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Satanic Math
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It was totally a thing during the satanic panic. There's an infamous Chick Tract about d&d that I was genuinely given by cult missionaries when I was a kid. https://www.chick.com/products/tract?stk=0046
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Pearl-clutching "christians" used to be deathly afraid of anything with even slightly negative undertones. "Dungeons? Dragons? That's the devil! Away Satan! Our children are making pacts with the devil!" Satan was historically represented by a dragon in Christian mythology.Don't forget the woman whose son committed suicide so she created an anti-D&D group called Bothered About Dungeons and Dragons. Her group described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings."
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Don't forget the woman whose son committed suicide so she created an anti-D&D group called Bothered About Dungeons and Dragons. Her group described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings."
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>includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Holy shit. This first bit sounds like a bureaucracy simulator.
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A friend calls it "narrative gambling", because eventually we're all throwing dice and hoping it doesn't "ruin" us.I mean, it's not entirely wrong, but saying anything involving dice and risk is gambling, thus meaning it contains the same addictive and problematic features that gambling does, is incredibly simplistic and superficial. It's like saying carrots and coke is the same thing because both contain sugar.
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I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason. Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Then, once you start playing, *you never have to look at the rulebook again*. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.I understand what you are saying and I can see why that could be interesting to some. I myself prefer to go the exact opposite route. I like Mini6 a lot. It's 2 pages of actual rules and a few more with example scenarios, spells, items, skills and enemies. The whole thing is like 30 pages IIRC. And even better: Dread. You can explain the rules in 2 minutes.
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Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.There are 2 sorts of ignorance. Incidental and willful. Incidental can be fixed easily, with more information. Willful only look to support their pre-decided views, and so are far harder to change. Before the internet became a big thing, both were common on topics. We were forced to rely on what we were told. This lead to a lot of incidental ignorance. The internet made it easy to fix this. The end result is the ratio has changed. It used to be, say 80% incidental, and 20% willful. Now 90% of the incidental is mostly fixed. So it's 29% incidental, 71% willful. And so looks a lot worse to casual observation. The Grandma seems the incidental type. Going to a game gave her the information to update her views. Also to note, the numbers here were pulled from my arse for example purposes only. Actual ratios may vary.
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She was religious and this is from the early 80s. It's not even in the top ten most batshit things she said or wrote. From an early 80s Christian conservative standpoint homosexuality is basically just a more narrow category or sex perversion. She was also one of the big voices in the Satanic Panic in general and considered a subject matter expert, including writing things like interrogation guides for law enforcement. Here's a couple of examples of her lunacy: ``` THE WHO WHAT WHEN WHERE AND HOW OF TEEN SATANISM WHO 1. Adolescents from all walks of life. 2. Many from middle to upper middle class families 3. Intelligent Over or Under Achievers Creative/Curious Some are Rebellious Some have low self esteem and are loners Some children have been abused (physically or sexually) WHEN does this occur? It appears the ages most vulnerable are 11-17 WHERE? 1. Public places such as rock concerts, game clubs in communities or at school. 2. Private parties at a friend’s home. HOW? 1. Through Black Heavy Metal Music 2. Through fantasy role playing games like Dungeons & Dragons (R) 3. Obsession with movies, videos, which have occult themes 4. Collecting and reading/researching occult books 5. Involvement with “Satanic Cults”, through recruitment 6. Some are born into families who pratice “satanic cult rituals” TWO BASIC PRINCIPLES APPLY HERE “Law of Attraction” and the “Law of Invitation” WHAT can be expected? 1. Obsession with occult entertainment 2. Minor to major behavior disorders 3. Committing crimes and status offenses such as: A. Running away B. Graverobbing (such as bones) C. Breaking and entering to steal religious artifacts or sometimes stealing small items to prove loyalty to the group D. Defacing public or private property using “Satanic Graffetti” or related Graffetti E. Threatening to kill (self or others, self mutilation is very common) F. Aggression directed towards family, teachers and authority figures G. Contempt for organized religion H. Supremist attitudes I. Kidnapping or assistance in kidnapping J. Murder K. Suicide pacts among members of the group WHAT can we do? 1. Document all information relating to occult involvement (even if it does not appear relevant at the time) 2. Keep an open mind 3. Stay objective 4. Never assume that an individual is acting along until all other information surrounding the case and individual has been fully investigated. 5. If individual is involved in “satanic activity,” he/she will deny a great deal to protect other members of the group as well as the “satanic philosophy”. 6. Have a team approach, work with a therapist, a clergymen and other helping professionals. 7. Educate the community so that potential tragedies might be avoided. ```
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Don't forget the woman whose son committed suicide so she created an anti-D&D group called Bothered About Dungeons and Dragons. Her group described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings."> Her group described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings." *checks notes* so... the same as the bible?
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> Her group described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings." *checks notes* so... the same as the bible?
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But math is satanism
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>includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Holy shit. This first bit sounds like a bureaucracy simulator.
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You don't even need the dice! I was definitely gambling last session when I attuned to a prosthetic eye filled with the trapped souls of everyone that's ever used it. It gives me 60 feet of Truesight though!
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Sadly, no. It was quite real. I was given some while trick or treating as a kid.
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I am assuming this was the 2.5ed? THAC0 calculations was treated as an arcane knowledge that only DMs had access toGygax really overcomplicated 2.5
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I mean, it's not entirely wrong, but saying anything involving dice and risk is gambling, thus meaning it contains the same addictive and problematic features that gambling does, is incredibly simplistic and superficial. It's like saying carrots and coke is the same thing because both contain sugar.How dare you!
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The [Sithrak tracts](https://topatoco.com/cdn/shop/products/og-tracts-all_2048x2048.jpg) are much more informative anyway https://www.oglaf.com/sithrak/Here I go down *the oglaf hole*
again
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I like your grandma. She cared for you; she took a risk by exposing herself to potential danger, fact-checked, and knew math when she saw it.