A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Video games spending by young Americans is dropping sharply, report suggests
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Nitpick: It's probably not the _devs_ so much as the capitalist owners and management collaborators. I'd guess most of the people making the games would be happy to have someone play their game at all. It's not like they typically get a cut of the profits (again: capitalism)
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It's fun how when you could really most use a reliable distraction you start to not be able to find joy in things you used to.
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>for barely 40 USD of content This is completely relative, and different for everyone... But I have a hard time backing up statements like this given that it costs nearly $20 to go to the movie theater and watch a 90 minute movie. If I can get 40-150 hours from a $70 game... That's really not that bad. I think we have been a little bit spoiled (that isn't to say that video game publishers aren't greedy corporations that over charge to increase their profit margins, of course they do and fuck them for it).But you can get hundreds of hours from a f2p game, so that's the competition $70 games have. Then there's older triple a titles that are cheaper, and there's so many that it's not possible to have played all of them. Then epic giveaways, game bundles, indies, etc. And price increases push more consumers away from impulse purchases. And that can lead to them becoming patient gamers once they see not buying at release isn't a big deal.
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This post did not contain any content.I don’t need the 7th iteration of the same game dressed up with new graphics for the price they're charging.
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It's a two part answer. One, gamers have less money to spend, along with everyone else. Two, expensive AAA title games these days tend to be shit, from a graphics, code, community, and content standpoint. If you want good games, cheaper is usually better. Last AAA title game I bought was Borderlands 3, and I don't see myself buying anymore in the next two years or so.Don't forget about microtransactions, they might be a significant portion of the decline.
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the people around 25-35 that dont play vidya are either into extreme sports outside all the time (adrenaline junkie) or are fat fucks who watch every show on the planet with 100 bucks a month in subscriptions (sedated paypig) oh and the other option is exhausted parents whose only wish would be uninterrupted sleep
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It's a two part answer. One, gamers have less money to spend, along with everyone else. Two, expensive AAA title games these days tend to be shit, from a graphics, code, community, and content standpoint. If you want good games, cheaper is usually better. Last AAA title game I bought was Borderlands 3, and I don't see myself buying anymore in the next two years or so.
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How has Enshrouded been doing? I haven't been able to get on my PC in almost a year and only got to play it on initial release.
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- overpriced games - fully-priced games with microtransactions and day 1 DLCs. - overpriced hardware - games released broken, fixed later - Invasive DRM - Always-online requirements - annoying ads/microtransactions - invasive telemetry - third party launchers - third party accounts - Publishers intentionally misleading reviewers - False/misleading marketing from GPU OEMs What else am I missing?* Games locked behind exclusivity deals begging/forcing to install multiple launchers to play different games * Major game-dev doesnt innovate and have forgot how to be imaginative. * Games as services is priority cause it brings money to corpos Thankfully, indie-dev is epic right this moment! Lot's of lesser known but very fun games coming out.
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But you can get hundreds of hours from a f2p game, so that's the competition $70 games have. Then there's older triple a titles that are cheaper, and there's so many that it's not possible to have played all of them. Then epic giveaways, game bundles, indies, etc. And price increases push more consumers away from impulse purchases. And that can lead to them becoming patient gamers once they see not buying at release isn't a big deal.Sure... But the existence of f2p games doesn't really affect how much I personally value an hour's worth of video game entertainment. It should also be noted that companies don't make f2p games out of the kindness of their hearts, they are making money somehow, and if it's not through microtransactions, then you are the product.
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Can’t wait till the indie wave wakes up the realization that there is a goldmine of 90s games that were incredible. Star control 2 for one could probably be mistaken for a new indie hit nowadays.
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Agreed. Many good games dropped this year. Expedition 33, death stranding 2, oblivion remastered.
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A new Star Control is coming up, made by the OG developers. I am very much looking forward to it. [Free Stars: Children of Infinity](https://store.steampowered.com/app/2853290/Free_Stars_Children_of_Infinity/)
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Sure... But the existence of f2p games doesn't really affect how much I personally value an hour's worth of video game entertainment. It should also be noted that companies don't make f2p games out of the kindness of their hearts, they are making money somehow, and if it's not through microtransactions, then you are the product.Paid games hasn't kept them from not having aggressive microtransactions themselves and sometimes worse. And there's so many sources of games now beyond big publishers. The gaming landscape just isn't the same as in the past that it can get away with setting whatever price they want and expect to turn a profit. The old hour of value stance isn't as relevant, and is more likely to lead to bombs even amongst triple A publishers with their vast marketing budgets with that attitude. There's way more options now that people don't have to settle.
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It's a two part answer. One, gamers have less money to spend, along with everyone else. Two, expensive AAA title games these days tend to be shit, from a graphics, code, community, and content standpoint. If you want good games, cheaper is usually better. Last AAA title game I bought was Borderlands 3, and I don't see myself buying anymore in the next two years or so.
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Nitpick: It's probably not the _devs_ so much as the capitalist owners and management collaborators. I'd guess most of the people making the games would be happy to have someone play their game at all. It's not like they typically get a cut of the profits (again: capitalism)