Of course. It's the most logical solution
D
dumples@midwest.social
@dumples@midwest.social
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Always good to have a Yakety Sax soundboard on-hand -
Always good to have a Yakety Sax soundboard on-handIt helps to think about a longer campaign as a series of different story beats that are different lengths to tell their story. To keep a big campaign these stories are all happening at once and at overlaping togehter. There are hints of other parts within one story for a larger campaign. They are more fun to run and easier to manage since you only need to fill out the parts that your players are interested in interacting with. -
Always good to have a Yakety Sax soundboard on-handI have found that I LOVE short campaigns. They are easy to create and you really don't have to balance anything. Have game breaking magic items avaiable, throw monsters way above their CR just to see what happens. You can focus on one idea and really get it working. I once did a siege campaign and had the players defending walls from an invading force. I had lots of ways for them to get out and engage with the enemies outside the walls. But they ended up shooting bows from behind the wall and dropping prone. Range really mattered on that one. It was fun and a little bit of a slog but worth doing -
Always good to have a Yakety Sax soundboard on-handI love this analogue but especailly because in play the players start trying to plan on mission impossible and then ends with Yakkity Sax because something went wrong. Or my favorite is the completly finished heist without any problems and just before they leave they go YOLO and break everything on the way out -
Always good to have a Yakety Sax soundboard on-handThe best part of DnD is when something no one anticipated or planned occurs. The dice and the group brain can do some weird fun things -
Always good to have a Yakety Sax soundboard on-handI would also suggest if you would like to practice these techniques is run a short campaign. Something with a set limit of a few sessions which also works well for seasonal or single themes. I ran 5 back to back short campaigns that lasted 4-8 sessions that last 1 or 2 levels that all had their own theme. This gets you all used to a session zero and getting everyone on one theme. All of you will feel less bad about killing, maiming and throwing the campain off the rails if you know it won't last years. These are good training wheels if you want to practice a type of DMing or do a specific type of game. -
Give and takeI have started to balance the game less and less and its getting more and more fun. -
Try one in your world todayThere was an older barbarian subclass that was immune to magic including beneficial magic. It was dumb and wonderful