A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
What are you adding?
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A small puppy, obviously killed by the same blow that finished off the victim.
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A small puppy, obviously killed by the same blow that finished off the victim.
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How do you get “1” like this? I suppose you have to roll 10 to get to 100 = 0 But then what?
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6 - a note with a sandwich that reads "I can't wait to spend more time with you and the grandkids, enjoy your last day!" Along with retirement papers.
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Nice. Let's balance this out a bit at the other end: 98 - A scroll containing a detailed plan to burn down the nearest orphanage. 99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish. 100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.
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I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.I'd just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same "mother". Then I'll make a cult where the phrase "For the light in my darkness" is some twisted mantra.
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How to roll 100: 1. take 10 sided die, roll once 2. take that number and multiply by 10 3. roll 10 sided die again 4. add that to the number from #2 5. add 1 (otherwise it would be 0-99, not 1-100)
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Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10's digit becomes a 0.
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Nice. Let's balance this out a bit at the other end: 98 - A scroll containing a detailed plan to burn down the nearest orphanage. 99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish. 100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.
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100 - “ICE” patches.
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[The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them](https://youtu.be/ZQZZfYuM-rk?t=139)
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Extra points if the slain party is a [guard or other law enforcement official.](https://tvtropes.org/pmwiki/pmwiki.php/Main/Retirony)
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Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.
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Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing."thank fuck that asshole is dead"
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You're not too far off. But she said it nicer.
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I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.