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Chebucto Regional Softball Club

eerongal@ttrpg.networkE

eerongal@ttrpg.network

@eerongal@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Recent Best Controversial

  • Alternatives to dice systems?
    eerongal@ttrpg.networkE eerongal@ttrpg.network
    "His majesty the worm" uses a deck of tarot cards, minor arcana for players and major arcana for the GM. Combat plays as a sort of "poker game"
    Uncategorized rpg

  • Unearthed Arcana - Mystic Subclasses
    eerongal@ttrpg.networkE eerongal@ttrpg.network
    Not gonna lie, "magic stealer" is a really bad name. What's wrong with the classic spellthief?
    Uncategorized dndnext

  • Looking for a super hero system recommendation.
    eerongal@ttrpg.networkE eerongal@ttrpg.network
    I really like the sentinels comics rpg - https://www.greaterthangames.com/pages/sentinel-comics It's based on the sentinels of the multiverse card game, and has a really unique system. Basic low down - every roll you have die based on a "stat", a power, and your (or the scene's) status (green, yellow, red). On a basic roll, you always take the middle die as your results. Powers might alter this or do something extra. So for example, let's say you have super strength as a stat for a d8, a power die of a d6 for the power you're using, and a d6 for your current status (green). You'd roll all three of these and take whatever value is the "middle" result (so like d8 - 2, d6 - 4, d6- 5, you'd get a 4). Powers might do something like "deal damage equal to the lowest die, but heal an ally for the middle die" or "deal damage with the highest die, but take a penalty equal to the lowest die"
    Uncategorized rpg
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