> The stronghold, at the very least. It was a major problem in the first game to have your base of operations be a thing that you had to return to with travel time, so it’s a significant course correction to have it come with you.
Sure but that's a mechanics improvement that people aren't going to realise because they never bought the game.... because an Age of Sail / Pirates setting has never been popular in CRPGs. They should have stuck with high fantasy.
Having a turn-based mode as an option is always welcome especially with large parties but again... people need to play the game to get a feel for any potential improvements there. They didn't buy it, didn't play it, and still didn't do either when turn-based was added.
Larian had zero reason to change a winning formula so I'm not sure why that factors in your mind? Literally a "if it ain't broke, don't fix it".
I agree that budget isn't the defining difference, the setting is. DOS2 starts you off on a ship then dumps you on a tropical island. Did it suffer? No... because their game is clearly not a Pirates (Age of Sail) game. You even see a shot of the characters on a big ship during the trailer but then go straight back to combat on land.
There are many discussions on this particular issue and John absolutely refuses to acknowledge it because he likes the setting.
C
cypher@lemmy.world
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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous" -
Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous"> PoE2 actively addressed every criticism I had from the first game Which of those issues you criticised are highlighted in the game trailers and ads that were run? People buy games based on impressions, some people do research and watch streams but most CRPG buyers are going to avoid spoilers. Half of the game trailer on Steam is ship, ship combat, upgrade your ship. The sales numbers really say the rest. PoE as a setting died and there won't be a third entry. There's a decent Post Mortem by Josh Sawyer but he still just doesn't hit on the Age of Sail being an unpopular setting for this kind of game. https://www.youtube.com/watch?v=xChOXFJ83 -
Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous"In my defence your comment was a little too realistic… -
Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous"I didn’t like the gunpowder in PoE1 but could overlook it. I absolutely hated the initial impression I got that PoE2 was an Age of Sail sort of setting. I wanted more in depth Castle and town building with story not to trade it in for a leaky ship. It was never a mechanics or art or story thing for me… because I have never bought it and I’m hardly alone there. I’m simply not interested in ships, guns and naval settings in RPGs. -
Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous">A bilingual (EN/FR) general-purpose instance located in eastern Canada! Seems the instance you posted to isn’t hosted in the shithole known as Merica. -
Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous"He’s not wrong, I wouldn’t be particularly interested in any further Pillars of Eternity games or spinoffs with the direction that PoE2 took. It seems they still don’t really understand what their audience wants.