A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Guidelines
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This post did not contain any content.You just need access to ["Suggestion"](https://www.dndbeyond.com/spells/2619101-suggestion) spell for easy win on so many situations the DM will start raging real soon. That said, can I be a dragon, then?
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The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is.I’m into more listening to game. I’ve never actually laid one. Wouldn’t what you’re describing be pretty pointless. Like super inflation. Okay you’re a millionaire but bread is 1000 so does it really matter? A game where every character is doing 1500… how is that different from every character doing 15 damage gameplay wise? You can add as many zeros as you want but if we all have those extra zeros isn’t it essentially the same?
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By chance, was the campaign setting based off a non-dnd fantasy novel? If so, I might've been your DM

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Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters? I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
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Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters? I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock whose turns are pretty much always "I shoot the [x]", but everyone seems to be having a good time so I guess combat gameplay isn't really their bag, idk.
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Nah. Doctor Fart can do 1499 damage per turn by level 4.
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It is a very strong class when you have a fire mage in your team
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Prison wallet of holdingGenuine GenV character
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I’m sworn to carry your burdens
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I’m sworn to carry your burdensMFW ex quipped that out in *that* moment when my mind was fumbling to think of complex math problems, baseball commentary, "Margaret Thatcher on a cold day", etc. *for their benefit*.
Oh, the sparkle in their eyes was certainly telling, but I'm not sure if they expected it to work *quite* so well, or so immediately.
FAFO, I guess?
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You just need access to ["Suggestion"](https://www.dndbeyond.com/spells/2619101-suggestion) spell for easy win on so many situations the DM will start raging real soon. That said, can I be a dragon, then?
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This post did not contain any content.Dear DMs: if you take yourself too seriously, I will murder you.
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If you're playing D&D for not-the-combat you're doing it wrong, basically every other RPG system handles that betterI've had a lot of DND players, often people that exclusively play DND, tell me they like it that way. They like that there's basically no rules for conflict outside of combat. "Just talk it out" and "we're here to *role play* stop looking at your sheet". Personally, not my taste. If we're just going to "talk it out" I feel like we should write a book instead. That or actually rip out the stunted social rules in DND. That would help the annoying thing where the real life Sales Guy brings his whole personality into his 8 Cha Fighter. But I also think a lot of those people have never really played anything else, and like dnd's "barely any rules" better than whatever fantasy they're imagining. I like that games with working social rules can let someone who's shy or quiet play someone socially powerful, just like a physically weak person can play a strong barbarian.
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Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock whose turns are pretty much always "I shoot the [x]", but everyone seems to be having a good time so I guess combat gameplay isn't really their bag, idk.Rogue is worse. I played a rogue for a while and it didn't really deliver a great experience. Every combat was "I shoot, move, cunning action hide". Scouting was largely outclassed by the wizard's familiar, and even more so the pact of the chain familiar. Splitting the party is tedious and risky. One GM tried to make a system to abstract scouting- you'd make some checks and get information and maybe trouble. But that guy liked PbtA way more than me, and it clearly influenced his design, because pretty much every time you used this system something bad would happen. I don't play these games to be a fuck up. I want to be exceedingly competent in my niche. I guess some of that is up to individual GM style, but I think some of it is on the system itself.
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What are you going to do, fart on them?