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Chebucto Regional Softball Club

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  3. YOU MAKE ME SICK
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

YOU MAKE ME SICK

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rpgmemes
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  • stamets@lemmy.dbzer0.comS This user is from outside of this forum
    stamets@lemmy.dbzer0.comS This user is from outside of this forum
    stamets@lemmy.dbzer0.com
    wrote last edited by
    #1
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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      Guest
      wrote last edited by
      #2
      I don't see a problem to be honest, although only if the players are experts in really be in character
      phase@lemmy.8th.worldP 1 Reply Last reply
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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        #3
        I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was "let's not rock the boat".
        S 1 Reply Last reply
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        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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          R This user is from outside of this forum
          ryathal@sh.itjust.works
          wrote last edited by
          #4
          It's not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It's really hard to recruit if you can't establish some common ground. You don't lead with showing new people the baby killing tree.
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          • ? Guest
            I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was "let's not rock the boat".
            S This user is from outside of this forum
            S This user is from outside of this forum
            sbv@sh.itjust.works
            wrote last edited by
            #5
            I find that my players take a lot of cues from the scenario. If there's an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.
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            • R ryathal@sh.itjust.works
              It's not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It's really hard to recruit if you can't establish some common ground. You don't lead with showing new people the baby killing tree.
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              Guest
              wrote last edited by
              #6
              Yeah, the shitheads call this "hiding their power level".
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              • S sbv@sh.itjust.works
                I find that my players take a lot of cues from the scenario. If there's an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.
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                Guest
                wrote last edited by
                #7
                Agreed - RPGs are a collaborative process, but need a framework in which to collaborate. The DM is there to provide that framework, so if there's no indica that they're angling for somwthing to be more than flavor, I'd prefer to get to the story they've been writing rather than sidetrack the group. It probably varies by group.
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                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                  wrote last edited by
                  #8
                  In this video, doesn't Taliesin Jaffe misses the table, and they laugh at him? op adding subliminal layers to the meme. 😅
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                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                    archpawn@lemmy.world
                    wrote last edited by
                    #9
                    In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.
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                    • A archpawn@lemmy.world
                      In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.
                      H This user is from outside of this forum
                      H This user is from outside of this forum
                      HobbitFoot
                      wrote last edited by
                      #10
                      > Even now, there's differences in intelligence between races. They got rid of that in 5.5e. They also made the orcs Mexican for some reason
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                      • ? Guest
                        I don't see a problem to be honest, although only if the players are experts in really be in character
                        phase@lemmy.8th.worldP This user is from outside of this forum
                        phase@lemmy.8th.worldP This user is from outside of this forum
                        phase@lemmy.8th.world
                        wrote last edited by
                        #11
                        KKK is bad, wrong, ... Playing them should be discussed... I would have an issue with someone who finds impersonating a KKK member fun. We should paste here the intro of Eat the Reich about nazi NPCs and how to deal with that.
                        1 Reply Last reply
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                        • H HobbitFoot
                          > Even now, there's differences in intelligence between races. They got rid of that in 5.5e. They also made the orcs Mexican for some reason
                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          archpawn@lemmy.world
                          wrote last edited by
                          #12
                          They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore? And I imagine very few people play games where demons and devils aren't generally evil.
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                          • A archpawn@lemmy.world
                            In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.
                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            dragontypewyvern@midwest.social
                            wrote last edited by
                            #13
                            "The Fantasy KKK is right about everything because there's an inherent intelligence difference in the default stat blocks"
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