one, show up, please, on time please, but not like 3 hours early...
two, if you want food, bring food you want. if my snack supplies don't suit your palette.... that's not my problem to solve.
three, for gygax's sake remember, it's a game, a game, it's got chutes and ladders yo, it's not the instant gratification machine some think it is.

mojofrododojo@lemmy.world
@mojofrododojo@lemmy.world
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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As Primarily a DM.... Yup -
Typical player mindsetthis is where dm'ing is much more about storytelling and less about direct mechanics. for example, in this case I'd let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea... "Your weapon doesn't have the range, for shit's sake, the arms are hundreds of feet long, it's much larger and further away than you assumed." Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what's happened. Now, when they follow the fucker to it's lair.... then it's on like donkey kong lol, stupidity can only survive so many attempts. -
You have fucked around. Time to find outnever dm'd shit but insists they know better. > I’ve been over this all already with another poster; it causes problems and might not even solve the ones you’re using it to solve. -
You have fucked around. Time to find out> Maybe I’m in the minority here, but to me I’d consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under “screwing them over”. yeah obviously that's how you see it because you only see things one way, throughout this entire convo. I get that. the rest of us playing ttrpg's don't see it as 'oh they've sent punishment' - no, the dm is tailoring the world to react to the player's shenanigans. should the DM just drop everything and cater to whatever whims the PCs devise? you really don't understand any of this shit. -
You have fucked around. Time to find out ah huh -
You have fucked around. Time to find out> The point isn’t whether the players are competing with the DM. you've made it abundantly clear you believe this, and then double down by following it up with: > there’s two people playing a game and one person can just screw over the other whenever they feel like it. the DM is not there to 'screw over' the other players, and the players aren't there to 'beat' the dm. Have you ever actually played a TTRPG? I'm beginning to wonder if anyone would even sit at a table with you. -
You have fucked around. Time to find outyou still don't get it. you must be a miserable person to RPG with. -
You have fucked around. Time to find outhttps://lemmy.world/post/30340298/17319855 -
You have fucked around. Time to find out> opponent yet you don't use airquotes elsewhere. you really think the DM is a rival to the players, it shows in the shit you're writing out. imho, you've been playing the game wrong for a long time. you need to stop thinking of the DM as some counter to your players and instead think of them as an orchestra conductor. I shouldn't have to explain this shit to you either. you're either being willfully ignorant or motivated to start some shit. not my monkeys,not my circus. -
You have fucked around. Time to find out> opponent ??? when is the DM an opponent? -
I...uh....wait...ummm...hold on....wait...the rust scales begin to fall and as the entire party squints to see the results, ROLL FOR INITIATIVE AT DISADVANTAGE (fuck a few dragons will get me out of this shit)