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Chebucto Regional Softball Club

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  3. My health potions are green and poisons are red
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

My health potions are green and poisons are red

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rpgmemes
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  • ? Guest
    Or radiation perhaps?
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    Guest
    wrote last edited by
    #61
    I like the fallout approach Green glow: radiation Brown water: radiation Bottled Water: Good! Not really, believe it or not, radiation. (You must be thinking of purified water)
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    • ? Guest
      The old TSR/SSI game Unlimited Adventures had randomized potion colors. It's also how I learned that khaki is not pronounced 'kahiki' when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color). https://en.wikipedia.org/wiki/Forgotten_Realms%3A_Unlimited_Adventures Edit: or maybe I'm thinking of another gold-box game if that one didn't have some random generation. Hrm.
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      Guest
      wrote last edited by
      #62
      Pixel dungeon does the same thing, you don't know when you start a run what any color potion does. So they're randomized.
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      • ? Guest
        I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight _another_ dragon
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        Guest
        wrote last edited by
        #63
        Granted. Anthrax the Destroyer is how hiding among stuffed animals.
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        • ? Guest
          I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.
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          Guest
          wrote last edited by
          #64
          I feel like any decent adventure would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values...
          ? mousekeyboard@ttrpg.networkM 2 Replies Last reply
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          • ? Guest
            > "There are no 'rules' for fantasy" Wrong. To write *good* Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi). Funny, though, that e.g. many literature teachers / professors don't even *know* about the idea of World Building.
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            Guest
            wrote last edited by
            #65
            A clearer way to phrase it might be "there are no rules for the *genre* of fantasy". An individual world needs self-contained rules, yes, but just because Tolkien's Dwarves have beards regardless of gender doesn't mean that *your* Dwarves need to be the same.
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            • ? Guest
              The pulp is from fruit, right? *The pulp is from fruit, right!?*
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              Guest
              wrote last edited by
              #66
              ... yes^tm^
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              • ? Guest
                Nah this one is easy. If it's green and _sparkly,_ it's a good thing. If it's green and _bubbly,_ it's a bad thing.
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                Guest
                wrote last edited by
                #67
                Green w/ sparkly bubbles = Happy Drunk
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                • ? Guest
                  If you don't think soup is addicting, you haven't had soup.
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                  Guest
                  wrote last edited by
                  #68
                  It's a potion that cures hunger.
                  ? 1 Reply Last reply
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                  • ? Guest
                    > "There are no 'rules' for fantasy" Wrong. To write *good* Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi). Funny, though, that e.g. many literature teachers / professors don't even *know* about the idea of World Building.
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                    Guest
                    wrote last edited by
                    #69
                    Rules for fantasy *writers*. For a post centered on reading, the actual comprehension of what is being said in this thread is poor.
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                    • ? Guest
                      No I'm not kidding. Come at me bro Or on me Either or
                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                      underpantsweevil@lemmy.world
                      wrote last edited by
                      #70
                      If they don't taste like peppermint, I'm sending them back.
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                      • ? Guest
                        Rules for fantasy *writers*. For a post centered on reading, the actual comprehension of what is being said in this thread is poor.
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                        Guest
                        wrote last edited by
                        #71
                        Why do you imagine that the,post is about *reading*?
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                        • ? Guest
                          It's a potion that cures hunger.
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                          Guest
                          wrote last edited by
                          #72
                          *Potion of Hospitality +3*
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                          • ? Guest
                            > "There are no 'rules' for fantasy" Wrong. To write *good* Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi). Funny, though, that e.g. many literature teachers / professors don't even *know* about the idea of World Building.
                            R This user is from outside of this forum
                            R This user is from outside of this forum
                            ryathal@sh.itjust.works
                            wrote last edited by
                            #73
                            Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.
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                            • ? Guest
                              I feel like any decent adventure would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values...
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                              Guest
                              wrote last edited by
                              #74
                              Sure but it falls apart when an asshole gives them a dollar change instead of a 20 and they fold it as a 20. Any system relies on having trust that the system was done correctly as you can't verify.
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                              • R ryathal@sh.itjust.works
                                Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.
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                                Guest
                                wrote last edited by
                                #75
                                That is part of world building, too. If your fantasy world needs more explaining than storytelling, something is seriously wrong.
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                                • ? Guest
                                  > "There are no 'rules' for fantasy" Wrong. To write *good* Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi). Funny, though, that e.g. many literature teachers / professors don't even *know* about the idea of World Building.
                                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                                  underpantsweevil@lemmy.world
                                  wrote last edited by
                                  #76
                                  > To write good Fantasy (of SciFi), you have to go through a process called “World Building” I think this is more implying that you don't have to work from the same framework for every fantasy world. Not everything has to be set in Medieval Times with Crusader-Era social sensibilities. The menagerie of mythical creatures isn't a prerequisite or delimiter (dragons / unicorns / etc are not a requirement nor are robots / cthulhoid horrors / woolly mammoths disallowed). You need internal consistency (to a degree) but you aren't forced to adhere / omit any genre trope. I would say, at an absolute bare minimum, you need some kind of fantastical or supernatural element to make it "Fantasy" as opposed to "Historical Fiction" or "Science Fiction" some other category of fictional prose. Although, the genre of "Magical Realism" does make even that distinction a bit fuzzy. > many literature teachers / professors don’t even know about the idea of World Building You don't necessary need to go through the whole work of World Building if you're just banging out a short story or novella. Even serial writers don't necessarily bother going deep on the background material until they feel the need to expand the scope of the setting. A story that takes place entirely in a single house over the course of a long weekend doesn't need the kind of scaffolding that a Long Walk to Mordor requires.
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                                  • ? Guest
                                    Why should your fantasy game be limited by something like "health". Whether you die should be based on vibes.
                                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                                    underpantsweevil@lemmy.world
                                    wrote last edited by
                                    #77
                                    > Why should your fantasy game be limited by something like “health”. One way of escalating drama and tension is by injuring a main character. The scene in Terminator 2, where Sarah Connor has to knock the T-1000 into the blast furnace with consecutive shotgun blasts, isn't nearly as cool without her doing it with a wound in her arm. Frodo collapsing from exhaustion gives us the incredible moment of Samwise shouldering him and carrying the guy, ring and all, up the slope of Mt. Doom. And particularly for folks invested in the coolness of their characters, some conflicts are much more fun when the outcome isn't anything either storyteller or player could have anticipated. A totally unexpected David v Goliath moment, where a scrawny guy fells a giant with a lucky shot, will be the kind of story people talk about for years.
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                                    • ? Guest
                                      I feel like any decent adventure would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values...
                                      mousekeyboard@ttrpg.networkM This user is from outside of this forum
                                      mousekeyboard@ttrpg.networkM This user is from outside of this forum
                                      mousekeyboard@ttrpg.network
                                      wrote last edited by
                                      #78
                                      Most countries have varying sizes and tactile features to distinguish denominations.
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                                      • ? Guest
                                        A clearer way to phrase it might be "there are no rules for the *genre* of fantasy". An individual world needs self-contained rules, yes, but just because Tolkien's Dwarves have beards regardless of gender doesn't mean that *your* Dwarves need to be the same.
                                        ? Offline
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                                        Guest
                                        wrote last edited by
                                        #79
                                        Exactly. You demonstrate to me that a goblin is a house sized red avian, I won't love that thats the word you used unless you give me a reason, but once thats done you better not use that word to describe a little green hominid.
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                                          Guest
                                          wrote last edited by
                                          #80
                                          That's a roguelike convention. Potion colors are randomized. Runes/scrolls usually arent.
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