I genuinely think **FarmVille** is a contender, as I said in the [other thread](https://lemmy.world/comment/15366685), but realistically gaming has existed long enough that picking just one is kind of impossible. There have been several shifts and revolutions. With how much of the revenue in gaming currently flows through mobile games, gacha games and live service games etc I really do believe FarmVille might be the strongest influence on the current landscape of gaming. But historically, it's possible **Doom** was more important for its development. Or even **Super Mario Bros** for putting home consoles on the map. I could even see an argument for **Minecraft** - it's completely ubiquitous and an absolutely global phenomenon.
Gaming is already big enough and has existed long enough that the question is fairly unanswerable. It's like picking the most influential movie. Is it **Birth of a Nation** for inventing cinematic language? **The Jazz Singer** for popularising "talkies"? Is it **Workers Leaving the Lumière Factory in Lyon** for being the "first"? Is it **The Wizard of Oz**? Is it just **Citizen Kane**? The truth is, it's none of them. It's *all* of them.

coelacanth@feddit.nu
@coelacanth@feddit.nu
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
-
I genuinely think **FarmVille** is a contender, as I said in the [other thread](https://lemmy.world/comment/15366685), but realistically gaming has existed long enough that picking just one is kind of impossible. -
If it’s only the digital revenue, that’s not too surprising.Magic Arena probably makes up the rest. -
[DF Clips] Kingdom Come Deliverance 2 is Awesome - So Why Isn't CryEngine More Popular?The video is kind of waffling a bit and not answering the title question in depth, but I agree with the general response. It's mostly about marketing, which Epic has been very good at for UE. Beyond that, after you reach a certain level of popularity it becomes a positive feedback loop where developers choose UE because it is so popular, which makes recruitment and onboarding easier because more people know it. This in turn makes more people *want to learn* UE because everyone is using it. And so it repeats itself, until near monopoly is reached. -
Skyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'No, that's human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it. -
Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completionI'm with you in principle: 99% of these big fan projects never end up finished or released and it's better not to set yourself up for disappointment. Rarely however, they do actually pull through. **Fallout: London** was a resounding success, and it does actually seem like Skyblivion will happen. Their progress is well documented and they're so close to the finish line now I can't see them not making it. -
You know global warming is a problem when the icecaps are melting and sea levels rising even in Dota.You know global warming is a problem when the icecaps are melting and sea levels rising even in Dota. -
No One Lives Forever 1 and 2 Revival EditionI've been trying to get through the first one after finding out about this site but... I really am struggling man. Is it actually worth it to persevere? The humour is alright at times and I do like the 60s spy theme and everything, but the gameplay is so ass. I'm in a stealth mission currently and I'm just not having fun at all. I kind of want to *have finished it*, as I know it's a classic and was highly regarded and reviewed at the time. But I'm really not enjoying it, to be honest. Is the second game any better? -
Dutch consumer foundation sues Sony for overpricing digital PlayStation gamesHonestly? It's been probably a decade-and-a-half since the last time I bought a physical game, and I don't exactly miss it. I lived through the era of having cubic metres of space taken up by discs and boxes of games that you finished once but don't really want to get rid of since you liked them and might want to revisit them. I lived through scratched discs and reading errors crashing the game mid session or preventing installation altogether. Having a digital games library is just magnitudes more convenient in practice, and I don't mind paying for that. Especially since I buy 90% of my games on big GOG/Steam sales anyway. -
I Hope Every RPG Steals Avowed's Brilliant Inventory SystemWith a title like that I was expecting something more than making some items weightless and giving you the ability to send stuff to camp and disassemble from anywhere. I mean it's nice but, these are all features other games have already done are they not? -
Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52Emily is definitely better for a low chaos attempt (that's kind of how I think it was intended) but something about the high chaos play style in these games always felt more fun, more visceral and more satisfying. Maybe that's just me. -
Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52That's true, though even then I do think one of the few criticisms I could levy against the Dishonoured games is that there are so many *more* (and more cool) lethal powers and tools than there are non-lethal. Playing low chaos should maybe be more of a challenge yes, but it should be equally interesting and fun I think. And I'm not sure the series gets there. -
Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52I'm fairly certain I know which one you're thinking of but even mentioning the name would give something away. -
Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52Dishonored 2 is *at least* as good as the first one, I would say. Some extremely good level designs. -
Roblox is still trying to convince lawmakers it’s not social mediaAnd then on top of the micro transactions there is the *[other](https://www.bloomberg.com/features/2024-roblox-pedophile-problem/)* problematic part with a social game marketed primarily to children. -
Alan Wake 2 is finally profitable over a year after release, says RemedyIt's not happening, this is more than just a publishing deal - Epic financed the game's development and they're not going to budge. Just pirate it at this point if you're so adamant about refusing to install the Epic launcher. The game is too good to rob yourself of the chance to play it over trying to make a point to Tim Sweeney.