VTM illustrates all of the pros and cons of the Storyteller milieu. It is still the game that people talk about, even more than WoD.

rosswinn@ttrpg.network
@rosswinn@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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RPG design: The Essential Reading List -
RPG design: The Essential Reading ListI'd definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings. * D&D for level and progression, and contrasting that against Palladium's approach. * Traveller for the lifepath concept as well as the developing of universal setting. * Hero System and the rise of point based mechanics, contrasting with GURPS. * Interlock (Mekton, Cyberpunk) and the emergence of Unified Game Mechanics, maybe contrast with Atlas Games All Flesh Must Be Eaten, et al. * Vampire, and the development of Dice Pools. * Over The Edge and Amber Diceless as differing approaches to non-traditional RPGs. * Sorcerer, indie games, The Forge, and the story game movement. See also gamist/narrativist/simulationist as styles of play. * D&D 3.0 and the OGL explosion. * Apocalypse World and the New Wave of RPGs as a reaction to OGL. (one man's opinion). -
Building a Cyberpunk RED communityYes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor. -
Building a Cyberpunk RED communityJust curious, as a former 2020 freelancer I occasionally check in. -
Building a Cyberpunk RED communityWhy just RED? Why not a wider group?