I find that my players take a lot of cues from the scenario. If there's an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.
S
sbv@sh.itjust.works
@sbv@sh.itjust.works
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
-
YOU MAKE ME SICK -
EXTRA EXTRA! READ ALL ABOUT THOSE DUMB FUCKS!I did this for my Waterdeep: Dragonheist campaign. The paper was yellow journalism through and through: they misspelled PC names, misattributed actions, and obviously supported one of the factions. It was a lot of fun. I fully recommend it. -
CopeI have to roll in the open, otherwise I'm tempted to lie about the rolls to benefit the players. I don't *want* to, it just happens. -
Never underestimate themYou can never have enough doves -
BarbarianPostingA musk concentrator as some call it -
Dibs on the hatThese are fantastic. The hat+mannequin seems like it would have a lot of RP potential. Ditto for the midlife crisis.