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Chebucto Regional Softball Club

K

kichae@lemmy.ca

@kichae@lemmy.ca
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Recent Best Controversial

  • Read your spellbooks
    K Kichae
    Because most people are not so anal retentive as to give a damn about Hasbros trademarks.
    Uncategorized rpgmemes

  • A Map of Baseball Nation (Published 2014)
    K Kichae
    As is typical, announce "baseball nation", only show one country.
    Uncategorized baseball

  • Some things you need to know about LLMs:
    K Kichae
    Some things you need to know about LLMs: 1) They are probabilistic text generators, which look at their training data (in a very abstracted way) and go "based on what's written here, what's most likely to come next? 2) They treat numbers like any other word or phrase This means, when using them for TTTPGs, they will treat *everything* like it's 5e, because 5e dominates the discussion, and that any numbers they spit out will only be right by accident.
    Uncategorized

  • Honestly, I still love the setting despite my dumb meme
    K Kichae
    "And fuck power levels"
    Uncategorized rpgmemes

  • A FATAL Mistake
    K Kichae
    FATAL fixes thi... Wait
    Uncategorized rpgmemes

  • Combat vs RP
    K Kichae
    > I also (don’t lynch me) think that combat should be an RP experience. That could be my love for certain systems where you get bonuses for good, accurate descriptions and not simply, “I roll. I hit. I do X damage.” Combat should be a RP experience regardless of system. What you're describing is one where *proactive* roleplay is a mechanical system, and I'll be honest, as someone who's never entertained a theatre career, fuck that god awful fucking noise. But the choice of what to do, and how you react after the roll should be informed by the fiction of the game and the fiction of the combat, and *that is roleplay*. The fact that much of the discourse around the games and resources available to players is focused on min/maxing number munchers is a social problem, not a system one.
    Uncategorized rpgmemes

  • Testing Again
    K Kichae
    @kichae@ttrpg.network Can you receive?
    Tips & Tricks tips

  • Learn Double Play Technique with Francisco Lindor - Antonelli Baseball
    K Kichae
    Didn't I post a comment here?
    Tips & Tricks

  • Softball Infield Mechanics - Antonelli Softball
    K Kichae
    Is federation broken?
    Tips & Tricks

  • The Worst Luck I've Ever Seen, or Why We're Trying Out Cascading Damage Dice.
    K Kichae
    Indeed. Though, it's a little more complex than that for spells or attacks that use multiple dice. The interactions aren't linear, and the overall effect when using large dice pools is actually subdued. Inner Radiance Torrent, at Rank 2, does 4d4 damage, and E[4d4] = 10. But E[4d4c1] = 11.5, rather than 12.5. Things get even weirder with larger dice, since cascading provides the potential for more rolls, but done at lower dice sizes. E[1d6] = 3.5, and so E[4d6] = 14. But E[1d6c1] works out to be about 15.9, so we're gaining less than 2 damage. A Rank 3 Fireball has E[6d6] = 21, while E[6d6c1] = 23.875, a gain of less than 3. And this is lower than the naive expectation, because E[1d6e1] = 4.083 and 4*E[1d6e1] = 24.5. Compare this to increasing the die size. IRT would have an expected roll of E[4d6], which, again, is significantly higher than 11.5, while Fireball at 6d8 has E[6d8] = 27 (vs 23.875). So, this is providing a comparatively small boost. But, of course, this all assumes fair rolling. When you see what's happening at my table -- which I believe is mostly caused by less than vigorous rolling -- the difference gets even smaller. Assuming a 50% chance of getting a 1 (so weights of [3, 1, 1, 1] on a d4, or [5, 1, 1, 1, 1, 1] on a d6), we end up with E[4d4c1*] = 11, and E[6d6c1*] = 23.25. The game-impact:enjoyment ratio winds up being quite high. Much higher than I had expected.
    Uncategorized pathfinder

  • The Worst Luck I've Ever Seen, or Why We're Trying Out Cascading Damage Dice.
    K Kichae
    So, like, `2d4!`/`2d4x`? Or is it `2d4!4`? `2x4`?
    Uncategorized pathfinder

  • The Worst Luck I've Ever Seen, or Why We're Trying Out Cascading Damage Dice.
    K Kichae
    Almost certainly not -- it's a hand-made dice set that I got her from a local maker -- but to get the kind of results she rolled with a weighted die would require a significant offset on the centre of mass. It's way, way more likely that she's picking it up with the 1 facing up, resulting in a 180 degree turn in her palm, and then rolling it too gently, so that it's only pulling off two 90 degree rotations on its roll. She's only rolling d4s and d6s, and the d4 is crystal shaped. I know it's not an issue with uneven grinding/polishing, which is where a lot of rolling bias is actually going to be generated, because they're sharp-edged dice. But that's also what makes me thing the dice just aren't rolling enough once they hit the table.
    Uncategorized pathfinder

  • The Worst Luck I've Ever Seen, or Why We're Trying Out Cascading Damage Dice.
    K Kichae
    Not that I've seen, but again, my breadth of experience isn't all that great. You'd have to define the number of dice, the number of faces, and the cascade trigger though, so something like `[N]d[F]c[T]` could work, e.g. `1d6c6` or `2d4c1`. A similar notation with `e` instead of `c` could be used to denote exploding dice.
    Uncategorized pathfinder

  • The Worst Luck I've Ever Seen, or Why We're Trying Out Cascading Damage Dice.
    K Kichae
    I dole out level-ups somewhat more sparingly than most, operating under more of an actual-play cadence of one level-up per 'chapter'. The adventure structure that has come out of this mini-boss midway through the adventure, mid-boss guarding the adventure goal, and then adventure boss after level-up. This time, they beat the dungeon boss, gathered the treasure (a relic crossed with a spell heart, giving them access to higher ranked spells than they 'should' have), and now they're facing... basically all of the enemies (and potential allies) in the dungeon that they bypassed. This isn't an easy fight. This is a custom-tooled run of the Forge of Fury. They wiped out the Orcs on the main floor, by bypassed almost all of the Troglodytes, and almost all of the undead. They befriended the Duergars, at least. I've given everyone control over the Duergars (9 in total), so everyone is playing 4 characters this fight. They got through a couple of rounds of combat last session just fine, and everyone was into it. Then last night, one of the players -- my partner -- managed to roll a 1 on *every. Single. Damage roll.* Like, her dice just decided they could not stand the sight of her anymore. It got to the point where I started to let her just re-roll her first roll if it was a 1, and about half the time it *still* came up a 1. So, near the end of the session, as this well established itself as a giant cosmic joke, I pitched [cascading damage dice](https://www.reddit.com/r/RPGdesign/comments/ne975k/cascading_dice_a_more_stable_version_of_exploding/) to everyone, triggering off of a 1. They all agreed -- though one of the kids was sharp enough to ask if enemies would get the same benefit (of course they would) -- and we finished off the session giving it a try. My partner rolled a *lot* of additional dice in the last halaf-hour of play. I let d4s trigger a second d4, but didn't let the secondary die explode. The mood at the table lightened considerably. The damage output increased negligibly, as 1s begat more 1s. I've never played with exploding or cascading dice before. I don't have the bredth of system experience to have come across it organically. I was pleasantly surprised with how it added tension to damage rolls, and everyone else really loved how it softened the disappointment of rolling strong on their d20 only to find that they actually struck their enemy with a wet noodle. I'm looking forward to next week, where I'll get to see how this plays out over a longer period of time. I think the kids are going to get a lot out of it, if they ever start rolling 1s.
    Uncategorized pathfinder

  • Bregman declined Tigers' 6 years/$171.5 million, opting for a shorter contract (and higher AAV) with the Red Sox
    K Kichae
    The Bosox contract is wild, especially considering he was clamoring for a long term deal. But it's probably a reasonable bet, if his body holds up for the next 3 years, that he'll be able to squeeze an extra $50M out of the following 3. And if his body doesn't stand up, those opt-outs were going to kill him.
    Baseball

  • Testing polls
    K Kichae
    Of course, this is not compatible with Lemmy
    Testing

  • WYSIWYG Test
    K Kichae
    I forgot to actually make the heading a heading. Otherwise, things look as expected from Lemmy's web client.
    Testing

  • Blue Jays sign Santander
    K Kichae
    Waited a week to see if he actually signed with the Dodgers. Glad they finally added a bat! Now, to Vladdy...
    Uncategorized torontobluejays

  • Testing from Lemmy
    K Kichae
    Can top level comments federate?
    Testing tips

  • Testing from Lemmy
    K Kichae
    Oh, but that didn't. Hmm...
    Testing tips
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