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YOU MAKE ME SICK
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I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was "let's not rock the boat". -
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It's not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It's really hard to recruit if you can't establish some common ground. You don't lead with showing new people the baby killing tree. -
I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was "let's not rock the boat".I find that my players take a lot of cues from the scenario. If there's an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.
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It's not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It's really hard to recruit if you can't establish some common ground. You don't lead with showing new people the baby killing tree.
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I find that my players take a lot of cues from the scenario. If there's an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.Agreed - RPGs are a collaborative process, but need a framework in which to collaborate. The DM is there to provide that framework, so if there's no indica that they're angling for somwthing to be more than flavor, I'd prefer to get to the story they've been writing rather than sidetrack the group. It probably varies by group.
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In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races. -
In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.> Even now, there's differences in intelligence between races. They got rid of that in 5.5e. They also made the orcs Mexican for some reason
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I don't see a problem to be honest, although only if the players are experts in really be in characterKKK is bad, wrong, ... Playing them should be discussed... I would have an issue with someone who finds impersonating a KKK member fun. We should paste here the intro of Eat the Reich about nazi NPCs and how to deal with that.
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> Even now, there's differences in intelligence between races. They got rid of that in 5.5e. They also made the orcs Mexican for some reasonThey still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore? And I imagine very few people play games where demons and devils aren't generally evil.
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In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races."The Fantasy KKK is right about everything because there's an inherent intelligence difference in the default stat blocks"