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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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    Guest
    wrote last edited by
    #73
    How many layoffs does that take? /s
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    • ? Guest
      Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
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      Guest
      wrote last edited by
      #74
      2 is only true because they refuse to support it, and it's going to be great to see them walk back everything they said once it's too late. More handhelds are going to launch with official steamOS support, and a new batch of steam machines will come eventually, with a much better support. In the same way they tell how to side load an apk in android, they can could tell you how to install heroic on the deck. Hell, through 10-20 K to heroic and they will make it for you simple.
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        cancermancer@sh.itjust.works
        wrote last edited by
        #75
        GOG and Itch are both great services. Epic is run by a psychopath and working hard to create the walled garden they themselves have been railing against. That's why EGS can go to hell but I'll gladly buy from the others.
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          wrote last edited by
          #76
          From the POV of steam, you want the big releases to happen on your platform and take your cut even if its a bit smaller. In the end people change platforms for the big releases. Its the main reason I haven't fully switched to GOG yet, it doesn't have the major releases I want (or gets them late like Kingdom Come Deliverance 2). You can spread idealism, but I rather stay realistic.
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          • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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            linktank@lemmy.today
            wrote last edited by
            #77
            And yet, still, they can go fuck themselves.
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            • ? Guest
              Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
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              Guest
              wrote last edited by
              #78
              Couldn't you just like... sell those stolen gift cards on G2A, Kinguin and such instead? You wouldn't have the 100 euro posting game fee + needing to have it checked and such.
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              • C colesloth@discuss.tchncs.de
                Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. But if they drop their rates they get accused of being anticompetitive and monopolistic. So if they do something similar like Epic, they'll go back to using their monopoly over the market to keep competitors down.
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                Guest
                wrote last edited by
                #79
                > Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. ...those are not different sides? The only reason they can charge such absurd rates is because of their position in the marketplace.
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                • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                  qarbone@lemmy.world
                  wrote last edited by
                  #80
                  How are they affording this? It can't be a sustainable model, right?
                  ampersandrew@lemmy.worldA ? ? 3 Replies Last reply
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                  • Q qarbone@lemmy.world
                    How are they affording this? It can't be a sustainable model, right?
                    ampersandrew@lemmy.worldA This user is from outside of this forum
                    ampersandrew@lemmy.worldA This user is from outside of this forum
                    ampersandrew@lemmy.world
                    wrote last edited by
                    #81
                    Fortnite, and it's not. The store loses them hundreds of millions of dollars per year.
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                    • MudManM MudMan
                      Yeah. And that's a fantastic showcase of the bar you need to hit to not be effectively toiling in the Steam mines. Assassin's Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. It takes being *significantly bigger than the entire Epic store* to even consider not doing Steam on PC. And none of those is even close to having a viable platform for third party releases outside of Epic, which is perhaps the last one standing on that front and currently not managing to get a foothold. And judging by the rabid fanboy backlash anytime they try to do something nice to attract devs, not even finding a path towards one at any point in the future, either. That's a bad look for competition on the PC market. There aren't that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.
                      woelkchen@lemmy.worldW This user is from outside of this forum
                      woelkchen@lemmy.worldW This user is from outside of this forum
                      woelkchen@lemmy.world
                      wrote last edited by
                      #82
                      > Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. They don't have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft's own is to keep the watchdogs away. Also, none of the franchises are exclusive to Steam, so Steam has no monopoly. > It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be "significantly bigger than the entire Epic store". Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS. What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable. Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don't. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.
                      MudManM 1 Reply Last reply
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                      • ampersandrew@lemmy.worldA ampersandrew@lemmy.world
                        Fortnite, and it's not. The store loses them hundreds of millions of dollars per year.
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                        qarbone@lemmy.world
                        wrote last edited by
                        #83
                        That's the kind of competition I want. Not a plucky newcomer with fresh ideas, but an industry titan able to burn more money than some companies ever see in an attempt to undercut the competition. They surely aren't factoring this as a deficit to recoup when they pull a massive reversal after securing market dominance. That's never happened in the history of capitalism. Epic can huff my huffables.
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                        • ? Guest
                          > Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. ...those are not different sides? The only reason they can charge such absurd rates is because of their position in the marketplace.
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                          colesloth@discuss.tchncs.de
                          wrote last edited by
                          #84
                          What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.
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                          • C colesloth@discuss.tchncs.de
                            What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.
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                            Guest
                            wrote last edited by
                            #85
                            > What they had been charging was about what other stores have been charging It's not what Epic charges. > Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? No one would care if they were a monopoly and also charged less than everyone else. Pretty much every monopoly discussion revolves almost entirely around their absurd commission rates.
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                            • MudManM MudMan
                              Sure. They also chose not to have their own layer of controller translation or their own game recording backend. Linux is 2% of the market even on Steam with official support. DRM-free means DRM-free for everybody. I would like more official Linux support, but I'll take good unofficial support in the meantime. There's no workaround for monpolistic positions or mandatory DRM-free policies.
                              woelkchen@lemmy.worldW This user is from outside of this forum
                              woelkchen@lemmy.worldW This user is from outside of this forum
                              woelkchen@lemmy.world
                              wrote last edited by
                              #86
                              > I’ll take good unofficial support in the meantime. And that unofficial support is brought to you by Valve's contributions to Wine, DXVK, RADV, LibSDL,... > There’s no workaround for monpolistic positions Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that's almost exclusively Valve.
                              MudManM 1 Reply Last reply
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                              • ? Guest
                                Do they even have one? I thought it's rare situation when the product speaks for itself.
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                                dragontypewyvern@midwest.social
                                wrote last edited by
                                #87
                                I assume they mostly just do Steam sale and store organization stuff these days
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                                • Q qarbone@lemmy.world
                                  How are they affording this? It can't be a sustainable model, right?
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                                  Guest
                                  wrote last edited by
                                  #88
                                  Easy. On EGS most games don't sell at all, so 0% of $0 is still $0. They get most of their money from Fortnite.
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                                  • ? Guest
                                    Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales. Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
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                                    Guest
                                    wrote last edited by
                                    #89
                                    Plus steam input, remote play, play together, trophies, hell there's a whole API for you to use to make your game multiplayer and have it integrate with steam friends easily. So much built in for devs lives to be easier.
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                                    • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                                      This post did not contain any content.
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                                      mindbleach@sh.itjust.works
                                      wrote last edited by
                                      #90
                                      ... and it still won't dent Steam's de-facto monopoly.
                                      R 1 Reply Last reply
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                                      • woelkchen@lemmy.worldW woelkchen@lemmy.world
                                        > I’ll take good unofficial support in the meantime. And that unofficial support is brought to you by Valve's contributions to Wine, DXVK, RADV, LibSDL,... > There’s no workaround for monpolistic positions Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that's almost exclusively Valve.
                                        MudManM This user is from outside of this forum
                                        MudManM This user is from outside of this forum
                                        MudMan
                                        wrote last edited by
                                        #91
                                        I mean, cool. I don't need Valve to be a moustache-twirling cartoon villain to not like them having a monopolistic position. They make a great platform, I generally like their hardware and, much as it is a byproduct of them trying to cut Microsoft out of the loop, I think it's great that they are basing their efforts on Linux. They still shouldn't become the sole platform for PC gaming and that means they should lose some market share, though. You really, really, really don't need to pick a side between multibillion dollar corporations and support it like it's a sports team.
                                        woelkchen@lemmy.worldW 1 Reply Last reply
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                                        • C colesloth@discuss.tchncs.de
                                          What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.
                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
                                          mindbleach@sh.itjust.works
                                          wrote last edited by
                                          #92
                                          > What they had been charging was about what other stores have been charging. When they have absolute monopoly. Nintendo charges that much because only Nintendo provides Switch software. Microsoft charges that much because only Microsoft provides Xbox software. Sony charges that much because only Sony provides Playstation software. Apple charges that much because only Apple provides iOS software... despite the EU's best efforts. Steam and Android act like they're the only store that matters, for their platform. And it works. Because they are.
                                          C 1 Reply Last reply
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