Those are not dragons, those are kobo-
Oh, username checks out.

aielman15@lemmy.world
@aielman15@lemmy.world
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Too many prismatic supremacists -
ClassicHaha yeah, that's definitely the right way to go, but the problem is not wrong expectations. He already DM'd a campaign for me a few years back and I knew what I was getting into. It's just not his style. I crave for gritty old-school dungeon crawling, while he loves narrative-heavy games where dialogue takes priority and backstories tie heavily with in-game events. It's not all bad though, we still have fun, and my group takes turns at DMing - we all get to play what we like eventually, and offers variety in the long run. I would not play tabletop with any other group. -
ClassicIn my current campaign, I've tried thrice to die. The DM always pulls some bullshit and lets me survive -
D&D 4th Edition ‘almost broke’ legendary writer R.A. Salvatore4e has seen a resurgence among a huge segment of the playerbase that is unsatisfied with 5e's shallowness. Although I reckon the vast majority of those have never actually played 4e, and only like the romanticization/nostalgic idea of how 4e played. Happens all the time with the gaming community, both tabletop and videogames. -
Regarding some comments I got under my last post…I think that the best thing about tabletop games is that you are not bound by someone else's rules and can decide on the spot what works and what doesn't. It makes for more interesting plays that just adhere to the words written on the page. A few years ago, me and my party were stuck in the sewers with giant invisible spiders stalking us. When they attacked us, the Paladin threw some water around so that the water hitting the invisible bodies would make them visible. There's no specific rule for that, but it made for a cool moment. At the same time, even if Firebolt explicitly states that it sets objects on fire and Investiture of Flame doesn't, if the Sorcerer wants to burn stuff with it, I'll allow it. From experience, the only way to somewhat balance martials and casters is to either give the martials broken stuff, or play homebrew classes that actually care about giving them interesting features to play with. Allowing the players to interact with the environment using their tools (as long as they don't specifically infringe on established rules) doesn't change the power dynamics between casters and non-casters. Sure, it *technically* increases the utility of casters a bit more, but chances are that they have countless tools for the job anyway. The martials are still eating dirt miles behind them. -
Regarding some comments I got under my last post…Ah, the fallacy of overly literal reading of rules. Which is why I hate the "spells only do what they say they do" argument. There's a lot of things that should logically happen when you cast certain spells that aren't specifically written in the rules. -
This definetly seem very intentional…Crawford also rules that See Invisibility doesn't remove the advantage/disadvantage on attack rolls because it doesn't say so in the spell's effect, so... Yeah, I always ignore what he says. -
Unearthed arcana updated psion 2025Almost everyone agreed that making the Psion a fullcaster made it a lot more boring than it should be, by playing almost exactly like any other fullcaster in the game. It's a shame that they decided to stick with this decision. -
Ah that's whats going onI'm one of those people. I know it's 100% my fault but I'll likely do it again. I'm truly sorry. -
Unearthed Arcana - Arcane Classes updateThis post did not contain any content. -
This alone might make me look into PF2I don't understand what this feat does. Wouldn't I be able to accomplish the same results via regular roleplay and a Deception check, without the need of a feat? It's like having a feat that allows me to make a check to climb a building. Like, sure, that's nice, but I accomplish the same by... Telling the DM I want to climb the building, and passing the required check. -
Mugen Gaming Releases Free Sword World RPG Quickstart PDF for English-Speaking Audiences> First published in 1989, Sword World RPG was created by Group SNE and quickly became Japan’s most influential tabletop roleplaying game. Built on a distinctive 2d6 system and renowned for its emphasis on teamwork, structured play, and accessible storytelling, Sword World has been a cultural force for over 35 years, inspiring novels, actual-play series, anime adaptations, and video games. > Quickstart marks the first step toward the game’s full English debut, which will be launched via crowdfunding early next year -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonLooks lovely! I'll have a more detailed look tomorrow, and I may leave my opinions here. The other big Pokémon TTRPG (Tabletop United, iirc) was a headache to run, hopefully this one is easier on both the master and the players.