I really enjoy the flashback mechanic from Blades in the Dark. It's a nice narrative mechanism that makes the player write a bit more of the story.
Aside from that, I've been playing Cyberpunk RED. It'd be fun to see the Interlock system in fantasy. I enjoy the focus on skills rather than levels - I could see some fun crunch around skills in different schools of magic and combining them for spells.
S
sbv@sh.itjust.works
@sbv@sh.itjust.works
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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What's your favourite TTRPG for a fantasy setting? -
Meetings? PsshGM/DM/Ref'ing makes you think about everybody's experience at the table. Are they engaged? Having fun? Invested? Getting to do the stuff they're here for? Feel safe and able to talk freely? It should be the same for the chair of work meeting. -
Shadowrun Missions: 2081-06: Cutting StringsI'm intrigued, but I'd need to port it to Cyberpunk RED, since that's what I'm playing right now. -
A lesson so many need to learnThat sounds great! I ended up using a [remix](https://thealexandrian.net/wordpress/41217/roleplaying-games/dragon-heist-remix-part-1-the-villains) of the 5e Waterdeep: Dragonheist module because it *really* didn't work for me. It would be a nice change to use a well-written module. I've Cyberpunk RED's Tales of the RED to be hit or miss. Some adventures are great, but many are meh. -
A lesson so many need to learnNeat! Thanks for mentioning that. -
A lesson so many need to learn> thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature That's exactly what I want. I spent so much time looking at https://www.themonstersknow.com/ when DMing 5e. I like encounter design, but I feel like I had to work hard to make it passable, rather than work hard to make it *excellent*. -
A lesson so many need to learnExactly! Play the system everyone wants to play. I'd love to give Shadowrun a shot at my current table, but nobody else wants it so we settled on Cyberpunk RED. I'm GM, so I can port most of the stuff I like from SR to RED. Everybody wins! -
A lesson so many need to learn> - Encounter design and balancing is easy for the busy GM > - Teamwork is highly encouraged through class and ability design ngl, you're selling it. Anything that improves combat is a win in my book. I've switched to Cyberpunk RED, and I'm discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM. -
Ready to eat -
I realy need to watch this moviehttps://m.imdb.com/title/tt2906216/ As another Lemmite mentioned elsewhere. -
I realy need to watch this movieIt's a fun movie. Maybe not a great movie, but fun to watch. My family doesn't play TTRPGs, but they liked it too. -
I'd watch itI like that. The weird mutants from the ~~sewers are the heroes~~ *(oh wait, that's TMNT)* ~~nuclear cooling lagoon are heroes~~ *(oh wait, that's the Toxic Avenger)*. Fergeddabout subverting expectations, just throw in more anime tiddies. -
I'd watch itThe same *style*, but instead of cute ribbons of light and stars it's sprays of blood and flying skulls. And the music isn't upbeat, it's screaming death metal. -
I've gotta look for players soon and I am W O R R I E DBottom right.