Do you have a favorite system to run each genre? And if so, what do you like about them?
For example:
> - **Sci-Fi**: Stars Without Number
> - **Horror**: Call of Cthulhu

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What are your favorite systems to run each genre? -
Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?I talk only as much as is necessary to paint the scene and hurry to prompt player action. There's an old bit of advice I read somewhere that the sooner you ask players, "What do you do?" the smoother your game is running. Those really old AD&D modules with 3/4th the page taken up by boxed text? People tend to zone them out. WotC did studies on this and figured attention starts to drift after 2-3 sentences. But it goes beyond boxed text. Any time the GM is sitting there talking, be it narration, exposition, or -- worst case scenario -- two NPCs having a conversation, that's time the players have to sit there trapped in an unskippable videogame cutscene.