

ahdok@ttrpg.network
@ahdok@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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When you talk a big game, but you're smol -
When you talk a big game, but you're smolThe previous comic (not a DnD comic.... although technically I did draw a Konsi in it hm.) was comic 1000, so I took my time over it. -
When you talk a big game, but you're smolWell if you're looking at my comic you might know why I took my time over the last one. We're back to normal service now. Normal service includes a complimentary Konsi.  -
When you talk a big game, but you're smolI didn't hear no initiative roll! This comic follows on from the [Previous comic](https://ttrpg.network/post/14837445) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards. -
I'm not dead I promise, have a little comic. -
I'm not dead I promise, have a little comic.it's based on the Blahaj, I tried to get the expression as close as possible. -
I'm not dead I promise, have a little comic.Konsi is exactly the kind of person to misinterpret her instructions, mess up, and avoid the bullet. -
I'm not dead I promise, have a little comic. You know you always get a bonus Konsi by now. -
I'm not dead I promise, have a little comic.I'll be back posting comics soon, I promise, but this older one is topical enough to post. -
If it is the Will of the Dice, Anything is Possible (Art by Shen Comix)One thing we often do is we gate the ability to roll on a check through whether or not the skill is trained - for example in our games with lockpicking, you can only attempt to pick a lock if you have proficiency. This prevents the situation where the character with years of training and practice in a specific niche skill beefs it, but someone with no idea what they're doing then tries and succeeds - we say some things are only possible to try if you know how. --- Don't apply this house rule to everything, but it's worth considering, especially in games where your party can casually drop a +10 or a +15 onto any skill check through the right magic to force a success anyway. -
When you're a completionist gamer.When making ttrpg characters to play, it's very easy to just make your character "you" if you don't think about it or plan anything - you'll naturally revert to how *you* approach situations without conscious effort - however that means after a while your characters all start to feel the same. If you want something that feels unique or different to your previous characters, the easiest way is to take some aspect of your personality and greatly over-exaggerate it, and build the character around that - This way you're still using some of your natural reactions and inclinations, so it's much easier of a role to inhabit than someone who's wholly different to you. -
When you're a completionist gamer.I did once have a patreon, but it lapsed - literally nobody signed up for it in over a decade. These days, I'd feel a little bad having a regular payment, considering how little content I actually produce. I don't need any financial support to keep doing this, I'm lucky enough to not need financial support, and I draw to relax. The absolute best way to "support the comic" is to introduce more people to it, especially on bluesky. https://linktr.ee/ahdok for the social media streams I use. If you really really want to put financial support towards me, there is a paypal link on the comic site, and also a few t-shirts at the "shop" link at the top - but again, I want to stress that the comic is not dependent on donations in any way. -
When you're a completionist gamer.But what if one of these sidequests has a good reward? This comic follows on from the [Previous comic](https://ttrpg.network/post/14312509) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.