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Chebucto Regional Softball Club

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  3. Werewolf The Apocalypse 5e by Renegade Games Is Bad
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Werewolf The Apocalypse 5e by Renegade Games Is Bad

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  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

    So are you saying that all the mechanics are generic enough that they don't support the Forsaken's specific story anyway?

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    Guest
    wrote last edited by
    #11
    if you're not familiar with CofD, it's not built like oWoD with a hard meta-plot and setting. it's much more sandbox with story seeds/elements. you make the story. it's designed to be a werewolf game. which it is very good at.
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    • ? Guest
      The NWoD stuff was such a disappointment.
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      wrote last edited by
      #12
      well, if you haven't yet, consider taking a look at WtF2e. it's quite good actually. CofD really came into its own with the 2e lines.
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      • ? Guest
        if you're not familiar with CofD, it's not built like oWoD with a hard meta-plot and setting. it's much more sandbox with story seeds/elements. you make the story. it's designed to be a werewolf game. which it is very good at.
        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle Secretary
        wrote last edited by
        #13

        Just that while the setting sounds fundamentally very similar between the two Vampires with just differences in details, it sounds very different between the two Werewolf settings and the two Mage settings. Notably, from what I've heard the relationship between werewolves and spirits is fundamentally completely different between the two, to the point that I'd expect system differences.

        Plus I've heard Werewolf: the Forsaken criticized as being more of a shaman game than a werewolf game.

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        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

          Just that while the setting sounds fundamentally very similar between the two Vampires with just differences in details, it sounds very different between the two Werewolf settings and the two Mage settings. Notably, from what I've heard the relationship between werewolves and spirits is fundamentally completely different between the two, to the point that I'd expect system differences.

          Plus I've heard Werewolf: the Forsaken criticized as being more of a shaman game than a werewolf game.

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          wrote last edited by
          #14
          they're different games, so yes the setting assumptions are different and the systems aren't exactly the same. but if one wants to import story elements from WoD, they can. it is shaman-y, but i wouldn't say that overshadows the Werewolf in 2e. worth scoping out for yourself.
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          • ? Guest
            well, if you haven't yet, consider taking a look at WtF2e. it's quite good actually. CofD really came into its own with the 2e lines.
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            wrote last edited by
            #15
            I found Forsaken's story less than compelling. We tried it when it released.
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            • ? Guest
              I found Forsaken's story less than compelling. We tried it when it released.
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              wrote last edited by
              #16
              it doesn't really have a story. we make our own. 2e entries are significantly better than all of 1e.
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              • ? Guest
                they're different games, so yes the setting assumptions are different and the systems aren't exactly the same. but if one wants to import story elements from WoD, they can. it is shaman-y, but i wouldn't say that overshadows the Werewolf in 2e. worth scoping out for yourself.
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                wrote last edited by
                #17
                From what I remember of forsaken is they removed the driving goal of werewolves, stop the apocalypse and save Gaia. And replaced it with you are a werewolf, have fun.
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                • ? Guest
                  From what I remember of forsaken is they removed the driving goal of werewolves, stop the apocalypse and save Gaia. And replaced it with you are a werewolf, have fun.
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                  wrote last edited by
                  #18
                  it is a different game, yes. you can always reinject any story points you like, since it's a toolbox for telling stories.
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                  • S sunsofold@lemmings.world
                    That's the hollowing out. They gutted things and didn't put anything in the hole, like a bad taxidermist. ![](https://www.boredpanda.com/blog/wp-content/uploads/2024/05/242287348_851169425789258_6442141709390283090_n-66582636df2a1__700.jpg)
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                    wrote last edited by
                    #19

                    @Sunsofold Unfortunately, that’s the same trend WotC has been going with in regards to lore. I prefer the Paizo approach of the world evolving, changing, rather than just removing things whole cloth and leaving it to the GM to figure it out.

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                    • ? Guest

                      @Sunsofold Unfortunately, that’s the same trend WotC has been going with in regards to lore. I prefer the Paizo approach of the world evolving, changing, rather than just removing things whole cloth and leaving it to the GM to figure it out.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      sunsofold@lemmings.world
                      wrote last edited by
                      #20
                      If you try to make a system that generalizes to any context, it will never be deep enough to truly embrace any context.
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