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Pathfinder 2e stealth rules flow chart
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::: spoiler Transcription A flow chart with 4 states and multiple labelled arrows between them. The states are: * **Observed**: You can see it. Target might also be concealed (DC 5 Flat). * **Hidden**: You know where it is, but you can't see it. Can only take "Unobtrusive" actions. DC 11 to "guess the square" * **Undetected**: You do neot know where it is. DC 11 to "guess" * **Unnoticed**: You have no idea it is nearby On the left are various arrows resulting from "**Seek**: Perception using a *Sense* vs Stealth DC". From **Unnoticed**, needs at least Vague Sense. Success (S) goes to **Undetected**, critical success (CS) goes to **Hidden**. From **Undetected**, needs at least Imprecise Sense. S goes to **Hidden**, CS goes to **Observed**. From **Hidden**, needs at least Precise Sense. S goes to **Observed**. On the right are various other arrows, with single actions labelled: * **Hide**: Needs Cover (Not Lesser) or Concealment. Stealth (+cover bonus) vs Perception DC of each creature. * **Create a Diversion**: Deception vs Perception DC of each creature. Only lasts till end of your turn. Once used, creature gets +4 against this for 1 min * **Strike**: Resolve the strike, then become Observed. * **Sneak: Needs to end in cover or concealment. Move half speed. Stealth check at end (+cover if in cover the whole move) vs Percep DC of each creature. From **Observed**, make Hide/Create a Diversion. S leads to **Hidden**, Failure (F) leads back to **Observed**. From **Hidden** *or* **Undetected**, make Sneak check. S leads to **Undetected**, F leads to **Hidden**, Critical Failure (CF) leads to **Observed**. :::
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::: spoiler Transcription A flow chart with 4 states and multiple labelled arrows between them. The states are: * **Observed**: You can see it. Target might also be concealed (DC 5 Flat). * **Hidden**: You know where it is, but you can't see it. Can only take "Unobtrusive" actions. DC 11 to "guess the square" * **Undetected**: You do neot know where it is. DC 11 to "guess" * **Unnoticed**: You have no idea it is nearby On the left are various arrows resulting from "**Seek**: Perception using a *Sense* vs Stealth DC". From **Unnoticed**, needs at least Vague Sense. Success (S) goes to **Undetected**, critical success (CS) goes to **Hidden**. From **Undetected**, needs at least Imprecise Sense. S goes to **Hidden**, CS goes to **Observed**. From **Hidden**, needs at least Precise Sense. S goes to **Observed**. On the right are various other arrows, with single actions labelled: * **Hide**: Needs Cover (Not Lesser) or Concealment. Stealth (+cover bonus) vs Perception DC of each creature. * **Create a Diversion**: Deception vs Perception DC of each creature. Only lasts till end of your turn. Once used, creature gets +4 against this for 1 min * **Strike**: Resolve the strike, then become Observed. * **Sneak: Needs to end in cover or concealment. Move half speed. Stealth check at end (+cover if in cover the whole move) vs Percep DC of each creature. From **Observed**, make Hide/Create a Diversion. S leads to **Hidden**, Failure (F) leads back to **Observed**. From **Hidden** *or* **Undetected**, make Sneak check. S leads to **Undetected**, F leads to **Hidden**, Critical Failure (CF) leads to **Observed**. :::