A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Just don't
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[There are people here who've probably never seen the greatest review of the worst RPG of all time.](https://www.rpg.net/reviews/archive/14/14567.phtml) >There is no God, and the proof of this can be found in a .pdf file from Fatal Games.
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How about some RIFTS?I absolutely love the world(books) from rights. The system itself is.... Painful. Though playing Palladium RPG did help me to understand how it was supposed to be functional, in some ways anyway.
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Harping on rimworld, One of the most moddable games ever made, for the creator not understanding the depths of human sexuality is a little obtuse to say the least. There are a lot of things that people won't understand and there are so many mods to resolve this it seems silly to expect the creator to "get it". I've been around gay and trans people my entire life but I still don't think that I fully understand human sexuality or our cultural relationships with gender norms. Undoubtedly if I were to architect something like Rimworld I would get it wrong but I hope I would have the foresight to leave an amendment process so that it could be modded into fitting with people's understanding in the future.
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Roll for the pen. Also roll for the paper.Could you clarify your instructions? I'm smashing two small loafs of bread together but nothing's happening.
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[There are people here who've probably never seen the greatest review of the worst RPG of all time.](https://www.rpg.net/reviews/archive/14/14567.phtml) >There is no God, and the proof of this can be found in a .pdf file from Fatal Games.
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Could you clarify your instructions? I'm smashing two small loafs of bread together but nothing's happening.You nees to roll the rolls.
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[There are people here who've probably never seen the greatest review of the worst RPG of all time.](https://www.rpg.net/reviews/archive/14/14567.phtml) >There is no God, and the proof of this can be found in a .pdf file from Fatal Games.
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I was tragically born without any common fucking decency (or maybe this is from being an unsupervised child on the early internet) but I’ve also heard the game is just horribly bad and unfun from a game design perspective.
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I absolutely love the world(books) from rights. The system itself is.... Painful. Though playing Palladium RPG did help me to understand how it was supposed to be functional, in some ways anyway.Palladium was foundational to everything in RIFTS and it was clear the overlap was just supposed to be implied knowledge, especially from the later rulebooks.
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At this point I feel the rpg culture should be firmly separated again from the mainstream only to have the mainstream stand between itself and this kind of awfulness.
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I didn't even get into how the underlying system is abysmally bad even when you try to strip away all the gross shit. Like, stats are generated by rolling 10d100/10-1. Yes, you read that correctly. Then there are five derived attributes generated as an average of four base stats, so if something modifies a base stat you have to recalculate the derived stat, but then those derived stats also set things like your carry weight, so you have to recalculate that and... It's exhausting. Combat is atrocious. There are criticals, but they have no relation to each other, so you can cleave through someone's appendix and their belly button but leave everything in between untouched. Magic requires you to roll to see if you say the words correctly. The whole thing is an ungodly nightmare.
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>Magic requires you to roll to see if you say the words correctly. I hate this kind of realism for the sake of realismFATAL is, somehow, simultaneously a masterclass in realism for the sake of realism, and also the most unrealistic game ever made. There is a specific stat for how many words per minute you can speak, a stat for the longest word you know, and a stat for how far back your earliest memory is. But also, the system uses the concept of "humors" as something that actually has real-world effects, has the aforementioned critical system where you can crit individual organs but leave the surrounding organs unscathed, the ability to roll up a 4 year old with B-cups, and all kinds of other absolutely deranged nonsense that has no business whatsoever calling itself realistic. Oh, and if your character's intelligence is low enough, you get to roll to see if they have "R****d Strength". So that's great.
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FATAL is, somehow, simultaneously a masterclass in realism for the sake of realism, and also the most unrealistic game ever made. There is a specific stat for how many words per minute you can speak, a stat for the longest word you know, and a stat for how far back your earliest memory is. But also, the system uses the concept of "humors" as something that actually has real-world effects, has the aforementioned critical system where you can crit individual organs but leave the surrounding organs unscathed, the ability to roll up a 4 year old with B-cups, and all kinds of other absolutely deranged nonsense that has no business whatsoever calling itself realistic. Oh, and if your character's intelligence is low enough, you get to roll to see if they have "R****d Strength". So that's great.
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Zigmenthotep on YouTube covered F.A.T.A.L as part of their "Let's make us a character" series. It took *four* episodes, in a format that is usually one-and-done. However bad you've heard the game is, I assure you it's worse.The only game I've ever played with a more complicated character creation was the 5th edition of Hero System. There were a couple of steps that resemble calculus, but once you're done you know exactly how your character will fair in a lot of situations. If character creation was a little easier it would be my favorite superhero RPG.
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>Magic requires you to roll to see if you say the words correctly. I hate this kind of realism for the sake of realismThe one thing FATAL has going for it is how terrible it is. Any improvement would make it not so perfectly horrible, and thus not as good.
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Palladium was foundational to everything in RIFTS and it was clear the overlap was just supposed to be implied knowledge, especially from the later rulebooks.It was a bit need you had to pick and choose what to do with. Your cyber knight with AR and SDC hitpoints is dead the second a child brings out a Wilks laser pea shooter with a full eclip But in an SDC environment that same cyber knight is an absolute terror. The world building through Erin Tarn is what makes the books entertaining even when you don't even play it IMHO