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Japanese game developers face ridiculously high font license fees following US acquisition of major domestic provider. Live-service games to take the biggest blow
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Monotype may as well be the mafia. My wife's work had to deal with those assholes, too, after they bought the rights to some font. They're just shaking companies down for cash.
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>after they bought the rights to some font. Now That's What I Call Capitalism I'm already against the concept of "buying the rights" to anything, let alone buying the rights to something then *raising the cost to license it.* I would be burning fucking buildings downThis would be an interesting comic strip. A company that has purchased all the fonts in existence, and then the artist doing the comic you are reading gets sued by the company he’s making a comic about, because he doesn’t have the rights to the font.
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I remember back during the NFT hype cycle how people were claiming they'd patented particular shades of color and were selling rights to them on the blockchain. I gotta wonder who even enforces this shit. Where do you go to register a font-type you claim you own that looks shockingly similar to a font people have been using since the printing press was invented? So much of this just feels like vexatious litigation. "Ah, yes, that's actually *my 'a'* and you need to pay me $20k to use it".
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I’m sure they will over time, but I would guess there’s a surprising number of potential issues with any font variance. That’s the kind of thing that can appear hardware-dependently, like certain high/low-res monitors showing fonts too big, too small, or even not at all. So any bug fixes that have come through on the subject will rely on user bug reports. If it was as simple as the font swapping feature seen in Word, I’m sure it wouldn’t be a big deal.
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It's absogoddamnlutely artwork. As much as the game itself, as mere software, is artwork. Someone put a ton of tedious work into every font you consider boring. Typography is a whole field of study, balancing aesthetic and practical concerns, and you want to roll your eyes and insist that only Wingdings is *real* art. > We could also make the claim that every drawing is an artwork *Yes.* These aren't scribbled alphabets - which by the way are really fucking hard to do, when every copy of a letter has to look the same and still *feel* handwritten. These are letterforms conveying a particular tone, in use by industry professionals, for *three thousand characters.* Japanese has like three and a half alphabets to start with, and then Kanji is a whole mess of stolen Chinese ideograms. And they're fucking complicated. If you think you can bang that out with the effort of a child's crayon doodle, to the quality necessary for commercial video game projects, I invite you to try. Apparently it'd come in handy.
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If you don't think code is art, we are about to have a screaming row.