but no, steam has maintained its 30% cut *since its inception* do you know the rate publishers like EA demand? 50%. EA is just pissed valve is a better and more reasonable publisher than they are. so long as EA and other publishers exist and are taking a bigger cut than valve. I'm happy to give valve a pass atm at the better option.
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but no, steam has maintained its 30% cut *since its inception* do you know the rate publishers like EA demand? 50%. EA is just pissed valve is a better and more reasonable publisher than they are. so long as EA and other publishers exist and are taking a bigger cut than valve. I'm happy to give valve a pass atm at the better option.You are mistaking publishing for distribution. Publishing is not distribution.
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*smile* the whole point of publishers back in the day before the internet *was* distribution and marketing. no I am not mistaking one for the other.No, you absolutely are. Publishers will typically pay for retail manufacturing costs (so printing, boxing and shipping), but that's not the same as digital distribution. Digital distribution doesn't map to shipping game boxes, it maps to retail. Which is why games on Steam have deals with publishers, NOT with Valve.
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In this thread a bunch of monopolists tell epic to fuck off so they can keep feeding a monopoly that licenses drm keys to them.
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Wait, I'm confused. The article is about how Epic *won't* take a cut to a point. Surely, you're not giving money to Epic if you buy the game on EGS?
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And steam doesn't do it at all. One approach is objectively better for the little guys than the other.
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Are they? Interesting word definitions here.