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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • C colesloth@discuss.tchncs.de
    What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.
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    Guest
    wrote last edited by
    #85
    > What they had been charging was about what other stores have been charging It's not what Epic charges. > Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? No one would care if they were a monopoly and also charged less than everyone else. Pretty much every monopoly discussion revolves almost entirely around their absurd commission rates.
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    • MudManM MudMan
      Sure. They also chose not to have their own layer of controller translation or their own game recording backend. Linux is 2% of the market even on Steam with official support. DRM-free means DRM-free for everybody. I would like more official Linux support, but I'll take good unofficial support in the meantime. There's no workaround for monpolistic positions or mandatory DRM-free policies.
      woelkchen@lemmy.worldW This user is from outside of this forum
      woelkchen@lemmy.worldW This user is from outside of this forum
      woelkchen@lemmy.world
      wrote last edited by
      #86
      > I’ll take good unofficial support in the meantime. And that unofficial support is brought to you by Valve's contributions to Wine, DXVK, RADV, LibSDL,... > There’s no workaround for monpolistic positions Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that's almost exclusively Valve.
      MudManM 1 Reply Last reply
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      • ? Guest
        Do they even have one? I thought it's rare situation when the product speaks for itself.
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        dragontypewyvern@midwest.social
        wrote last edited by
        #87
        I assume they mostly just do Steam sale and store organization stuff these days
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        • Q qarbone@lemmy.world
          How are they affording this? It can't be a sustainable model, right?
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          Guest
          wrote last edited by
          #88
          Easy. On EGS most games don't sell at all, so 0% of $0 is still $0. They get most of their money from Fortnite.
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          • ? Guest
            Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales. Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
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            Guest
            wrote last edited by
            #89
            Plus steam input, remote play, play together, trophies, hell there's a whole API for you to use to make your game multiplayer and have it integrate with steam friends easily. So much built in for devs lives to be easier.
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            • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
              This post did not contain any content.
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              mindbleach@sh.itjust.works
              wrote last edited by
              #90
              ... and it still won't dent Steam's de-facto monopoly.
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              • woelkchen@lemmy.worldW woelkchen@lemmy.world
                > I’ll take good unofficial support in the meantime. And that unofficial support is brought to you by Valve's contributions to Wine, DXVK, RADV, LibSDL,... > There’s no workaround for monpolistic positions Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that's almost exclusively Valve.
                MudManM This user is from outside of this forum
                MudManM This user is from outside of this forum
                MudMan
                wrote last edited by
                #91
                I mean, cool. I don't need Valve to be a moustache-twirling cartoon villain to not like them having a monopolistic position. They make a great platform, I generally like their hardware and, much as it is a byproduct of them trying to cut Microsoft out of the loop, I think it's great that they are basing their efforts on Linux. They still shouldn't become the sole platform for PC gaming and that means they should lose some market share, though. You really, really, really don't need to pick a side between multibillion dollar corporations and support it like it's a sports team.
                woelkchen@lemmy.worldW 1 Reply Last reply
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                • C colesloth@discuss.tchncs.de
                  What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.
                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  mindbleach@sh.itjust.works
                  wrote last edited by
                  #92
                  > What they had been charging was about what other stores have been charging. When they have absolute monopoly. Nintendo charges that much because only Nintendo provides Switch software. Microsoft charges that much because only Microsoft provides Xbox software. Sony charges that much because only Sony provides Playstation software. Apple charges that much because only Apple provides iOS software... despite the EU's best efforts. Steam and Android act like they're the only store that matters, for their platform. And it works. Because they are.
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                  • woelkchen@lemmy.worldW woelkchen@lemmy.world
                    > Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. They don't have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft's own is to keep the watchdogs away. Also, none of the franchises are exclusive to Steam, so Steam has no monopoly. > It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be "significantly bigger than the entire Epic store". Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS. What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable. Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don't. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.
                    MudManM This user is from outside of this forum
                    MudManM This user is from outside of this forum
                    MudMan
                    wrote last edited by
                    #93
                    Oh, yeah, they have to. All of those examples are from publishers that tried to have their own platforms and then could not sustain that option and had to come back to the Steam platform. So they're not big enough. As for Fortnite being bigger than EGS... well, yeah, it is. So much so that Epic themselves report on the two separately. And Fortnite makes more money than every other game in there. 10 Bn for Steam revenue this year, by the way. They are the only thing growing in the space. Everything else pulling money is aging games, 5-10 years old, that have a fossilized playerbase mobile-style. The money flows to Valve because Valve doesn't need to make ANY games at all, pay for exclusives or do anything else. Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow.
                    woelkchen@lemmy.worldW 1 Reply Last reply
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                    • MudManM MudMan
                      I mean, cool. I don't need Valve to be a moustache-twirling cartoon villain to not like them having a monopolistic position. They make a great platform, I generally like their hardware and, much as it is a byproduct of them trying to cut Microsoft out of the loop, I think it's great that they are basing their efforts on Linux. They still shouldn't become the sole platform for PC gaming and that means they should lose some market share, though. You really, really, really don't need to pick a side between multibillion dollar corporations and support it like it's a sports team.
                      woelkchen@lemmy.worldW This user is from outside of this forum
                      woelkchen@lemmy.worldW This user is from outside of this forum
                      woelkchen@lemmy.world
                      wrote last edited by
                      #94
                      > They still shouldn’t become the sole platform for PC gaming and that means they should lose some market share, though. So CD Project should take a tiny fraction of their massive Cyberpunk earnings and make GOG Galaxy with Proton integration available on Linux. > You really, really, really don’t need to pick a side between multibillion dollar corporations and support it like it’s a sports team. No, it has nothing to do with sports. Picking the vendor that invests into making an open source alternative to Windows viable is pure egoism. Their contributions will have a positive effect long into the future of PC gaming.
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                      • ? Guest
                        Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.
                        MudManM This user is from outside of this forum
                        MudManM This user is from outside of this forum
                        MudMan
                        wrote last edited by
                        #95
                        I mean, yeah. You sorta figured out competition in marketplaces. Hey, I'm a social democrat. I'm all for intervening in markets, but for commodity entertainment products competition works pretty well, as you just explained.
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                        • ? Guest
                          *"Bite my shiny metal ass, penguins!"* ~ Epic CEO ^(paraphrased)^
                          _cryptagion [he/him]_ This user is from outside of this forum
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                          _cryptagion [he/him]
                          wrote last edited by
                          #96
                          GOG also doesn't support Linux. And I'm not gonna hold that against Epic if I don't hold it against GOG.
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                          • ? Guest
                            Do they officially support Linux yet? No heroic doesn't count.
                            woelkchen@lemmy.worldW This user is from outside of this forum
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                            woelkchen@lemmy.world
                            wrote last edited by
                            #97
                            > Do they officially support Linux yet? Unreal Engine has official Linux support since ages. Unreal Engine running on Red Hat Enterprise Linux is what movie CGI creators often use these days. It's a highly lucrative market they're not going to give up. Epic Online Services supports Linux as well: https://dev.epicgames.com/docs/epic-online-services/eos-get-started/platform-support ([which includes Easy Anti Cheat](https://onlineservices.epicgames.com/en-US/news/epic-online-services-launches-anti-cheat-support-for-linux-mac-and-steam-deck)) So when Fortnite and Rocket League have no Linux versions, it's just because of lack of will, not anything technological.
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                            • ampersandrew@lemmy.worldA ampersandrew@lemmy.world
                              Fortnite, and it's not. The store loses them hundreds of millions of dollars per year.
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                              piccolo@sh.itjust.works
                              wrote last edited by
                              #98
                              Dont they also get royalties from Unreal Engine?
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                              • Q qarbone@lemmy.world
                                How are they affording this? It can't be a sustainable model, right?
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                                Guest
                                wrote last edited by
                                #99
                                Here's the details on the financials https://newsletter.gamediscover.co/p/exclusive-the-numbers-behind-epics They'd been paying a fortune for other ways to get more titles which never panned out. Steam said fuck the little guys so they're trying to capitalize on that right now.
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                                • ? Guest
                                  Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
                                  woelkchen@lemmy.worldW This user is from outside of this forum
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                                  woelkchen@lemmy.world
                                  wrote last edited by
                                  #100
                                  > There is absolutely no reason for Epic to support Linux in anyway Except for the fact that their entire technology stack already supports it and making Linux versions of their games is a compilation step away. Their Tencent buddies at One-Notebook would surely make a OneXPlayer with EpicOS. "Comes with Fortnite and get free games each week". > They’ll never grow to the size of Steam, and that’s okay. EGS has a massive installed base because of Fortnite.
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                                  • MudManM MudMan
                                    Oh, yeah, they have to. All of those examples are from publishers that tried to have their own platforms and then could not sustain that option and had to come back to the Steam platform. So they're not big enough. As for Fortnite being bigger than EGS... well, yeah, it is. So much so that Epic themselves report on the two separately. And Fortnite makes more money than every other game in there. 10 Bn for Steam revenue this year, by the way. They are the only thing growing in the space. Everything else pulling money is aging games, 5-10 years old, that have a fossilized playerbase mobile-style. The money flows to Valve because Valve doesn't need to make ANY games at all, pay for exclusives or do anything else. Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow.
                                    woelkchen@lemmy.worldW This user is from outside of this forum
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                                    woelkchen@lemmy.world
                                    wrote last edited by
                                    #101
                                    > 10 Bn for Steam revenue this year, by the way. So still far off anything resembling >50% market share on PC. Good to know they're still not a monopoly. > The money flows to Valve because Valve doesn’t need to make ANY games at all, pay for exclusives or do anything else. So Valve is not engaging in any anti-competitive behaviour as well as pumping resources into Linux support to break the Windows hegemony? Great! > Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow. Yeah, these people are very strange. I mean, it's a fact that Microsoft is the convicted monopolist because of the grip Windows has on the industry, the same Microsoft that bought Minecraft, Bethesda, and Activision Blizzard King to become the world's single biggest games publisher and their Windows-exclusive PC GamePass is also growing (surely at least partially thanks to Microsoft "[continuing to misuse its Windows operating system monopoly](https://www.justice.gov/atr/complaint-us-v-microsoft-corp)" to promote their other services). And yet, there are people who put the sole Linux supporter in the same corner, as if that company had anything approaching Microsoft's market power. Not even the EU thought Valve was important enough. Microsoft, Apple, Google, ByteDance, and Meta are Digital Market Gatekeepers, not Valve.
                                    MudManM 1 Reply Last reply
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                                    • M mindbleach@sh.itjust.works
                                      ... and it still won't dent Steam's de-facto monopoly.
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                                      rusty@lemmy.ca
                                      wrote last edited by
                                      #102
                                      I would rather buy a game on steam, or better yet on gog, than giving my money to a company that is trying to make store exclusive games a thing.
                                      E ? G 3 Replies Last reply
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                                      • woelkchen@lemmy.worldW woelkchen@lemmy.world
                                        > There is absolutely no reason for Epic to support Linux in anyway Except for the fact that their entire technology stack already supports it and making Linux versions of their games is a compilation step away. Their Tencent buddies at One-Notebook would surely make a OneXPlayer with EpicOS. "Comes with Fortnite and get free games each week". > They’ll never grow to the size of Steam, and that’s okay. EGS has a massive installed base because of Fortnite.
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                                        Guest
                                        wrote last edited by
                                        #103
                                        It's not about how easy it is to compile, my first point was literally that they actively maintain an engine for Linux. The install base is too low right now. Hopefully as our numbers grow we'll have enough market impact to warrant pushing other store fronts. Fortnite is great for Epic, but their debacle with Apple kind of proved that one popular game isn't enough to push the public off one store front onto another.
                                        woelkchen@lemmy.worldW 1 Reply Last reply
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                                        • M mindbleach@sh.itjust.works
                                          > What they had been charging was about what other stores have been charging. When they have absolute monopoly. Nintendo charges that much because only Nintendo provides Switch software. Microsoft charges that much because only Microsoft provides Xbox software. Sony charges that much because only Sony provides Playstation software. Apple charges that much because only Apple provides iOS software... despite the EU's best efforts. Steam and Android act like they're the only store that matters, for their platform. And it works. Because they are.
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                                          colesloth@discuss.tchncs.de
                                          wrote last edited by
                                          #104
                                          Steams competitors are mostly GOG and Epic Games...
                                          1 Reply Last reply
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