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Chebucto Regional Softball Club

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  3. What are you adding?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

What are you adding?

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rpgmemes
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    nigelfrobisher@aussie.zone
    wrote last edited by
    #31
    100 - “ICE” patches.
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      mousekeyboard@ttrpg.network
      wrote last edited by
      #32
      [The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them](https://youtu.be/ZQZZfYuM-rk?t=139)
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      • ? Guest
        Extra points if the slain party is a [guard or other law enforcement official.](https://tvtropes.org/pmwiki/pmwiki.php/Main/Retirony)
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        Guest
        wrote last edited by
        #33
        Don't link to TV Tropes without a warning.
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        • ? Guest
          Last name MakeaWillSaveOrTakePsychicDamage?
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          Guest
          wrote last edited by
          #34
          NP, my char has the *psychopath* trait.
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            Guest
            wrote last edited by
            #35
            If your group didn't sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.
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              Björn TantauB This user is from outside of this forum
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              Björn Tantau
              wrote last edited by
              #36
              Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.
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              • Björn TantauB Björn Tantau
                Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.
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                SkaveRat
                wrote last edited by
                #37
                "thank fuck that asshole is dead"
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                • S SkaveRat
                  "thank fuck that asshole is dead"
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                  Björn Tantau
                  wrote last edited by
                  #38
                  You're not too far off. But she said it nicer.
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                    azrendelmare@ttrpg.network
                    wrote last edited by
                    #39
                    I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.
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                      wrote last edited by
                      #40
                      "Oh wow, those scumbags really stole all that worthless, sentimental stuff? Serves 'em right then."
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                        wrote last edited by
                        #41
                        Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? "How dare you murderhobo that mindflayer!" "How dare you murderhobo that zombie!" Now, while I get the point of the post is that the bandits are still people, my comment doesn't refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren't able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn't make the bandits better people than the party
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                        • ? Guest
                          Wouldn't that give you 11-100? The Lowest number on a dice is 1, and 1×10 gives you 10. The formula would have to be ((d10-1)×10)+d10=x≥90⟹y=y+1
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                          wrote last edited by
                          #42
                          there's a 0 on the die ![](https://sh.itjust.works/pictrs/image/84aaa993-c52c-4085-931e-3fb8d1e768b8.jpeg)
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                          • I iamthetot@sh.itjust.works
                            Well, no, that's not exactly what you said. And rolling with a [https://images.app.goo.gl/XkQGKYLXCV4eKPxB6](percentile die) means you do not need to add anything. A result of 00 and 0 is the 100.
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                            Guest
                            wrote last edited by
                            #43
                            that is a different way of doing it I didn't think about but my method still works to roll 1: 1st, 0 x 10 = 0 2nd, 0+0 = 0 add 1, 0 + 1 = 1 to roll 100: 1st, 9 x 10 = 90 2nd, 90 + 9 = 99 add 1, 99 + 1 = 100
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                              wrote last edited by
                              #44
                              My group would start collecting the shit like Pokémon cards and then want to know the value of the "art objects".
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                              • ? Guest
                                Then you get 1 to 99
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                                Guest
                                wrote last edited by
                                #45
                                You get 100 when you roll 10 twice (1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100
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                                • ? Guest
                                  42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.
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                                  Guest
                                  wrote last edited by
                                  #46
                                  Okay, this one actually slaps
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                                    bradorsomething@ttrpg.network
                                    wrote last edited by
                                    #47
                                    80 - a charcoal drawing on a rag of a child and adult with a heart around it 81 - a letter from a mother saying there is no crops, but they know Pelor will provide 82 - a pressed flower crown 83 - a tax notice, warning of foreclosure 84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in 85 - a threat from a cult of Bahl, demanding gold or the death of their family.
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                                      wrote last edited by
                                      #48
                                      A letter saying you're looking for your cousin to tell them of a family endowment that was bequeathed to them, and how happy you were to meet said family member. Describe a player in the letter, preferably one that did the murder hoboing.
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                                        wrote last edited by
                                        #49
                                        Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this 'Fiancee'. What a weird name- must be Italian.
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                                          wrote last edited by
                                          #50
                                          A small, bloodstained journal. "Duke says he heard a rumor there's a group in town with enough gold to see us all the way to the Sword Coast and then some. Party of adventurers sitting pretty on loot from a goblin camp. Artur sent word last night, he's worried it's too big for us. He said he needed a doctor, told us not to make a move until he got here, but Dutch says this is our only chance. They'll be in the city by tomorrow, safe behind the walls and guards." "He says this is the last job. I've heard that before... but we're struggling out here. I don't know how much longer we can last like this. Something's got to give. One more winter, one more orc raid, and we're finished." "If you're reading this, I'm sorry Artur. I don't know where Jarn and his family went, but you find them. Keep them safe. If you ever manage to reach the loot we stashed in Waterdeep, you make sure to use it on living softly, instead of dying rough."
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