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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

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rpgmemes
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    cannedtuna@lemmy.world
    wrote last edited by
    #20
    Prison wallet of holding
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    • ? Guest
      The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience. The first one is a strong no. I've never seen anyone who does a broken meta build do anything beyond ruin everyone's time and complain (or quit) if the DM reins them in at all.
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      Guest
      wrote last edited by
      #21
      >The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience. You mean like the [Legend of Poop McDinglefart](https://youtu.be/SjfxMaMpID0)?
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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        jjjalljs@ttrpg.network
        wrote last edited by
        #22
        Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters? I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
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        • ? Guest
          The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience. The first one is a strong no. I've never seen anyone who does a broken meta build do anything beyond ruin everyone's time and complain (or quit) if the DM reins them in at all.
          B This user is from outside of this forum
          B This user is from outside of this forum
          bob_lemon@feddit.org
          wrote last edited by
          #23
          The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is.
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          • ? Guest
            Thinking about my 3.5 gestalted murder hobo days
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            bob_lemon@feddit.org
            wrote last edited by
            #24
            To be fair, if the DM allows Gestalt, they deserve whatever you throw at them.
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            • J jjjalljs@ttrpg.network
              Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters? I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
              G This user is from outside of this forum
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              IndescribablySad@threads.net
              wrote last edited by
              #25
              In my experience, dr farts is the result of an overabundance of options and lack of foresight. They don’t know what it’d be like, so they try it. Giving players a silly character swap voucher, good for just one session per campaign, solves that. Similar deal for the overjuiced character. (Not usable during story boss encounters) Once people recognize that the boundaries are there to improve their experience, not detract from it, they usually follow the flow of the game and build on others’ characters. If they don’t, chairs are easy to fill.
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              • G IndescribablySad@threads.net
                So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”
                flicker@lemmy.dbzer0.comF This user is from outside of this forum
                flicker@lemmy.dbzer0.comF This user is from outside of this forum
                flicker@lemmy.dbzer0.com
                wrote last edited by
                #26
                Okay but *Armpits Esquire* has the kind of whimsy I love best.
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                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                  Guest
                  wrote last edited by
                  #27
                  Wait, the DM wants them to choose between the "two extremes" of "I will murder you" and "I will murder you"? Must be AD&D/2.0, NGL.
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                  • C cannedtuna@lemmy.world
                    Prison wallet of holding
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                    Guest
                    wrote last edited by
                    #28
                    Why adventure when you can be a mule?
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                    • B bob_lemon@feddit.org
                      To be fair, if the DM allows Gestalt, they deserve whatever you throw at them.
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                      Guest
                      wrote last edited by
                      #29
                      And you'd *better* expect them to throw the Gygax book atcha, in turn...
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                        Guest
                        wrote last edited by
                        #30
                        By chance, was the campaign setting based off a non-dnd fantasy novel? If so, I might've been your DM 🙂
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                        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                          I Cast Fist
                          wrote last edited by
                          #31
                          You just need access to ["Suggestion"](https://www.dndbeyond.com/spells/2619101-suggestion) spell for easy win on so many situations the DM will start raging real soon. That said, can I be a dragon, then?
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                          • B bob_lemon@feddit.org
                            The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is.
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                            Guest
                            wrote last edited by
                            #32
                            I’m into more listening to game. I’ve never actually laid one. Wouldn’t what you’re describing be pretty pointless. Like super inflation. Okay you’re a millionaire but bread is 1000 so does it really matter? A game where every character is doing 1500… how is that different from every character doing 15 damage gameplay wise? You can add as many zeros as you want but if we all have those extra zeros isn’t it essentially the same?
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                            • ? Guest
                              By chance, was the campaign setting based off a non-dnd fantasy novel? If so, I might've been your DM 🙂
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                              Guest
                              wrote last edited by
                              #33
                              Nope, it was based on one of the, I think, 3.5 one shots?
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                              • J jjjalljs@ttrpg.network
                                Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters? I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
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                                Guest
                                wrote last edited by
                                #34
                                If you're playing d&d for the combat alone, you're doing it wrong
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                                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                                  This post did not contain any content.
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                                  Guest
                                  wrote last edited by
                                  #35
                                  But I worked so hard on writing up the flatumancer subclass!
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                                  • ? Guest
                                    If you're playing d&d for the combat alone, you're doing it wrong
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                                    Guest
                                    wrote last edited by
                                    #36
                                    If you're playing D&D for not-the-combat you're doing it wrong, basically every other RPG system handles that better
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                                    • J jjjalljs@ttrpg.network
                                      Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters? I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
                                      ? Offline
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                                      Guest
                                      wrote last edited by
                                      #37
                                      Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock whose turns are pretty much always "I shoot the [x]", but everyone seems to be having a good time so I guess combat gameplay isn't really their bag, idk.
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                                      • A AwesomeLowlander
                                        Nah. Doctor Fart can do 1499 damage per turn by level 4.
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                                        Guest
                                        wrote last edited by
                                        #38
                                        Someone found the middle ground between the extremes
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                                        • ? Guest
                                          But I worked so hard on writing up the flatumancer subclass!
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                                          SkaveRat
                                          wrote last edited by
                                          #39
                                          It is a very strong class when you have a fire mage in your team
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