During my last R20 D&D campaign, the DM gave me a bunch of spell effect tokens so my wizard could accurately mark where spells hit. During other players turns, I'd have lil conversations between the wizard and his spells in chat.
It was good silly fun, thanks to Roll20's bizarre design choices.
S
sbv@sh.itjust.works
@sbv@sh.itjust.works
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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We're always on task at our table -
What was your first ttrpg product?I started with Robotech, then I worked up to Rifts, and Shadowrun. I didn't jump onto the fantasy-only train until Stranger Things got a bunch of my peeps into TTRPGs. -
Tips for creating murder mysteries in my games?Good point. Node based design works particularly well for mysteries. I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure. -
Tips for creating murder mysteries in my games?Hit your players over the head with multiple clues, and make sure that it's hard to get dead-ended. The following is a ttrpg classic that I periodically reread: https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule