A fun thing people often forget about Mage Armor is that you can cast it on other people, which is occasionally even helpful!

ahdok@ttrpg.network
@ahdok@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Mage Armor -
DnD Parties when they can't fight the encounter...While Mystery doesn't have counterspell, Faelys *does*, and we own a hat of disguise. -
DnD Parties when they can't fight the encounter... -
DnD Parties when they can't fight the encounter...You'd probably be able to do that and win the match, but, well, there's a few problems... First of all, Addis is a Tymoran priestess with level 5 spells, so she'd be pretty difficult to take down quickly unless you were serious adventurers. Chances of pulling it off without a hitch are non-zero. We don't know for sure what is and is not on Addis' spell list, but if we imagine it's similar to Konsi's list well... Konsi always has *Dimension Door* prepared, grabbing her would be very difficult. Secondly, this is Konsi's boss, you might win the match by default, but the repercussions within the temple would be much worse. Third, Konsi would never approve of kidnapping anyone who wasn't evil... She's too much of a good bean. --- Probably the biggest problem is that the entire *point* of this match is to have Konsi play a high-stakes poker match under scrutiny, to prove that she legitimately has skill at the game, and doesn't cheat. They're staging this whole thing to head off accusations of foul play... Kidnapping your opponent and winning by default doesn't exactly solve the problem! -
DnD Parties when they can't fight the encounter...OotS has SO much text per strip, I could really do a lot with that kind of real estate. -
DnD Parties when they can't fight the encounter...It is an artifact, the "Forgeringer". Some artifacts *might* be powerful enough to have function inside anti-magic fields... although the Forgeringer has never displayed that kind of power. More problematic though, it'd be kind of difficult to use a hammer in the middle of a poker match undetected. -
DnD Parties when they can't fight the encounter...Exposition's really difficult in comic format. People don't really want to read a full page of text when they're reading comics, so you got to find some ways to at least give it some visual flair... -
DnD Parties when they can't fight the encounter...Faelys has negative tact. -
DnD Parties when they can't fight the encounter...Bonus Konsi, as usual  -
DnD Parties when they can't fight the encounter...Since some people's clients can't properly display tall inages, here's the comic split in two for readability.   -
DnD Parties when they can't fight the encounter...We've tried nothing and we're all out of ideas! This comic follows on from the [Previous comic](https://ttrpg.network/post/22550196) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards. -
Every party's collective intelligence [Dungeon crawling games as a whole] -
Meetings? PsshI live in a set of apartments (60 in all). Once a year we have an "AGM" where everyone's supposed to show up, and we go over stuff like the resident's association finances, and plans for future works and changes to policies. (e.g. we had to remove a tree because it died, or the council want to put parking restrictions in our neighborhood, or the bike sheds need repainting, etc.) It's not really as oppressive as a HOA, because your interaction with it is once-a-year, and if you have an issue you just email the people running the committee, you don't really have to contend with constant complaints and jockeying about whether your driveway is tidy enough or any of that nightmare stuff... but the once-a-year-meeting can sometimes drag on for *hours* and it's very tiring. There's sometimes a discussion around an issue before we vote on it. Sometimes particularly beligerant residents get into circular arguments where they're not listening to each other, and neither of them are going to change their mind, they're just taking up air in the room going back and forth and making no progress, sometimes the argument is in spite of a lack of needed information and everyone is just speculating on what *might* happen etc etc. From my extensive time DMming, more than anything else, it's become very easy to spot when such discussions have no chance of resulting in a productive outcome, and I've started to notice that a quick interjection that summarizes the situation and suggest we move on and deal with it via email, is invaluable. "Look, we don't know yet if the change to the renter's rights bill is going to pass at all, or what exactly it'll contain. We should wait for that before trying to figure out how to handle it." or "The motion we're discussing is for the committee to research how much this installation will cost, not whether or not we're going to *do* it." or "That information sounds useful, you should email it to the committee after the meeting so they can make sure it's considered." I think, just having *anyone* in the room who's focused on staying on task can save you a huge amount of time, in basically any group-discussion forum. Our AGMs are almost an hour shorter now, and there's an increasing number of attendees who are on board with my philosophy of "are we going to be able to solve this now? no? email the committee and move on."