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Chebucto Regional Softball Club

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  3. Ross Scott Gets A Second Chance For His ‘Stop Killing Games’ Crusade
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Ross Scott Gets A Second Chance For His ‘Stop Killing Games’ Crusade

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  • ? Guest
    Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
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    Guest
    wrote last edited by
    #3
    Any successful first step is a first step. Hopefully this should lead to more sensible things.
    ? 1 Reply Last reply
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    • ? Guest
      Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
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      R This user is from outside of this forum
      righthandofikaros@lemmy.world
      wrote last edited by
      #4
      Other media should. But getting it to happen on games is a good first step considering games are the MOST profitable form of media.
      ? 1 Reply Last reply
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      • ? Guest
        Any successful first step is a first step. Hopefully this should lead to more sensible things.
        ? Offline
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        Guest
        wrote last edited by
        #5
        Like, I don't want to be misconstrued; I want to live in a world where this stuff is possible. I guess I just feel like Stop Killing Games is shortsighted in its current form, and will get caught on some technicality like this, that will ultimately sink it. My hope is that if it comes to failure, it will be as you say, a first step towards driving this media preservation objective, and advance the conversation. If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I'm concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.
        poopfeast420@discuss.tchncs.deP MentalEdgeM 2 Replies Last reply
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        • R righthandofikaros@lemmy.world
          Other media should. But getting it to happen on games is a good first step considering games are the MOST profitable form of media.
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          Guest
          wrote last edited by
          #6
          They're also the most complicated, and the production budgets, the resources available for archival, are often higher on blockbuster movies, as well as the barrier to entry being lower, for them to participate in archival, there's no such thing as spaghetti code in a movie Like, why games _first_, unless you're specifically trying to tamp down their profitability as compared to other forms of media? I'm suspicious that this is the kind of shit the MPAA would pull because they're getting outcompeted.
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          • ? Guest
            Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
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            Guest
            wrote last edited by
            #7
            So, I have no idea how purchasing a show or movie (to own) digitally works, but I would think that at least you wouldn't have to worry about a server being taken down and not being able to access the movie, and I'm 100% certain that it's not a problem when you have a physical disk. The thing is, most media isn't being watched this way. It's watched on Netflix or any other streaming service where you aren't actually paying for a movie itself, which is why it's okay for them to delist it and you not be able to watch it anymore. The reason that Stop Killing Games is happening is because people own a disk of The Crew and are physically unable to play the game now
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            • ? Guest
              Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
              prodigalfrog@slrpnk.netP This user is from outside of this forum
              prodigalfrog@slrpnk.netP This user is from outside of this forum
              prodigalfrog@slrpnk.net
              wrote last edited by
              #8
              This campaign is not asking to take away IP from devs or publishers, they would still retain it. Legally speaking, a game sold for a single payment and without clear stipulation of an end of service would be considered a Good under EU law. Tjis means you're purchasing a perpetual license to your specific copy of the game, but not to the IP or copyright. Ross, the creator of the SKG campaign, [goes into extreme detail on this very topic](https://m.youtube.com/watch?v=tUAX0gnZ3Nw) of goods vs services, and how the game industry is committing fraud by destroying a customer's ability to access the content their perpetual license allows.
              S 1 Reply Last reply
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              • ? Guest
                Like, I don't want to be misconstrued; I want to live in a world where this stuff is possible. I guess I just feel like Stop Killing Games is shortsighted in its current form, and will get caught on some technicality like this, that will ultimately sink it. My hope is that if it comes to failure, it will be as you say, a first step towards driving this media preservation objective, and advance the conversation. If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I'm concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.
                poopfeast420@discuss.tchncs.deP This user is from outside of this forum
                poopfeast420@discuss.tchncs.deP This user is from outside of this forum
                poopfeast420@discuss.tchncs.de
                wrote last edited by
                #9
                > If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I’m concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases. But for most games, how would it be an extra burden? As an armchair developer, most games might do a DRM check online, which would have to get removed or emulated or something. For multiplayer shooters, I don't know if dev hosted servers are somehow a lot easier to do, compared to dedicated servers of yore, even if they're just internal, and would get a public release when the game is EOL. Games that would have a harder time are probably MMOs or Live Service games. I don't know how those would get sold/made, if you can never shut down the game. Maybe those types of games would basically have to be rented or something, so it's explicitly clear you're not getting a perpetual license.
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                • ? Guest
                  They're also the most complicated, and the production budgets, the resources available for archival, are often higher on blockbuster movies, as well as the barrier to entry being lower, for them to participate in archival, there's no such thing as spaghetti code in a movie Like, why games _first_, unless you're specifically trying to tamp down their profitability as compared to other forms of media? I'm suspicious that this is the kind of shit the MPAA would pull because they're getting outcompeted.
                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  nyctre@lemmy.world
                  wrote last edited by
                  #10
                  Because movies and series don't need it as much. Because piracy is a thing. You can watch any series that was pulled from air even if there's no DVD because you can download it. Even if you download some games, you can't play them because they're online only. See the crew as a prime example, as others have said.
                  1 Reply Last reply
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                  • ? Guest
                    Like, I don't want to be misconstrued; I want to live in a world where this stuff is possible. I guess I just feel like Stop Killing Games is shortsighted in its current form, and will get caught on some technicality like this, that will ultimately sink it. My hope is that if it comes to failure, it will be as you say, a first step towards driving this media preservation objective, and advance the conversation. If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I'm concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.
                    MentalEdgeM This user is from outside of this forum
                    MentalEdgeM This user is from outside of this forum
                    MentalEdge
                    wrote last edited by
                    #11
                    > If it passed in its current form It doesn't really have a "current" form. An EU citizens initiative can really only outline what the goal is, and if passed, force the EU comission to investigate the problem to determine what an actual law could look like. It would mostly harm always online live service models. This stuff only gets complicated if a game has micro-transaction, and therefore has to have a bunch of systems to handle payment and accounts. If your game just does server-client multiplayer, like older games, there's barely any complexity to handle. Even moreso if your game isn't online at all. Basically every title on GOG would already comply with any law this might lead to. It's really not that demanding. The big publishers who nickle and dime their players are the only ones who would have a hard time. And that's a good thing.
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                    • ? Guest
                      Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
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                      Guest
                      wrote last edited by
                      #12
                      It sounds like you're asking genuinely. Ross' interest is in games, hence that's the area he started it in. He's already stretched to his limit co-ordinating this limited campaign. He also advised to keep the scope limited so that the opposition to it will be mostly from games companies (Nintendo, Sony, Ubisoft, EA etc.) Than from movie companies (Paramount, Disney, Warner Bros. etc.) who will be also pushing as hard, using a lot of lobby money and a whole web of arguments from different fronts, that will be more difficult to deconstruct and rebut. For other audio and visual content, there are often "analog loopholes" that can preserve media even if in a slightly degraded form no matter how many layers of DRM you put. Games do not have a standard method to do that, so access is unilaterally and permanently taken away without a way for it to have been preserved.
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                      • ? Guest
                        Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        arcane2077@sh.itjust.works
                        wrote last edited by
                        #13
                        Nothing about the initiative says anything about “requiring devs to develop a form of their game’s source that would be publicly available”. Where did you see that?
                        ? 1 Reply Last reply
                        0
                        • prodigalfrog@slrpnk.netP prodigalfrog@slrpnk.net
                          This campaign is not asking to take away IP from devs or publishers, they would still retain it. Legally speaking, a game sold for a single payment and without clear stipulation of an end of service would be considered a Good under EU law. Tjis means you're purchasing a perpetual license to your specific copy of the game, but not to the IP or copyright. Ross, the creator of the SKG campaign, [goes into extreme detail on this very topic](https://m.youtube.com/watch?v=tUAX0gnZ3Nw) of goods vs services, and how the game industry is committing fraud by destroying a customer's ability to access the content their perpetual license allows.
                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          sugar_in_your_tea@sh.itjust.works
                          wrote last edited by
                          #14
                          The equivalent for other media would be that if I buy a digital copy of a film or something, I should always be able to access it in the same resolution and whatnot that I purchased it. That's outside the scope of this campaign, but this campaign would certainly pave the way for it.
                          1 Reply Last reply
                          0
                          • ? Guest
                            Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
                            I Cast FistI This user is from outside of this forum
                            I Cast FistI This user is from outside of this forum
                            I Cast Fist
                            wrote last edited by
                            #15
                            > The Stop Killing Games’ end goal is that governments will implement legislation to ensure the following: \ > Games sold must be left in a functional state \ > Games sold must require no further connection to the publisher or affiliated parties to function \ > The above also applies to games that have sold microtransactions to customers \ > The above cannot be superseded by end user license agreements It's asking for games to remain functional, not for source to become available. Even the Video Games Europe reply linked in the article mentions that the main problem, for them, is ["keeping servers online indefinitely"](https://www.videogameseurope.eu/wp-content/uploads/2025/07/VGE-Position-Discontinuation-of-Support-to-Online-Games-04072025.pdf): > It appears to be a combination of a requirement to provide online services for as long as a consumer wants them^[It's not that, you fucking douchebags], regardless of price paid, and/or a requirement to provide a very specific form of end-of-life plan where the game is altered to enable private servers to operate^[This is the easy solution and perfectly doable, no matter what bullshit they try to use as an excuse. Don't want to keep your own servers anymore? Release the files needed to run private servers, update files so any game can connect to any private server, done.]. We do not believe these are proportionate demands.
                            1 Reply Last reply
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                            • ? Guest
                              Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no _other_ media, particularly when games are so much more complicated. If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
                              ? Offline
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                              Guest
                              wrote last edited by
                              #16
                              Why do people trying to advocate against the movement push the narrative that source code is being asked for or that it is the only solution to make games work after it is sunset? Just put in an offline mode like was done for Redfall. https://www.ign.com/articles/redfalls-final-update-is-live-bringing-with-it-offline-mode-dlss-3-and-more Knockout City provided tools for gamers to run their own private servers after it shutdown https://www.knockoutcity.com/private-server-edition Suicide Squad Kill the Justice League has servers still running but put in an update to provide offline mode https://dcgamessupport.wbgames.com/hc/en-us/articles/36119520746515-Suicide-Squad-Kill-the-Justice-League-Offline-Mode-FAQ And fans have picked up the slack in Hitman with the peacock project when the companies lock certain things to online. > To reimplement the server side part of Hitman to run locally. So that if/when the official servers go down, anyone can still play the game. They've also made it easier/better to mod the game in various ways. > > This includes leaderboards, contracts, game progression and unlocks, bonus/event missions, as well as being able to play elusive targets with scoring. All things that are unavailable when you play offline https://old.reddit.com/r/HiTMAN/comments/12o76t3/what_is_the_purpose_of_peacock_project_mod/ So that's what I'm guessing the movement wants. Just to leave the game in a playable state as opposed to inaccessible when servers go down. And source code wasn't provided for these solutions.
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                              • A arcane2077@sh.itjust.works
                                Nothing about the initiative says anything about “requiring devs to develop a form of their game’s source that would be publicly available”. Where did you see that?
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                                Guest
                                wrote last edited by
                                #17
                                Seeing multiple people pushing source code to misrepresent the movement makes me start to think they are bad faith actors.
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