Kevin Crawford already has some great stuff in Stars Without Number / Worlds Without Number too, I love his work
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a_union_of_kobolds@lemmy.world
@a_union_of_kobolds@lemmy.world
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Why Dungeons & Dragons storytelling duo signed with Critical Role -
Why Dungeons & Dragons storytelling duo signed with Critical RoleIMO when major designers like that leave WotC they end up doing some really cool stuff. I'd be optimistic. -
Splitting the party from session 1Yeah that's not the kind of game I run. Complicating the party is my job. -
Splitting the party from session 1Standard nonsense here folks, nothing to see. Someone who thought they could "gotcha" an anarchist. You gotta get up about :checks watch: 30 years earlier if you wanna catch me slipping. -
Splitting the party from session 1Lol you have zero ground to tell me my own table isn't anarchist. I've been doing this for a long time. Go on out of here. I gave you enough of my day. -
Splitting the party from session 1Thank you -
Splitting the party from session 1Dude, dealing with 5e players is just the worst. I've spent so much time and energy learning how to deprogram them. 3rd edition was a mistake -
Splitting the party from session 1Nah brother you did the best you could, 12yos are pains in the ass. -
Splitting the party from session 1Thank you. I've given a *lot* of thought to this. I want everyone to have fun, even if its not my kinda fun. But any player's right to do so stops when they make that impossible the rest of us. -
Splitting the party from session 1I've got a second tho so I'll try: 1) it means "no rulers", from Greek. Not no rules. You can't have more than 2 people without some rules, we just want to all be able to agree with them. Anarchists by and large are opposed to *hierarchy*, that's the focus. We tend to like direct democracy and communal organizational structures. The stories I tell don't have to be purely anarchist in structure. If im DMing, and we all agreed to the God Curse if you screw over your party, and then one player does - who's responsible? The one with full knowledge of the consequences who then did the thing anyway, right? Look: as a political philosophy, anarchism exists in the real world. There are people who've done it very successfully. But that's not why I call myself an anarchist. I do so because when I discovered anarchism, I found other people who thought the way I did. I'm an anarchist because my *soul* is anarchist and always has been. I *also* think its what we need to do if we're going to survive climate change, but fuck me for trying to convince anyone of that, so I keep to myself. -
Splitting the party from session 1Thank you.️ I'm not hurting for players. I run my game exactly as often as I want to.
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Splitting the party from session 1See my other reply re: "no rules" Also, just read the first chapter or two of this. It's very, very accessible https://theanarchistlibrary.org/library/petr-kropotkin-the-conquest-of-bread -
Splitting the party from session 1Anarchism means "no rulers" not "no rules". If we all consent then what's the problem? IRL consent is complicated by coercion - you can't disagree with your boss because if they fire you, you can't pay your bills. DND is an asymmetrical activity. One person, the DM, has an outsized level of effort required. If im expected to create a whole world, NPCs, plots, and respond to all your nonsense, I think its totally fair to ask the players abide by a simple code of conduct. Again, I've almost never had issues. -
Splitting the party from session 1Absolutely. The GMs got tables to help them determine what's going on - you've got one person. Engage with the setting, not a piece of paper. And yes, DMs, sometimes that means adjusting your plans on the fly to make what they do have fun consequences. That's our job. -
Splitting the party from session 1Yes you do. The easy way out is "abuse action economy". There are better uses for it, though, and better options here. The other easy way out is to let people roll to see if something happens. Never, ever allow stalled play to resort to this. They have to *search* and *talk*. -
Splitting the party from session 1Tell him "look, this game isn't about being a Total Badass By Yourself. It's about working with your team and overcoming challenges you couldn't otherwise. If you wanna be a Total Badass By Yourself, there are games you can play. But if you wanna play *this*, you're gonna have to work with me here. Because my time and effort is valuable, and I want to have fun just like you do. -
Splitting the party from session 1That's fair. I'm really picky with my games. -
Splitting the party from session 1That's awesome! -
Splitting the party from session 1Nobody in here is saying "even if rp wise it makes no sense". We're saying exactly what you are - the DM and the players set boundaries as to what kind of game they wanna play and are willing to, and *then* you make PCs. Don't be an edgelord Rogue who's too cool to work with anyone else. Go play Skyrim. -
Splitting the party from session 1100% this. Have a conversation about expectations before you begin. DnD is a little bit game, a little bit therapy. The DM isn't your Unity Engine. Make sure everyone is on board for the same experience and you'll be fine.