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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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    Guest
    wrote last edited by
    #25
    Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
    MudManM ? 2 Replies Last reply
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    • ? Guest
      They’re so desperate to make their store front a thing 😂
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      Guest
      wrote last edited by
      #26
      It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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      • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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        Guest
        wrote last edited by
        #27
        Can epic stop the virtue signaling?
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        • ? Guest
          It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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          Guest
          wrote last edited by
          #28
          Screwed over is what they get
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          • ? Guest
            It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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            Guest
            wrote last edited by
            #29
            Games that need a third party app to run on Linux
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            • ? Guest
              I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.
              K This user is from outside of this forum
              K This user is from outside of this forum
              kecessa@sh.itjust.works
              wrote last edited by
              #30
              They actually take the time to approve the games coming to their store, unlike Valve...
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              • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                bitwolf
                wrote last edited by
                #31
                The desperation looks good on you Epic
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                • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                  This post did not contain any content.
                  Cid ViciousC This user is from outside of this forum
                  Cid ViciousC This user is from outside of this forum
                  Cid Vicious
                  wrote last edited by
                  #32
                  So what does Steam's revenue share look like in comparison?
                  ? 1 Reply Last reply
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                  • ? Guest
                    Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
                    MudManM This user is from outside of this forum
                    MudManM This user is from outside of this forum
                    MudMan
                    wrote last edited by
                    #33
                    You have given money laundering via making terrible games a suspicious amount of thought. I mean, one could argue that this is on Steam to manage, and that the way to manage it shouldn't be "we'll just keep 30%". It was Steam who spent an inordinate amount of effort and terrible half-assed attempts automating game curation so they could have fewer people looking at approving games the way other first parties do. If Valve wants to Uberify game distribution they have an onus on moderation and on protecting the developers using their platform. But that's irrelevant because nobody needs them to lower their cut to 0%. 20% would be great. 10% would be fantastic. Flipping the current order of things to give more money back to smaller games and keep more money from bigger games would be more than good enough. Whatever arbitrary bar you think would stop this entirely imaginary scheme they could meet and it'd still be an improvement. Hell, I have never laundered money, but from what I hear out there 30% may not be enough to put a stop to that. That may be a decent return for some squeaky clean money out of Unreal asset flips. Should Valve set their cut to 50%? You know, in the interest of international security? That was a serious reach, friend.
                    ? 1 Reply Last reply
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                    • ? Guest
                      Eh, I've mostly moved over to Godot for actual game making
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                      Guest
                      wrote last edited by
                      #34
                      This is for the store, not the engine.
                      1 Reply Last reply
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                      • ? Guest
                        It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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                        Guest
                        wrote last edited by
                        #35
                        I just deny the existence of any game that is an Epic Games exclusive title.
                        1 Reply Last reply
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                        • ? Guest
                          Do they officially support Linux yet? No heroic doesn't count.
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                          Guest
                          wrote last edited by
                          #36
                          Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
                          rmdebarc_5@sh.itjust.worksR ? woelkchen@lemmy.worldW ? ? 5 Replies Last reply
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                          • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                            Guest
                            wrote last edited by
                            #37
                            I have to give it to Valve, their marketing team is *really* good.
                            ? ? 2 Replies Last reply
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                            • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                              Guest
                              wrote last edited by
                              #38
                              Unreal Engine could've got us, like, Unreal Tournament. It almost did, in fact, it a little. Die in eternal fire Epic
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                              • Cid ViciousC Cid Vicious
                                So what does Steam's revenue share look like in comparison?
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                                Guest
                                wrote last edited by
                                #39
                                Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales. Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
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                                • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                                  Guest
                                  wrote last edited by
                                  #40
                                  Oh yeah. I forgot I have an Epic account.
                                  1 Reply Last reply
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                                  • U unexposedhazard@discuss.tchncs.de
                                    Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
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                                    wrote last edited by
                                    #41
                                    Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.
                                    ? ? MudManM 3 Replies Last reply
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                                      Guest
                                      wrote last edited by
                                      #42
                                      > I definitely want Steam to lose some market share I want them to have *some* competition...
                                      MudManM 1 Reply Last reply
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                                      • ? Guest
                                        > I definitely want Steam to lose some market share I want them to have *some* competition...
                                        MudManM This user is from outside of this forum
                                        MudManM This user is from outside of this forum
                                        MudMan
                                        wrote last edited by
                                        #43
                                        Yeah. I mean, same thing. The point is you ideally want multiple players in the PC market competing with each other on features and approach that are all viable, sustainable and give users and developers a better deal as middlemen. I don't want Steam to go away, it's an insanely good client and a great piece of software. But I don't want every game having to be on Steam no matter what and only doing GoG or Epic or Xbox if they are being given a deal or for ideological reasons.
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                                        • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                                          ilikeboobies@lemmy.ca
                                          wrote last edited by
                                          #44
                                          This goes along with their 0% engine fees
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