A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
What are you adding?
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[The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them](https://youtu.be/ZQZZfYuM-rk?t=139)
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Extra points if the slain party is a [guard or other law enforcement official.](https://tvtropes.org/pmwiki/pmwiki.php/Main/Retirony)
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Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.
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Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing."thank fuck that asshole is dead"
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You're not too far off. But she said it nicer.
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I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.
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Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? "How dare you murderhobo that mindflayer!" "How dare you murderhobo that zombie!" Now, while I get the point of the post is that the bandits are still people, my comment doesn't refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren't able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn't make the bandits better people than the party
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Wouldn't that give you 11-100? The Lowest number on a dice is 1, and 1×10 gives you 10. The formula would have to be ((d10-1)×10)+d10=x≥90⟹y=y+1
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Well, no, that's not exactly what you said. And rolling with a [https://images.app.goo.gl/XkQGKYLXCV4eKPxB6](percentile die) means you do not need to add anything. A result of 00 and 0 is the 100.
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42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.
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80 - a charcoal drawing on a rag of a child and adult with a heart around it 81 - a letter from a mother saying there is no crops, but they know Pelor will provide 82 - a pressed flower crown 83 - a tax notice, warning of foreclosure 84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in 85 - a threat from a cult of Bahl, demanding gold or the death of their family.
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A small, bloodstained journal. "Duke says he heard a rumor there's a group in town with enough gold to see us all the way to the Sword Coast and then some. Party of adventurers sitting pretty on loot from a goblin camp. Artur sent word last night, he's worried it's too big for us. He said he needed a doctor, told us not to make a move until he got here, but Dutch says this is our only chance. They'll be in the city by tomorrow, safe behind the walls and guards." "He says this is the last job. I've heard that before... but we're struggling out here. I don't know how much longer we can last like this. Something's got to give. One more winter, one more orc raid, and we're finished." "If you're reading this, I'm sorry Artur. I don't know where Jarn and his family went, but you find them. Keep them safe. If you ever manage to reach the loot we stashed in Waterdeep, you make sure to use it on living softly, instead of dying rough."
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Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this 'Fiancee'. What a weird name- must be Italian.