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Chebucto Regional Softball Club

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  3. What are you adding?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

What are you adding?

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rpgmemes
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  • ? Guest
    How to roll 100: 1. take 10 sided die, roll once 2. take that number and multiply by 10 3. roll 10 sided die again 4. add that to the number from #2 5. add 1 (otherwise it would be 0-99, not 1-100)
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    Guest
    wrote last edited by
    #28
    Wouldn't that give you 11-100? The Lowest number on a dice is 1, and 1×10 gives you 10. The formula would have to be ((d10-1)×10)+d10=x≥90⟹y=y+1
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    • ? Guest
      Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10's digit becomes a 0.
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      Guest
      wrote last edited by
      #29
      Then you get 1 to 99
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      • ? Guest
        Nice. Let's balance this out a bit at the other end: 98 - A scroll containing a detailed plan to burn down the nearest orphanage. 99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish. 100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.
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        Guest
        wrote last edited by
        #30
        Anti-gnomery isn't bad?
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        • ? Guest
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          nigelfrobisher@aussie.zone
          wrote last edited by
          #31
          100 - “ICE” patches.
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          • ? Guest
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            mousekeyboard@ttrpg.network
            wrote last edited by
            #32
            [The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them](https://youtu.be/ZQZZfYuM-rk?t=139)
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            • ? Guest
              Extra points if the slain party is a [guard or other law enforcement official.](https://tvtropes.org/pmwiki/pmwiki.php/Main/Retirony)
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              Guest
              wrote last edited by
              #33
              Don't link to TV Tropes without a warning.
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              • ? Guest
                Last name MakeaWillSaveOrTakePsychicDamage?
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                Guest
                wrote last edited by
                #34
                NP, my char has the *psychopath* trait.
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                • ? Guest
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                  Guest
                  wrote last edited by
                  #35
                  If your group didn't sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.
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                  • ? Guest
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                    Björn TantauB This user is from outside of this forum
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                    Björn Tantau
                    wrote last edited by
                    #36
                    Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.
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                    • Björn TantauB Björn Tantau
                      Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.
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                      SkaveRat
                      wrote last edited by
                      #37
                      "thank fuck that asshole is dead"
                      Björn TantauB 1 Reply Last reply
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                      • S SkaveRat
                        "thank fuck that asshole is dead"
                        Björn TantauB This user is from outside of this forum
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                        Björn Tantau
                        wrote last edited by
                        #38
                        You're not too far off. But she said it nicer.
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                        • ? Guest
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                          azrendelmare@ttrpg.network
                          wrote last edited by
                          #39
                          I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.
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                          • ? Guest
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                            wrote last edited by
                            #40
                            "Oh wow, those scumbags really stole all that worthless, sentimental stuff? Serves 'em right then."
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                            • ? Guest
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                              Guest
                              wrote last edited by
                              #41
                              Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? "How dare you murderhobo that mindflayer!" "How dare you murderhobo that zombie!" Now, while I get the point of the post is that the bandits are still people, my comment doesn't refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren't able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn't make the bandits better people than the party
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                              • ? Guest
                                Wouldn't that give you 11-100? The Lowest number on a dice is 1, and 1×10 gives you 10. The formula would have to be ((d10-1)×10)+d10=x≥90⟹y=y+1
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                                Guest
                                wrote last edited by
                                #42
                                there's a 0 on the die ![](https://sh.itjust.works/pictrs/image/84aaa993-c52c-4085-931e-3fb8d1e768b8.jpeg)
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                                • I iamthetot@sh.itjust.works
                                  Well, no, that's not exactly what you said. And rolling with a [https://images.app.goo.gl/XkQGKYLXCV4eKPxB6](percentile die) means you do not need to add anything. A result of 00 and 0 is the 100.
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                                  Guest
                                  wrote last edited by
                                  #43
                                  that is a different way of doing it I didn't think about but my method still works to roll 1: 1st, 0 x 10 = 0 2nd, 0+0 = 0 add 1, 0 + 1 = 1 to roll 100: 1st, 9 x 10 = 90 2nd, 90 + 9 = 99 add 1, 99 + 1 = 100
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                                  • ? Guest
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                                    Guest
                                    wrote last edited by
                                    #44
                                    My group would start collecting the shit like Pokémon cards and then want to know the value of the "art objects".
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                                    • ? Guest
                                      Then you get 1 to 99
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                                      Guest
                                      wrote last edited by
                                      #45
                                      You get 100 when you roll 10 twice (1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100
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                                      • ? Guest
                                        42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.
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                                        Guest
                                        wrote last edited by
                                        #46
                                        Okay, this one actually slaps
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                                        • ? Guest
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                                          bradorsomething@ttrpg.network
                                          wrote last edited by
                                          #47
                                          80 - a charcoal drawing on a rag of a child and adult with a heart around it 81 - a letter from a mother saying there is no crops, but they know Pelor will provide 82 - a pressed flower crown 83 - a tax notice, warning of foreclosure 84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in 85 - a threat from a cult of Bahl, demanding gold or the death of their family.
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